Player Matchup

Cupid
Cupid
Hypethetiq
Cupid
Level 15
God Stats
13W - 14L
1,533 SR
Queue Stats
15W - 15L
1,562 Elo+
Solo
Horus
Horus
SinekBug
Horus
Level 14
God Stats
0W - 2L
1,803 SR
Queue Stats
11W - 17L
1,458 Elo+
Solo
Anhur
Anhur
dododo113
Anhur
Level 29
God Stats
41W - 32L
1,546 SR
Queue Stats
136W - 116L
1,580 Elo+
Solo
Sun Wukong
Sun Wukong
ll Saiyan
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,254 Elo+
Solo
Gilgamesh
Gilgamesh
pimppapo
Gilgamesh
Level 29
God Stats
18W - 20L
1,262 SR
Queue Stats
120W - 117L
1,457 Elo+
Solo
Team Averages
Level 19
1,529 SR
1,462 Elo+

VS

Team Averages
Level 23
1,593 SR
1,476 Elo+
Olorun
Olorun
 
Olorun
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Cobe Braint
Loki
Level 20
God Stats
19W - 3L
1,846 SR
Queue Stats
74W - 55L
1,589 Elo+
Solo
Merlin
Merlin
KAghiun
Merlin
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,431 Elo+
Solo
Rama
Rama
Vital Savage x
Rama
Level 30
God Stats
5W - 3L
1,516 SR
Queue Stats
55W - 45L
1,427 Elo+
Solo
Bellona
Bellona
spacecowboy42000
Bellona
Level 29
God Stats
16W - 16L
1,604 SR
Queue Stats
168W - 143L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
12
1 / 9 / 1
7,400
435
4,037
13,337
4,459
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
SinekBug
Horus
8
0 / 7 / 2
6,393
376
3,307
16,728
11,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
dododo113
Anhur
15
4 / 4 / 0
9,150
538
8,104
11,073
3,481
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
ll Saiyan
Sun Wukong
8
1 / 7 / 0
6,304
371
2,833
10,520
5,819
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
pimppapo
Gilgamesh
11
0 / 8 / 1
7,005
412
3,135
15,111
6,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
6 / 1 / 8
10,880
640
13,651
12,914
6,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
16 / 0 / 5
12,405
730
14,713
11,527
4,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
KAghiun
Merlin
16
4 / 1 / 7
10,592
623
7,284
6,384
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 2 / 2
9,642
567
4,102
5,480
1,304
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
7 / 2 / 7
9,165
539
5,390
10,658
9,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
64
6
Kills
35
35
Deaths
6
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
1
8
10
W
16
0
5
18.5
L
Cupid
1
9
1
0.17
W
Merlin
KAghiun
Merlin
4
1
7
7.5
L
Horus
SinekBug
Horus
0
7
2
0.14
W
2
2
2
1.5
L
Anhur
dododo113
Anhur
4
4
0
1
L
Sun Wukong
ll Saiyan
Sun Wukong
1
7
0
0.14
L
Gilgamesh
pimppapo
Gilgamesh
0
8
1
0.06
W
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,416
Damage
45,140
66,769
Taken
46,963
31,708
Mitigated
24,626
8,827
Healing
20,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
13,651
6,488
637
7,740
12,914
6,559
1,143
0
12,914
68,525
7,373
W
14,713
4,292
0
5,567
11,527
4,559
649
0
11,527
0
97,581
L
Cupid
4,037
1,820
97
2,283
13,337
4,459
0
5,378
7,959
0
33,110
W
Merlin
KAghiun
Merlin
7,284
354
212
3,046
6,384
2,806
292
0
6,384
61,802
0
L
Horus
SinekBug
Horus
3,307
1,688
593
1,878
16,728
11,749
0
4,333
12,395
0
19,535
W
4,102
2,704
0
0
5,480
1,304
1,877
0
5,480
0
54,226
L
Anhur
dododo113
Anhur
8,104
3,325
0
3,107
11,073
3,481
0
2,849
8,224
0
54,004
L
Sun Wukong
ll Saiyan
Sun Wukong
2,833
748
0
377
10,520
5,819
0
3,901
6,619
0
15,358
L
Gilgamesh
pimppapo
Gilgamesh
3,135
1,254
0
492
15,111
6,200
0
3,070
12,041
0
43,838
W
5,390
1,232
540
2,880
10,658
9,398
290
0
10,658
0
23,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,252
Gold Earned
52,684
316
Minions Killed
532
0
Camps Cleared
0
1,447,731
Distance Traveled
1,529,360
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,880
640
125
7
0
287,168
7
W
Loki
12,405
730
146
9
0
388,336
2
L
Cupid
7,400
435
76
4
0
302,209
0
W
Merlin
10,592
623
126
7
0
276,916
0
L
Horus
6,393
376
28
2
0
270,681
3
W
Rama
9,642
567
104
6
0
284,793
0
L
Anhur
9,150
538
101
6
0
289,781
2
L
Sun Wukong
6,304
371
25
1
0
276,234
0
L
Gilgamesh
7,005
412
86
5
0
308,826
5
W
Bellona
9,165
539
31
2
0
292,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role