Player Matchup

Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond V
 
Cthulhu
Diamond V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Diamond IV
HeTic_xReplay
Anubis
Diamond IV
Level 159
God Stats
2W - 3L
1,634 SR
Queue Stats
403W - 399L
2,151 MMR
Solo
Mercury
Mercury
Masters
Sober 3k
Mercury
Masters
Level 150
God Stats
1W - 4L
1,408 SR
Queue Stats
410W - 398L
2,124 MMR
Solo
Artemis
Artemis
Diamond III
aiiddzz07
Artemis
Diamond III
Level 61
God Stats
3W - 3L
1,618 SR
Queue Stats
81W - 67L
2,172 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,532 SR
1,889 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,731 SR
2,150 MMR
Poseidon
Poseidon
Diamond IV
CapTain FeEd936
Poseidon
Diamond IV
Level 154
God Stats
4W - 3L
1,690 SR
Queue Stats
281W - 244L
2,217 MMR
Party 1
Jing Wei
Jing Wei
Diamond IV
NateEIReyTurner
Jing Wei
Diamond IV
Level 106
God Stats
24W - 13L
1,811 SR
Queue Stats
137W - 113L
2,179 MMR
Party 1
Ymir
Ymir
Diamond IV
PackmanGaming12
Ymir
Diamond IV
Level 135
God Stats
176W - 160L
1,703 SR
Queue Stats
1,012W - 996L
2,089 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond II
juvenal189
Ah Muzen Cab
Diamond II
Level 126
God Stats
148W - 109L
1,767 SR
Queue Stats
572W - 547L
2,129 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
kILL_oUr_Demonz
Hun Batz
Diamond IV
Level 139
God Stats
14W - 10L
1,684 SR
Queue Stats
348W - 320L
2,136 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 3 / 0
3,220
644
995
3,434
646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
 
Cthulhu
5
0 / 0 / 0
3,132
626
1,110
2,277
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
1 / 1 / 1
3,554
711
648
2,061
658
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
Sober 3k
Mercury
6
1 / 2 / 1
3,668
734
1,474
3,671
891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
aiiddzz07
Artemis
1
0 / 0 / 0
927
185
0
0
0
Bans
AthenaTiamatGilgameshMorgan Le FayArachne

VS

Bans
KaliGebNemesisSobekOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
7
3 / 1 / 0
4,114
823
2,304
1,937
417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
7
1 / 1 / 0
3,656
731
988
2,430
551
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 0 / 2
3,626
725
151
1,811
752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
juvenal189
Ah Muzen Cab
6
0 / 0 / 0
3,591
718
1,356
2,136
857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hun Batz
5
1 / 0 / 2
3,730
746
1,657
2,224
490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
5
6
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Poseidon
3
1
0
3
L
1
1
1
1.5
W
Jing Wei
1
1
0
1
W
0
0
2
1
L
Mercury
Sober 3k
Mercury
1
2
1
0.75
L
Artemis
aiiddzz07
Artemis
0
0
0
0
W
Ah Muzen Cab
juvenal189
Ah Muzen Cab
0
0
0
0
W
Hun Batz
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,227
Damage
6,456
11,443
Taken
10,538
3,275
Mitigated
3,067
2,462
Healing
4,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
995
261
0
1,044
3,434
646
0
990
2,322
12,999
0
L
Cthulhu
 
Cthulhu
1,110
65
0
516
2,277
1,080
0
0
2,277
9,922
0
W
Poseidon
2,304
395
0
856
1,937
417
30
564
1,373
16,702
0
L
648
0
0
602
2,061
658
0
32
2,029
11,755
0
W
Jing Wei
988
907
0
1,009
2,430
551
0
116
2,314
0
18,928
W
151
0
0
813
1,811
752
0
375
1,436
5,674
0
L
Mercury
Sober 3k
Mercury
1,474
559
0
300
3,671
891
0
1,209
2,360
0
10,734
L
Artemis
aiiddzz07
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Ah Muzen Cab
juvenal189
Ah Muzen Cab
1,356
727
0
1,311
2,136
857
0
932
1,026
0
14,843
W
Hun Batz
1,657
628
0
346
2,224
490
0
588
1,636
0
8,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,501
Gold Earned
18,717
103
Minions Killed
128
0
Camps Cleared
0
363,383
Distance Traveled
453,871
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,220
644
26
5
0
77,204
1
L
Cthulhu
3,132
626
27
5
0
99,430
0
W
Poseidon
4,114
823
29
6
0
85,173
2
L
Anubis
3,554
711
21
4
0
82,623
0
W
Jing Wei
3,656
731
35
7
0
80,827
1
W
Ymir
3,626
725
8
2
0
92,801
2
L
Mercury
3,668
734
29
6
0
104,126
1
L
Artemis
927
185
0
0
0
0
0
W
Ah Muzen Cab
3,591
718
30
6
0
87,039
0
W
Hun Batz
3,730
746
26
5
0
108,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role