Player Matchup

Geb
Geb
BradMannsLegacy
Geb
Level 75
God Stats
5W - 2L
1,865 SR
Queue Stats
220W - 224L
1,497 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ChloesLegacy
Morgan Le Fay
Level 50
God Stats
26W - 18L
1,507 SR
Queue Stats
263W - 292L
1,442 Elo+
Party 2
Hun Batz
Hun Batz
Giyuui
Hun Batz
Level 86
God Stats
2W - 5L
1,385 SR
Queue Stats
343W - 312L
1,646 Elo+
Solo
Hou Yi
Hou Yi
IkBenEenPanda2
Hou Yi
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 284L
1,478 Elo+
Solo
Kukulkan
Kukulkan
nastu19
Kukulkan
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 23L
1,181 Elo+
Party 2
Team Averages
Level 74
1,551 SR
1,449 Elo+

VS

Team Averages
Level 109
1,609 SR
1,585 Elo+
Jing Wei
Jing Wei
BigNutsKyle
Jing Wei
Level 128
God Stats
3W - 5L
1,628 SR
Queue Stats
159W - 76L
1,633 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Chrysomalos
Morgan Le Fay
Level 89
God Stats
41W - 43L
1,533 SR
Queue Stats
411W - 395L
1,528 Elo+
Solo
Bakasura
Bakasura
Leihnart
Bakasura
Level 117
God Stats
32W - 26L
1,490 SR
Queue Stats
602W - 632L
1,417 Elo+
Solo
Baron Samedi
Baron Samedi
OG Implode
Baron Samedi
Level 84
God Stats
4W - 0L
1,726 SR
Queue Stats
62W - 22L
1,738 Elo+
Party 1
Xing Tian
Xing Tian
P0SLE
Xing Tian
Level 129
God Stats
6W - 1L
1,670 SR
Queue Stats
189W - 98L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 3
11,262
804
12,147
22,990
27,654
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
ChloesLegacy
Morgan Le Fay
18
1 / 6 / 1
12,008
858
11,519
17,082
7,518
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Giyuui
Hun Batz
19
4 / 8 / 2
13,478
963
22,258
21,720
11,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 11 / 4
13,162
940
18,843
26,560
11,805
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
nastu19
Kukulkan
18
0 / 1 / 2
10,617
758
927
2,784
1,258
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BigNutsKyle
Jing Wei
20
10 / 2 / 12
14,257
1,018
31,199
17,891
7,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Chrysomalos
Morgan Le Fay
19
2 / 2 / 9
12,077
863
12,526
12,852
5,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Leihnart
Bakasura
20
9 / 1 / 8
14,156
1,011
13,910
13,656
6,788
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
OG Implode
Baron Samedi
20
6 / 1 / 17
13,673
977
19,323
17,039
8,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Xing Tian
P0SLE
Xing Tian
20
2 / 2 / 21
12,940
924
8,736
17,429
21,362
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
96
8
Kills
29
29
Deaths
8
12
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BigNutsKyle
Jing Wei
10
2
12
8
L
0
3
3
0.5
L
Morgan Le Fay
ChloesLegacy
Morgan Le Fay
1
6
1
0.25
W
Morgan Le Fay
Chrysomalos
Morgan Le Fay
2
2
9
3.25
L
Hun Batz
Giyuui
Hun Batz
4
8
2
0.63
L
3
11
4
0.45
W
Bakasura
Leihnart
Bakasura
9
1
8
13
W
Baron Samedi
OG Implode
Baron Samedi
6
1
17
14.5
W
Xing Tian
P0SLE
Xing Tian
2
2
21
6.25
L
Kukulkan
nastu19
Kukulkan
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,694
Damage
85,694
91,136
Taken
78,867
59,861
Mitigated
49,050
4,929
Healing
20,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BigNutsKyle
Jing Wei
31,199
28,898
0
3,505
17,891
7,179
0
4,161
13,730
0
53,466
L
12,147
693
75
1,059
22,990
27,654
0
7,476
14,681
35,150
0
L
Morgan Le Fay
ChloesLegacy
Morgan Le Fay
11,519
629
0
822
17,082
7,518
0
7,293
9,369
45,498
0
W
Morgan Le Fay
Chrysomalos
Morgan Le Fay
12,526
1,329
0
821
12,852
5,245
0
3,527
9,325
43,210
0
L
Hun Batz
Giyuui
Hun Batz
22,258
6,918
0
233
21,720
11,626
0
11,016
10,424
0
50,135
L
18,843
8,501
0
2,659
26,560
11,805
0
12,162
13,773
0
33,436
W
Bakasura
Leihnart
Bakasura
13,910
10,378
0
2,306
13,656
6,788
0
5,679
7,977
0
34,051
W
Baron Samedi
OG Implode
Baron Samedi
19,323
1,520
3,571
7,430
17,039
8,476
0
6,335
10,704
35,477
0
W
Xing Tian
P0SLE
Xing Tian
8,736
1,171
588
2,389
17,429
21,362
0
4,891
8,123
18,599
0
L
Kukulkan
nastu19
Kukulkan
927
107
0
81
2,784
1,258
0
2,638
146
1,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,527
Gold Earned
67,103
202
Minions Killed
270
8
Camps Cleared
11
1,008,762
Distance Traveled
1,334,009
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,257
1,018
69
5
2
260,927
0
L
Geb
11,262
804
32
2
0
279,306
0
L
Morgan Le Fay
12,008
858
66
5
0
217,065
0
W
Morgan Le Fay
12,077
863
66
5
2
255,335
0
L
Hun Batz
13,478
963
75
5
5
270,044
0
L
Hou Yi
13,162
940
29
2
3
222,662
4
W
Bakasura
14,156
1,011
79
6
7
311,618
4
W
Baron Samedi
13,673
977
42
3
0
262,876
0
W
Xing Tian
12,940
924
14
1
0
243,253
0
L
Kukulkan
10,617
758
0
0
0
19,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role