Player Matchup

Morgan Le Fay
Morgan Le Fay
I AKZii I
Morgan Le Fay
Level 101
God Stats
2W - 4L
1,309 SR
Queue Stats
140W - 164L
1,421 Elo+
Party 2
Olorun
Olorun
RealestBosanac
Olorun
Level 105
God Stats
6W - 6L
1,479 SR
Queue Stats
403W - 410L
1,427 Elo+
Solo
Danzaburou
Danzaburou
Suckin Dem Toes
Danzaburou
Level 88
God Stats
10W - 6L
1,590 SR
Queue Stats
117W - 103L
1,465 Elo+
Solo
Nike
Nike
luiscasmacin136
Nike
Level 103
God Stats
1W - 0L
1,531 SR
Queue Stats
200W - 214L
1,438 Elo+
Party 2
Loki
Loki
moxos123
Loki
Level 105
God Stats
4W - 1L
1,363 SR
Queue Stats
39W - 35L
1,468 Elo+
Party 2
Team Averages
Level 100
1,454 SR
1,444 Elo+

VS

Team Averages
Level 94
1,469 SR
1,411 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Hermey
Ra
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 157L
1,441 Elo+
Solo
Neith
Neith
JuggaletteCA
Neith
Level 45
God Stats
29W - 38L
1,466 SR
Queue Stats
62W - 84L
1,357 Elo+
Party 1
Hachiman
Hachiman
Scorpion_fi
Hachiman
Level 40
God Stats
7W - 8L
1,415 SR
Queue Stats
127W - 151L
1,338 Elo+
Solo
Sun Wukong
Sun Wukong
dragonkill3r36
Sun Wukong
Level 126
God Stats
3W - 7L
1,464 SR
Queue Stats
218W - 223L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
I AKZii I
Morgan Le Fay
11
3 / 0 / 2
6,263
626
2,928
3,341
1,100
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 0 / 2
6,030
603
4,635
5,068
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Suckin Dem Toes
Danzaburou
9
0 / 1 / 1
5,687
569
1,098
3,978
988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

8
3 / 0 / 3
5,577
558
2,304
5,079
3,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
9
4 / 1 / 3
5,973
597
4,525
7,043
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 2 / 0
4,570
457
2,125
4,919
1,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
11
2 / 5 / 0
6,102
610
5,163
6,955
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 1 / 0
4,710
471
2,100
2,264
450
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Scorpion_fi
Hachiman
8
0 / 1 / 0
4,708
471
2,144
5,042
1,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
dragonkill3r36
Sun Wukong
8
0 / 1 / 0
4,755
476
2,477
5,922
3,012
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
10
Kills
2
2
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
0
0
L
Ra
2
5
0
0.4
W
Morgan Le Fay
I AKZii I
Morgan Le Fay
3
0
2
4
L
0
1
0
0
W
0
0
2
1
L
Hachiman
Scorpion_fi
Hachiman
0
1
0
0
W
Danzaburou
Suckin Dem Toes
Danzaburou
0
1
1
0.5
L
Sun Wukong
dragonkill3r36
Sun Wukong
0
1
0
0
W
3
0
3
4.5
W
Loki
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,490
Damage
14,009
24,509
Taken
25,102
9,540
Mitigated
8,840
10,384
Healing
5,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,125
687
308
1,436
4,919
1,871
0
639
4,226
14,307
5,852
L
Ra
5,163
1,197
0
1,346
6,955
2,145
0
2,317
4,576
38,560
0
W
Morgan Le Fay
I AKZii I
Morgan Le Fay
2,928
356
0
607
3,341
1,100
610
1,602
1,581
32,327
0
L
2,100
1,004
0
234
2,264
450
0
0
2,264
0
17,245
W
4,635
2,370
47
3,800
5,068
1,785
0
0
5,068
38,277
0
L
Hachiman
Scorpion_fi
Hachiman
2,144
813
0
1,461
5,042
1,362
0
2,279
2,763
0
15,837
W
Danzaburou
Suckin Dem Toes
Danzaburou
1,098
558
0
1,181
3,978
988
0
1,496
2,440
0
27,037
L
Sun Wukong
dragonkill3r36
Sun Wukong
2,477
293
0
1,054
5,922
3,012
0
2,212
3,710
0
24,277
W
2,304
177
0
2,543
5,079
3,616
0
1,524
3,483
0
11,592
W
Loki
4,525
1,611
0
2,206
7,043
2,051
0
2,013
4,906
0
24,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,530
Gold Earned
24,845
288
Minions Killed
243
0
Camps Cleared
0
921,979
Distance Traveled
813,926
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,570
457
38
4
0
160,430
2
L
Ra
6,102
610
83
8
0
160,953
2
W
Morgan Le Fay
6,263
626
71
7
0
194,918
1
L
Neith
4,710
471
42
4
0
183,253
4
W
Olorun
6,030
603
79
8
0
175,478
0
L
Hachiman
4,708
471
39
4
0
152,359
0
W
Danzaburou
5,687
569
74
7
0
167,407
0
L
Sun Wukong
4,755
476
41
4
0
156,931
0
W
Nike
5,577
558
14
1
0
169,848
1
W
Loki
5,973
597
50
5
0
214,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role