Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Elyfie
Bellona
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 15L
1,197 Elo+
Party 4
Sun Wukong
Sun Wukong
jdl228
Sun Wukong
Level 8
God Stats
0W - 2L
1,307 SR
Queue Stats
24W - 30L
1,337 Elo+
Party 4
Jormungandr
Jormungandr
takashigi
Jormungandr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,326 Elo+
Party 1
Medusa
Medusa
Корефей120
Medusa
Level 25
God Stats
0W - 2L
1,318 SR
Queue Stats
18W - 26L
1,291 Elo+
Party 1
Team Averages
Level 16
1,425 SR
1,330 Elo+

VS

Team Averages
Level 20
1,483 SR
1,397 Elo+
Hachiman
Hachiman
BESTEARNER
Hachiman
Level 14
God Stats
5W - 4L
1,473 SR
Queue Stats
19W - 19L
1,390 Elo+
Solo
Heimdallr
Heimdallr
DirSouchelot
Heimdallr
Level 12
God Stats
2W - 0L
1,741 SR
Queue Stats
13W - 18L
1,358 Elo+
Party 2
Hera
Hera
Trandul
Hera
Level 29
God Stats
9W - 7L
1,500 SR
Queue Stats
54W - 52L
1,468 Elo+
Party 2
Izanami
Izanami
azazeldante
Izanami
Level 16
God Stats
11W - 21L
1,418 SR
Queue Stats
39W - 46L
1,384 Elo+
Party 3
Merlin
Merlin
dusnila
Merlin
Level 28
God Stats
5W - 15L
1,281 SR
Queue Stats
98W - 128L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
4 / 7 / 3
10,819
984
11,640
16,478
6,306
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Elyfie
Bellona
17
3 / 6 / 6
10,716
974
7,111
14,239
8,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
jdl228
Sun Wukong
17
6 / 6 / 2
11,888
1,081
9,683
15,706
8,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
takashigi
Jormungandr
18
0 / 8 / 10
10,864
988
3,410
21,057
22,003
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
2 / 7 / 8
11,221
1,020
20,750
16,276
7,094
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

42

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BESTEARNER
Hachiman
19
11 / 2 / 15
13,379
1,216
13,316
12,629
5,561
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
DirSouchelot
Heimdallr
18
2 / 3 / 23
11,066
1,006
13,475
11,515
5,540
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
Trandul
Hera
19
3 / 4 / 25
11,838
1,076
20,138
10,695
4,237
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
azazeldante
Izanami
20
15 / 1 / 13
14,126
1,284
18,844
11,189
5,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
dusnila
Merlin
18
3 / 5 / 16
10,898
991
10,806
10,389
4,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
126
15
Kills
34
34
Deaths
15
29
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
7
3
0.79
W
Hachiman
BESTEARNER
Hachiman
11
2
15
9.25
W
Heimdallr
DirSouchelot
Heimdallr
2
3
23
4.5
L
Bellona
Elyfie
Bellona
3
6
6
1
W
Hera
Trandul
Hera
3
4
25
3.88
W
Izanami
azazeldante
Izanami
15
1
13
21.5
W
Merlin
dusnila
Merlin
3
5
16
2.2
L
Sun Wukong
jdl228
Sun Wukong
6
6
2
1.17
L
Jormungandr
takashigi
Jormungandr
0
8
10
0.63
L
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,594
Damage
76,579
83,756
Taken
56,417
52,005
Mitigated
25,330
11,160
Healing
4,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
11,640
4,304
230
4,835
16,478
6,306
0
7,121
9,174
0
29,094
W
Hachiman
BESTEARNER
Hachiman
13,316
6,083
0
240
12,629
5,561
0
1,315
11,314
0
24,285
W
Heimdallr
DirSouchelot
Heimdallr
13,475
5,795
0
743
11,515
5,540
0
547
10,968
0
23,602
L
Bellona
Elyfie
Bellona
7,111
2,597
0
1,221
14,239
8,242
0
5,408
8,662
0
16,247
W
Hera
Trandul
Hera
20,138
5,302
116
1,180
10,695
4,237
0
549
10,146
37,801
0
W
Izanami
azazeldante
Izanami
18,844
11,733
0
1,622
11,189
5,024
0
572
10,617
0
58,169
W
Merlin
dusnila
Merlin
10,806
849
124
598
10,389
4,968
0
427
9,962
19,874
0
L
Sun Wukong
jdl228
Sun Wukong
9,683
2,501
0
2,194
15,706
8,360
0
7,464
8,242
0
24,593
L
Jormungandr
takashigi
Jormungandr
3,410
733
0
890
21,057
22,003
0
4,408
16,649
21,609
0
L
20,750
8,841
0
1,790
16,276
7,094
0
6,543
9,733
0
54,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,508
Gold Earned
61,307
195
Minions Killed
204
8
Camps Cleared
6
1,069,313
Distance Traveled
994,871
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,819
984
37
3
2
214,299
0
W
Hachiman
13,379
1,216
21
2
2
218,515
3
W
Heimdallr
11,066
1,006
26
2
1
229,306
0
L
Bellona
10,716
974
22
2
0
228,185
1
W
Hera
11,838
1,076
56
5
0
194,223
0
W
Izanami
14,126
1,284
89
8
2
191,945
0
W
Merlin
10,898
991
12
1
1
160,882
0
L
Sun Wukong
11,888
1,081
26
2
3
238,392
0
L
Jormungandr
10,864
988
37
3
1
199,372
1
L
Medusa
11,221
1,020
73
7
2
189,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role