Player Matchup

Hel
Hel
EtheralBorealis
Hel
Level 69
God Stats
12W - 11L
1,429 SR
Queue Stats
382W - 332L
1,660 Elo+
Party 1
Ao Kuang
Ao Kuang
GI Joesph
Ao Kuang
Level 145
God Stats
61W - 41L
1,669 SR
Queue Stats
130W - 116L
1,613 Elo+
Party 2
Scylla
Scylla
IcyTeaForMe
Scylla
Level 128
God Stats
3W - 3L
1,701 SR
Queue Stats
108W - 105L
1,558 Elo+
Party 2
Izanami
Izanami
PvtBukkake
Izanami
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 79L
1,774 Elo+
Party 1
Set
Set
SheitFarmer
Set
Level 48
God Stats
3W - 3L
1,933 SR
Queue Stats
54W - 53L
1,542 Elo+
Party 2
Team Averages
Level 83
1,646 SR
1,630 Elo+

VS

Team Averages
Level 62
1,655 SR
1,616 Elo+
Osiris
Osiris
AkaMrFamous
Osiris
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 135L
1,560 Elo+
Party 3
Izanami
Izanami
ChargedFuze
Izanami
Level 64
God Stats
32W - 19L
1,668 SR
Queue Stats
212W - 190L
1,578 Elo+
Party 3
Chaac
Chaac
InZainnn
Chaac
Level 30
God Stats
7W - 3L
1,788 SR
Queue Stats
129W - 85L
1,616 Elo+
Party 3
Ymir
Ymir
oMedix
Ymir
Level 7
God Stats
2W - 5L
1,720 SR
Queue Stats
5W - 7L
1,751 Elo+
Party 3
Chang'e
Chang'e
probloodseeker
Chang'e
Level 122
God Stats
6W - 6L
1,598 SR
Queue Stats
122W - 123L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 5
8,530
502
4,323
6,003
4,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ao Kuang
GI Joesph
Ao Kuang
18
8 / 0 / 1
10,932
643
8,703
9,176
5,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
15
1 / 0 / 4
8,550
503
7,756
5,113
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
PvtBukkake
Izanami
17
6 / 0 / 3
10,717
630
10,905
9,030
2,893
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

15
1 / 0 / 2
8,804
518
4,648
11,363
4,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
0 / 4 / 0
7,488
440
4,529
12,944
5,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
ChargedFuze
Izanami
14
0 / 5 / 0
8,089
476
5,119
12,748
3,408
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
InZainnn
Chaac
16
0 / 2 / 0
9,224
543
3,394
9,793
6,777
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
oMedix
Ymir
11
0 / 4 / 0
6,639
391
1,894
10,796
6,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
0 / 4 / 0
7,970
469
4,685
9,671
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
19
Kills
0
0
Deaths
19
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
4
0
0
L
Izanami
ChargedFuze
Izanami
0
5
0
0
W
3
0
5
5.5
W
Ao Kuang
GI Joesph
Ao Kuang
8
0
1
8.5
W
Scylla
1
0
4
3
L
Chaac
InZainnn
Chaac
0
2
0
0
W
Izanami
PvtBukkake
Izanami
6
0
3
7.5
W
1
0
2
2
L
Ymir
oMedix
Ymir
0
4
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,335
Damage
19,621
40,685
Taken
55,952
19,600
Mitigated
24,403
17,832
Healing
17,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
4,529
1,069
0
3,678
12,944
5,451
0
4,387
8,475
0
47,279
L
Izanami
ChargedFuze
Izanami
5,119
2,779
0
4,064
12,748
3,408
276
2,123
10,599
0
64,560
W
4,323
212
3,747
3,440
6,003
4,778
83
1,729
4,274
19,696
0
W
Ao Kuang
GI Joesph
Ao Kuang
8,703
1,055
0
6,460
9,176
5,242
773
925
7,892
63,799
0
W
Scylla
7,756
1,144
0
518
5,113
1,919
97
1,596
3,517
62,148
0
L
Chaac
InZainnn
Chaac
3,394
405
0
4,011
9,793
6,777
0
4,571
5,222
0
63,007
W
Izanami
PvtBukkake
Izanami
10,905
6,932
0
1,645
9,030
2,893
28
840
8,190
0
105,935
W
4,648
1,862
0
2,022
11,363
4,768
112
1,557
9,806
0
72,705
L
Ymir
oMedix
Ymir
1,894
466
0
1,477
10,796
6,070
0
4,722
5,956
19,841
0
L
4,685
96
1,291
3,272
9,671
2,697
0
4,668
4,865
54,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,533
Gold Earned
39,410
572
Minions Killed
539
0
Camps Cleared
0
1,678,668
Distance Traveled
1,647,271
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,488
440
91
5
0
338,795
5
L
Izanami
8,089
476
128
8
0
299,508
5
W
Hel
8,530
502
33
2
0
337,550
3
W
Ao Kuang
10,932
643
133
8
0
345,044
7
W
Scylla
8,550
503
114
7
0
318,571
7
L
Chaac
9,224
543
167
10
0
341,581
4
W
Izanami
10,717
630
170
10
0
334,338
3
W
Set
8,804
518
122
7
0
343,165
3
L
Ymir
6,639
391
31
2
0
327,157
4
L
Chang'e
7,970
469
122
7
0
340,230
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role