Player Matchup

Hun Batz
Hun Batz
Bendermapagain
Hun Batz
Level 139
God Stats
5W - 5L
1,633 SR
Queue Stats
42W - 36L
1,491 Elo+
Solo
Odin
Odin
FORZEXnoname
Odin
Level 29
God Stats
5W - 6L
1,535 SR
Queue Stats
95W - 93L
1,527 Elo+
Party 3
Geb
Geb
GrindersG
Geb
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 110L
1,493 Elo+
Party 3
Janus
Janus
Tiréan
Janus
Level 159
God Stats
4W - 16L
1,414 SR
Queue Stats
379W - 375L
1,521 Elo+
Party 2
Skadi
Skadi
tinytulagaming
Skadi
Level 64
God Stats
23W - 21L
1,510 SR
Queue Stats
261W - 275L
1,478 Elo+
Party 2
Team Averages
Level 100
1,518 SR
1,502 Elo+

VS

Team Averages
Level 66
1,498 SR
1,477 Elo+
Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Abingdon
Khepri
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 8L
1,475 Elo+
Party 1
Loki
Loki
VanillaXChocola
Loki
Level 45
God Stats
6W - 9L
1,402 SR
Queue Stats
246W - 246L
1,463 Elo+
Party 4
Horus
Horus
ZombeyDraggy
Horus
Level 59
God Stats
21W - 15L
1,560 SR
Queue Stats
285W - 294L
1,453 Elo+
Party 4
Hachiman
Hachiman
adavew
Hachiman
Level 127
God Stats
9W - 9L
1,526 SR
Queue Stats
106W - 112L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
2 / 3 / 1
8,649
481
6,503
9,734
3,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 5 / 4
7,473
415
4,818
14,049
8,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 4
6,957
387
4,473
16,583
14,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Tiréan
Janus
15
1 / 2 / 3
8,741
486
5,739
7,047
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 5 / 4
7,845
436
7,477
8,924
2,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
4 / 0 / 10
10,389
577
10,119
11,240
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
Abingdon
Khepri
11
0 / 2 / 9
7,894
439
3,144
10,133
10,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 3 / 8
9,254
514
3,672
13,309
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 1 / 7
10,175
565
11,886
13,204
9,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
adavew
Hachiman
16
5 / 0 / 9
10,019
557
9,998
10,115
4,388
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
5
Kills
20
20
Deaths
6
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
0
10
9
W
Khepri
Abingdon
Khepri
0
2
9
2.25
L
Hun Batz
2
3
1
0.83
L
1
5
4
0.6
L
0
5
4
0.4
L
Janus
Tiréan
Janus
1
2
3
1.25
W
5
3
8
3
W
6
1
7
9.5
W
Hachiman
adavew
Hachiman
5
0
9
9.5
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,010
Damage
38,819
56,337
Taken
58,001
31,657
Mitigated
33,193
7,679
Healing
32,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,119
1,275
3,826
8,698
11,240
4,597
471
3,438
7,594
78,678
0
W
Khepri
Abingdon
Khepri
3,144
408
0
1,976
10,133
10,081
84
3,298
6,707
8,314
0
L
Hun Batz
6,503
1,638
0
1,300
9,734
3,259
0
1,672
8,062
0
57,934
L
4,818
1,344
0
1,251
14,049
8,773
0
4,078
9,971
0
32,289
L
4,473
1,099
57
3,310
16,583
14,752
0
5,190
11,393
19,055
0
L
Janus
Tiréan
Janus
5,739
225
0
250
7,047
2,540
0
2,466
4,581
71,604
0
W
3,672
435
0
5,242
13,309
4,698
198
3,436
9,794
0
52,039
W
11,886
4,883
1,265
5,935
13,204
9,429
857
3,080
9,732
0
54,038
W
Hachiman
adavew
Hachiman
9,998
5,419
0
5,524
10,115
4,388
1,086
1,831
8,138
0
79,347
L
7,477
4,005
0
1,511
8,924
2,333
0
2,368
6,556
0
46,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,665
Gold Earned
47,731
438
Minions Killed
439
0
Camps Cleared
0
1,644,933
Distance Traveled
1,733,834
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,389
577
155
9
0
352,304
6
W
Khepri
7,894
439
12
1
0
332,606
4
L
Hun Batz
8,649
481
93
5
0
340,496
10
L
Odin
7,473
415
60
3
0
278,204
0
L
Geb
6,957
387
16
1
0
352,220
1
L
Janus
8,741
486
164
9
0
366,062
6
W
Loki
9,254
514
77
4
0
354,648
0
W
Horus
10,175
565
73
4
0
367,437
2
W
Hachiman
10,019
557
122
7
0
326,839
2
L
Skadi
7,845
436
105
6
0
307,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role