Player Matchup

Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
STORMMantis43
Nike
Level 118
God Stats
6W - 2L
1,433 SR
Queue Stats
92W - 81L
1,556 Elo+
Party 1
Izanami
Izanami
Sp4deZ_Haley-TTV
Izanami
Level 36
God Stats
73W - 54L
1,583 SR
Queue Stats
209W - 272L
1,322 Elo+
Party 3
Nox
Nox
Sp4deZ_Necrosis
Nox
Level 26
God Stats
27W - 36L
1,434 SR
Queue Stats
78W - 134L
1,265 Elo+
Party 3
Cthulhu
Cthulhu
eeks dee
Cthulhu
Level 60
God Stats
4W - 3L
1,818 SR
Queue Stats
49W - 30L
1,552 Elo+
Party 1
Team Averages
Level 54
1,553 SR
1,439 Elo+

VS

Team Averages
Level 62
1,520 SR
1,433 Elo+
Geb
Geb
BIGDADDYGG3160
Geb
Level 26
God Stats
33W - 22L
1,690 SR
Queue Stats
156W - 142L
1,509 Elo+
Party 2
Fenrir
Fenrir
Brrzerko
Fenrir
Level 82
God Stats
18W - 8L
1,500 SR
Queue Stats
190W - 171L
1,597 Elo+
Party 2
Tyr
Tyr
Gxrrms
Tyr
Level 115
God Stats
4W - 5L
1,491 SR
Queue Stats
133W - 113L
1,476 Elo+
Party 2
Kukulkan
Kukulkan
MackTruckDNTSTP
Kukulkan
Level 44
God Stats
3W - 2L
1,500 SR
Queue Stats
119W - 159L
1,306 Elo+
Solo
Medusa
Medusa
tsaeri
Medusa
Level 44
God Stats
8W - 10L
1,419 SR
Queue Stats
186W - 266L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
3 / 4 / 0
5,405
541
2,911
6,245
1,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,255
526
1,561
4,879
2,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 4 / 0
4,797
480
2,288
4,864
1,111
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
0 / 4 / 0
3,873
387
961
3,627
822
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
eeks dee
Cthulhu
6
0 / 1 / 0
4,310
431
2,003
5,477
1,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 6
5,574
557
1,961
5,668
2,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
Brrzerko
Fenrir
10
6 / 0 / 0
6,453
645
2,828
5,434
2,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
Gxrrms
Tyr
9
0 / 0 / 3
5,477
548
3,328
4,263
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
9
2 / 3 / 0
5,649
565
2,261
4,210
1,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
tsaeri
Medusa
9
5 / 0 / 3
5,638
564
5,232
3,899
1,029
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
3
Kills
14
14
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
4
0
0.75
W
1
0
6
4
W
Fenrir
Brrzerko
Fenrir
6
0
0
6
W
Tyr
Gxrrms
Tyr
0
0
3
1.5
W
Kukulkan
2
3
0
0.67
L
0
1
0
0
L
0
4
0
0
L
0
4
0
0
L
Cthulhu
eeks dee
Cthulhu
0
1
0
0
W
Medusa
tsaeri
Medusa
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,724
Damage
15,610
25,092
Taken
23,474
8,484
Mitigated
9,313
3,678
Healing
9,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,911
1,222
0
330
6,245
1,652
728
1,855
4,390
23,506
0
W
1,961
508
0
2,028
5,668
2,587
0
1,402
4,266
17,596
0
W
Fenrir
Brrzerko
Fenrir
2,828
625
0
3,017
5,434
2,374
713
664
4,770
0
31,023
W
Tyr
Gxrrms
Tyr
3,328
566
0
2,195
4,263
2,094
441
317
3,946
0
21,369
W
Kukulkan
2,261
306
0
453
4,210
1,229
478
2,495
1,715
26,568
0
L
1,561
226
0
1,146
4,879
2,912
0
0
4,879
2,526
23,917
L
2,288
1,247
0
0
4,864
1,111
0
555
4,309
0
25,517
L
961
278
0
320
3,627
822
0
437
3,190
7,154
0
L
Cthulhu
eeks dee
Cthulhu
2,003
250
0
1,882
5,477
1,987
0
1,375
4,102
8,907
0
W
Medusa
tsaeri
Medusa
5,232
2,701
35
1,825
3,899
1,029
132
1,236
2,663
0
20,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,640
Gold Earned
28,791
183
Minions Killed
191
0
Camps Cleared
0
815,557
Distance Traveled
1,010,022
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,405
541
41
4
0
179,672
0
W
Geb
5,574
557
19
2
0
217,638
4
W
Fenrir
6,453
645
59
6
0
226,205
3
W
Tyr
5,477
548
42
4
0
195,895
4
W
Kukulkan
5,649
565
44
4
0
172,287
2
L
Nike
5,255
526
57
6
0
179,671
0
L
Izanami
4,797
480
57
6
0
172,986
0
L
Nox
3,873
387
13
1
0
140,388
0
L
Cthulhu
4,310
431
15
2
0
142,840
0
W
Medusa
5,638
564
27
3
0
197,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role