Player Matchup

Heimdallr
Heimdallr
Hanjo07
Heimdallr
Level 129
God Stats
7W - 5L
1,477 SR
Queue Stats
391W - 397L
1,528 Elo+
Party 3
King Arthur
King Arthur
LoganBigGay
King Arthur
Level 120
God Stats
4W - 13L
1,486 SR
Queue Stats
247W - 268L
1,483 Elo+
Party 1
Terra
Terra
Mikka20
Terra
Level 82
God Stats
3W - 3L
1,473 SR
Queue Stats
259W - 259L
1,530 Elo+
Party 3
Discordia
Discordia
SgtBaconMaster
Discordia
Level 65
God Stats
6W - 3L
1,783 SR
Queue Stats
357W - 409L
1,445 Elo+
Party 1
Bakasura
Bakasura
lustblood88
Bakasura
Level 121
God Stats
7W - 7L
1,315 SR
Queue Stats
137W - 151L
1,467 Elo+
Solo
Team Averages
Level 103
1,507 SR
1,490 Elo+

VS

Team Averages
Level 64
1,525 SR
1,516 Elo+
Sol
Sol
 
Sol
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Killer4910
Cernunnos
Level 37
God Stats
3W - 3L
1,500 SR
Queue Stats
94W - 93L
1,646 Elo+
Party 2
Erlang Shen
Erlang Shen
TheShadowDroid
Erlang Shen
Level 88
God Stats
3W - 5L
1,500 SR
Queue Stats
268W - 340L
1,474 Elo+
Party 4
Artio
Artio
TheSusurri
Artio
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,486 Elo+
Party 2
Tyr
Tyr
YaliPapi
Tyr
Level 108
God Stats
10W - 9L
1,627 SR
Queue Stats
529W - 654L
1,472 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Hanjo07
Heimdallr
13
3 / 2 / 9
8,190
512
8,191
8,320
3,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
LoganBigGay
King Arthur
17
5 / 0 / 3
10,362
648
10,419
15,121
6,419
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
Mikka20
Terra
13
4 / 2 / 8
8,315
520
7,727
12,812
7,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
SgtBaconMaster
Discordia
14
0 / 3 / 1
8,562
535
3,385
6,485
2,321
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
lustblood88
Bakasura
16
9 / 1 / 5
10,262
641
11,276
11,061
4,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 2 / 0
8,544
534
5,169
8,511
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Killer4910
Cernunnos
13
3 / 6 / 2
7,927
495
12,976
13,064
4,225
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
TheShadowDroid
Erlang Shen
13
0 / 4 / 0
7,446
465
6,014
9,477
7,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artio
10
1 / 6 / 4
6,697
419
4,334
14,359
9,089
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 3 / 3
7,600
475
4,590
10,360
4,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
21
Kills
8
8
Deaths
21
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
2
0
1.5
W
Heimdallr
Hanjo07
Heimdallr
3
2
9
3.75
L
Cernunnos
Killer4910
Cernunnos
3
6
2
0.67
W
King Arthur
LoganBigGay
King Arthur
5
0
3
6.5
W
Terra
Mikka20
Terra
4
2
8
4
W
Discordia
SgtBaconMaster
Discordia
0
3
1
0.17
L
Erlang Shen
TheShadowDroid
Erlang Shen
0
4
0
0
L
Artio
1
6
4
0.5
L
1
3
3
0.83
W
Bakasura
lustblood88
Bakasura
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,998
Damage
33,083
53,799
Taken
55,771
24,135
Mitigated
27,423
19,773
Healing
15,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,169
518
0
4,147
8,511
2,761
207
2,893
4,988
54,323
0
W
Heimdallr
Hanjo07
Heimdallr
8,191
4,074
0
1,209
8,320
3,266
904
1,441
6,841
0
52,103
L
Cernunnos
Killer4910
Cernunnos
12,976
7,357
0
3,617
13,064
4,225
186
3,267
9,395
0
54,051
W
King Arthur
LoganBigGay
King Arthur
10,419
1,057
0
6,975
15,121
6,419
0
882
14,207
0
66,911
W
Terra
Mikka20
Terra
7,727
716
2,271
2,994
12,812
7,232
252
2,455
10,327
20,744
0
W
Discordia
SgtBaconMaster
Discordia
3,385
0
0
2,104
6,485
2,321
607
2,441
3,788
53,219
0
L
Erlang Shen
TheShadowDroid
Erlang Shen
6,014
2,836
0
1,972
9,477
7,192
0
0
9,400
0
41,901
L
Artio
4,334
620
595
4,116
14,359
9,089
224
3,803
10,178
16,056
0
L
4,590
389
0
1,416
10,360
4,156
0
1,212
8,728
0
49,599
W
Bakasura
lustblood88
Bakasura
11,276
7,411
0
4,220
11,061
4,897
0
2,035
8,958
0
63,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,691
Gold Earned
38,214
477
Minions Killed
416
0
Camps Cleared
0
1,549,140
Distance Traveled
1,475,509
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,544
534
128
8
0
269,418
1
W
Heimdallr
8,190
512
92
6
0
282,181
5
L
Cernunnos
7,927
495
96
6
0
257,472
0
W
King Arthur
10,362
648
143
9
0
306,203
3
W
Terra
8,315
520
18
1
0
327,930
5
W
Discordia
8,562
535
98
6
0
277,285
6
L
Erlang Shen
7,446
465
97
6
0
296,824
5
L
Artio
6,697
419
17
1
0
299,399
6
L
Tyr
7,600
475
78
5
0
352,396
2
W
Bakasura
10,262
641
126
8
0
355,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role