Player Matchup

Zeus
Zeus
G4_Shotta
Zeus
Level 63
God Stats
263W - 258L
1,478 SR
Queue Stats
268W - 263L
1,453 Elo+
Solo
Chang'e
Chang'e
MonkeyDLuffy_73
Chang'e
Level 106
God Stats
15W - 13L
1,452 SR
Queue Stats
25W - 40L
1,390 Elo+
Solo
Nu Wa
Nu Wa
StayMoistBro
Nu Wa
Level 69
God Stats
47W - 40L
1,591 SR
Queue Stats
148W - 144L
1,516 Elo+
Solo
Freya
Freya
Tinydose
Freya
Level 129
God Stats
5W - 2L
1,734 SR
Queue Stats
8W - 9L
1,394 Elo+
Solo
Vamana
Vamana
Uncleanernut
Vamana
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 86
1,551 SR
1,451 Elo+

VS

Team Averages
Level 83
1,460 SR
1,380 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AllMightOG
Thor
Level 52
God Stats
2W - 6L
1,442 SR
Queue Stats
7W - 31L
1,158 Elo+
Party 1
Chiron
Chiron
ManiacT
Chiron
Level 60
God Stats
3W - 5L
1,529 SR
Queue Stats
245W - 287L
1,384 Elo+
Solo
Scylla
Scylla
SynysterVoid
Scylla
Level 87
God Stats
13W - 20L
1,389 SR
Queue Stats
145W - 142L
1,422 Elo+
Solo
Neith
Neith
whitneyhoustoned
Neith
Level 87
God Stats
104W - 101L
1,442 SR
Queue Stats
503W - 504L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
5 / 0 / 5
8,480
1,060
9,564
2,178
718
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 4 / 9
8,020
1,003
3,120
8,222
3,085
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 0 / 14
9,648
1,206
9,664
1,288
416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
Tinydose
Freya
16
10 / 1 / 5
10,259
1,282
18,556
10,782
5,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Vamana
15
2 / 0 / 12
9,079
1,135
10,141
12,712
11,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

333

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
0 / 4 / 3
7,837
980
7,148
9,997
3,238
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 1 / 1
8,330
1,041
6,055
6,538
2,158
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
ManiacT
Chiron
14
0 / 10 / 3
8,108
1,014
5,907
19,713
6,576
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
13
0 / 1 / 0
6,906
863
421
1,641
491
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 3
8,120
1,015
10,382
15,706
5,762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
20
Kills
5
5
Deaths
20
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
3
0.38
L
4
1
1
4.5
W
Zeus
5
0
5
7.5
L
Chiron
ManiacT
Chiron
0
10
3
0.15
W
0
4
9
1.13
W
3
0
14
10
L
Scylla
0
1
0
0
W
Freya
Tinydose
Freya
10
1
5
12.5
W
Vamana
2
0
12
8
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,045
Damage
29,913
35,182
Taken
53,595
20,724
Mitigated
18,225
18,135
Healing
4,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,148
3,321
0
867
9,997
3,238
0
6,916
2,983
28,770
0
L
6,055
616
0
400
6,538
2,158
0
4,812
1,549
0
11,265
W
Zeus
9,564
651
0
300
2,178
718
0
404
1,774
23,246
0
L
Chiron
ManiacT
Chiron
5,907
2,003
78
1,446
19,713
6,576
0
15,336
4,243
0
29,088
W
3,120
369
2,797
2,433
8,222
3,085
0
895
7,327
13,965
0
W
9,664
2,809
0
0
1,288
416
0
518
770
26,422
0
L
Scylla
421
0
92
99
1,641
491
0
863
697
626
0
W
Freya
Tinydose
Freya
18,556
7,063
0
6,123
10,782
5,053
0
3,124
7,658
28,113
3,024
W
Vamana
10,141
4,843
329
6,153
12,712
11,452
0
2,628
10,084
0
27,481
L
10,382
3,890
0
1,840
15,706
5,762
0
11,463
3,924
0
35,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,486
Gold Earned
39,301
170
Minions Killed
171
9
Camps Cleared
3
746,365
Distance Traveled
594,570
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,837
980
32
4
1
135,586
1
L
Thor
8,330
1,041
16
2
0
166,836
0
W
Zeus
8,480
1,060
33
4
1
156,183
0
L
Chiron
8,108
1,014
60
8
0
115,301
1
W
Chang'e
8,020
1,003
37
5
1
124,516
0
W
Nu Wa
9,648
1,206
31
4
1
148,281
0
L
Scylla
6,906
863
0
0
0
35,450
0
W
Freya
10,259
1,282
24
3
4
151,715
0
W
Vamana
9,079
1,135
45
6
2
165,670
0
L
Neith
8,120
1,015
63
8
2
141,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role