Player Matchup

Hercules
Hercules
Dadshoes290
Hercules
Level 12
God Stats
2W - 0L
1,738 SR
Queue Stats
14W - 4L
1,619 Elo+
Party 1
Danzaburou
Danzaburou
I Poop Jesus
Danzaburou
Level 57
God Stats
22W - 7L
1,549 SR
Queue Stats
71W - 46L
1,624 Elo+
Party 1
Hera
Hera
THEb0j0b0y
Hera
Level 121
God Stats
3W - 1L
1,274 SR
Queue Stats
117W - 99L
1,606 Elo+
Party 1
Team Averages
Level 63
1,520 SR
1,616 Elo+

VS

Team Averages
Level 49
1,548 SR
1,460 Elo+
Izanami
Izanami
CoaI
Izanami
Level 15
God Stats
0W - 1L
1,542 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Geb
Geb
DuckFilledQuack
Geb
Level 104
God Stats
12W - 6L
1,600 SR
Queue Stats
435W - 480L
1,454 Elo+
Solo
Janus
Janus
VokaRowrs
Janus
Level 29
God Stats
2W - 5L
1,503 SR
Queue Stats
59W - 73L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dadshoes290
Hercules
11
2 / 1 / 10
7,913
719
7,462
10,122
9,022
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
I Poop Jesus
Danzaburou
13
7 / 0 / 7
8,992
817
8,495
7,720
2,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 2 / 9
8,345
759
10,780
7,455
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CoaI
Izanami
8
0 / 7 / 1
6,030
548
1,924
8,564
2,901
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 5 / 1
7,124
648
2,652
14,940
13,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
VokaRowrs
Janus
12
2 / 2 / 1
7,667
697
6,408
6,645
2,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
14
Kills
3
3
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
CoaI
Izanami
0
7
1
0.07
W
Hercules
Dadshoes290
Hercules
2
1
10
7
L
1
5
1
0.3
W
Danzaburou
I Poop Jesus
Danzaburou
7
0
7
10.5
W
5
2
9
4.75
L
Janus
VokaRowrs
Janus
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,737
Damage
10,984
25,297
Taken
30,149
14,973
Mitigated
18,129
9,054
Healing
3,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CoaI
Izanami
1,924
1,422
0
0
8,564
2,901
147
3,074
5,490
0
9,946
W
Hercules
Dadshoes290
Hercules
7,462
2,559
285
2,561
10,122
9,022
34
2,703
7,225
0
17,675
L
2,652
238
172
1,525
14,940
13,028
115
4,387
10,553
6,947
0
W
Danzaburou
I Poop Jesus
Danzaburou
8,495
2,539
0
3,998
7,720
2,982
2,321
3,130
4,436
0
36,232
W
10,780
2,296
120
2,090
7,455
2,969
33
2,663
4,576
27,163
0
L
Janus
VokaRowrs
Janus
6,408
0
0
1,457
6,645
2,200
0
3,319
3,326
35,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,250
Gold Earned
20,821
127
Minions Killed
91
0
Camps Cleared
0
644,230
Distance Traveled
590,953
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,030
548
18
2
0
171,955
0
W
Hercules
7,913
719
24
2
0
231,203
1
L
Geb
7,124
648
7
1
0
206,527
0
W
Danzaburou
8,992
817
62
6
0
210,432
1
W
Hera
8,345
759
41
4
0
202,595
1
L
Janus
7,667
697
66
6
0
212,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role