Player Matchup

Achilles
Achilles
EvolvedWolf12
Achilles
Level 16
God Stats
15W - 17L
1,458 SR
Queue Stats
58W - 76L
1,457 Elo+
Solo
Hel
Hel
Marawety
Hel
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,509 Elo+
Party 1
Scylla
Scylla
Noiiro
Scylla
Level 18
God Stats
25W - 28L
1,460 SR
Queue Stats
96W - 125L
1,426 Elo+
Solo
Cerberus
Cerberus
R_rinle
Cerberus
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 3L
1,509 Elo+
Party 1
Ymir
Ymir
Whats Faygo
Ymir
Level 25
God Stats
14W - 4L
1,601 SR
Queue Stats
32W - 35L
1,480 Elo+
Solo
Team Averages
Level 14
1,504 SR
1,476 Elo+

VS

Team Averages
Level 18
1,623 SR
1,506 Elo+
Cernunnos
Cernunnos
TrayMAFIA305
Cernunnos
Level 24
God Stats
2W - 2L
1,759 SR
Queue Stats
187W - 168L
1,496 Elo+
Party 2
Zeus
Zeus
Trinnord305
Zeus
Level 10
God Stats
56W - 57L
1,639 SR
Queue Stats
159W - 221L
1,570 Elo+
Party 2
Anubis
Anubis
eltopochicho
Anubis
Level 21
God Stats
5W - 3L
1,752 SR
Queue Stats
40W - 36L
1,474 Elo+
Solo
Merlin
Merlin
empaniente
Merlin
Level 29
God Stats
19W - 16L
1,466 SR
Queue Stats
357W - 382L
1,493 Elo+
Solo
Nemesis
Nemesis
kahil123
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EvolvedWolf12
Achilles
20
5 / 0 / 15
14,282
1,099
14,277
11,765
18,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
1 / 4 / 14
11,898
915
1,778
17,208
10,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Noiiro
Scylla
20
11 / 1 / 11
14,558
1,120
20,710
7,591
2,967
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
R_rinle
Cerberus
20
3 / 4 / 17
12,699
977
10,666
24,209
28,242
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
5 / 0 / 16
13,274
1,021
11,330
19,132
10,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

198

VS

Team 2 Tickets

82

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
TrayMAFIA305
Cernunnos
18
1 / 4 / 7
11,952
919
19,480
16,424
5,782
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 5 / 5
11,736
903
10,022
11,223
4,347
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
18
4 / 6 / 4
12,616
970
14,280
14,709
6,651
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
empaniente
Merlin
18
3 / 4 / 4
12,060
928
29,120
13,423
5,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
kahil123
Nemesis
17
0 / 6 / 1
10,219
786
532
8,532
2,613
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
30
25
Kills
9
9
Deaths
25
73
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
EvolvedWolf12
Achilles
5
0
15
12.5
W
1
4
14
2
W
Scylla
Noiiro
Scylla
11
1
11
16.5
W
Cerberus
R_rinle
Cerberus
3
4
17
2.88
L
Cernunnos
TrayMAFIA305
Cernunnos
1
4
7
1.13
L
1
5
5
0.7
W
5
0
16
13
L
Anubis
4
6
4
1
L
Merlin
empaniente
Merlin
3
4
4
1.25
L
Nemesis
kahil123
Nemesis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,761
Damage
73,434
79,905
Taken
64,311
71,637
Mitigated
25,101
38,752
Healing
5,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
EvolvedWolf12
Achilles
14,277
4,938
0
2,292
11,765
18,646
0
6,151
5,614
0
27,143
W
1,778
533
14,685
9,076
17,208
10,933
0
13,545
3,663
6,774
0
W
Scylla
Noiiro
Scylla
20,710
1,780
2,148
1,743
7,591
2,967
0
4,497
3,094
54,288
0
W
Cerberus
R_rinle
Cerberus
10,666
900
0
1,856
24,209
28,242
0
15,678
8,531
35,160
0
L
Cernunnos
TrayMAFIA305
Cernunnos
19,480
7,779
0
1,287
16,424
5,782
0
11,550
4,874
0
45,679
L
10,022
1,720
0
226
11,223
4,347
0
7,439
3,784
26,478
0
W
11,330
2,130
1,831
5,121
19,132
10,849
0
13,551
5,581
34,731
0
L
Anubis
14,280
450
0
1,162
14,709
6,651
0
10,775
3,934
47,922
0
L
Merlin
empaniente
Merlin
29,120
1,437
0
2,264
13,423
5,708
0
8,711
4,712
57,110
0
L
Nemesis
kahil123
Nemesis
532
344
0
92
8,532
2,613
0
6,009
2,523
0
908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,711
Gold Earned
58,583
253
Minions Killed
240
7
Camps Cleared
5
1,276,054
Distance Traveled
927,540
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,282
1,099
29
2
1
252,407
1
W
Hel
11,898
915
12
1
0
271,887
0
W
Scylla
14,558
1,120
94
7
3
241,619
1
W
Cerberus
12,699
977
68
5
1
275,462
0
L
Cernunnos
11,952
919
55
4
2
209,835
0
L
Zeus
11,736
903
39
3
1
199,347
0
W
Ymir
13,274
1,021
50
4
2
234,679
1
L
Anubis
12,616
970
86
7
1
213,980
0
L
Merlin
12,060
928
60
5
1
237,254
0
L
Nemesis
10,219
786
0
0
0
67,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role