Player Matchup

Danzaburou
Danzaburou
Matsman123
Danzaburou
Level 69
God Stats
14W - 11L
1,531 SR
Queue Stats
26W - 22L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
PhantomGodi
Sun Wukong
Level 17
God Stats
0W - 2L
1,700 SR
Queue Stats
5W - 8L
1,353 Elo+
Party 2
Hera
Hera
boavyncke
Hera
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,278 Elo+
Party 2
Team Averages
Level 40
1,577 SR
1,368 Elo+

VS

Team Averages
Level 70
1,543 SR
1,445 Elo+
Neith
Neith
ChampChad
Neith
Level 38
God Stats
11W - 10L
1,500 SR
Queue Stats
14W - 17L
1,397 Elo+
Solo
Khepri
Khepri
FlyingScorpion8
Khepri
Level 85
God Stats
7W - 4L
1,551 SR
Queue Stats
454W - 568L
1,469 Elo+
Party 1
Nu Wa
Nu Wa
LulusHalo
Nu Wa
Level 87
God Stats
19W - 19L
1,579 SR
Queue Stats
454W - 573L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Matsman123
Danzaburou
14
3 / 6 / 3
10,326
645
5,766
13,140
3,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
PhantomGodi
Sun Wukong
15
4 / 2 / 3
10,037
627
4,817
20,463
15,108
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
14
2 / 9 / 5
10,527
658
9,787
13,114
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ChampChad
Neith
16
7 / 4 / 9
12,217
764
13,362
11,923
4,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 4 / 11
10,374
648
4,301
9,308
10,531
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nu Wa
LulusHalo
Nu Wa
17
9 / 1 / 8
12,460
779
20,581
8,055
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
9
Kills
17
17
Deaths
9
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
ChampChad
Neith
7
4
9
2.88
W
1
4
11
1.63
W
Nu Wa
LulusHalo
Nu Wa
9
1
8
13
L
Danzaburou
Matsman123
Danzaburou
3
6
3
0.75
L
Sun Wukong
PhantomGodi
Sun Wukong
4
2
3
2.75
L
Hera
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,370
Damage
38,244
46,717
Taken
29,286
21,373
Mitigated
18,457
4,788
Healing
6,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ChampChad
Neith
13,362
5,430
0
4,648
11,923
4,657
2,089
4,693
6,895
0
53,025
W
4,301
87
0
0
9,308
10,531
327
2,567
6,470
12,665
0
W
Nu Wa
LulusHalo
Nu Wa
20,581
5,595
0
1,561
8,055
3,269
1,541
1,803
6,134
71,394
0
L
Danzaburou
Matsman123
Danzaburou
5,766
1,995
0
3,061
13,140
3,263
316
6,826
6,314
0
49,213
L
Sun Wukong
PhantomGodi
Sun Wukong
4,817
981
0
505
20,463
15,108
0
13,073
7,390
0
34,023
L
Hera
9,787
862
394
828
13,114
3,002
293
4,983
8,131
48,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,890
Gold Earned
35,051
199
Minions Killed
200
0
Camps Cleared
0
833,953
Distance Traveled
869,133
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,217
764
90
6
0
269,635
3
W
Khepri
10,374
648
24
2
0
299,304
4
W
Nu Wa
12,460
779
86
5
0
300,194
0
L
Danzaburou
10,326
645
77
5
0
274,769
5
L
Sun Wukong
10,037
627
44
3
0
332,609
0
L
Hera
10,527
658
78
5
0
226,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role