Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
FotonX
Zeus
Level 136
God Stats
9W - 5L
1,720 SR
Queue Stats
702W - 673L
1,505 Elo+
Solo
He Bo
He Bo
Psiho
He Bo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,293 Elo+
Solo
Ao Kuang
Ao Kuang
nvENVYnv
Ao Kuang
Level 116
God Stats
2W - 3L
1,679 SR
Queue Stats
202W - 183L
1,503 Elo+
Solo
Team Averages
Level 114
1,580 SR
1,460 Elo+

VS

Team Averages
Level 122
1,545 SR
1,521 Elo+
Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Arytian
Terra
Level 94
God Stats
4W - 2L
1,552 SR
Queue Stats
235W - 244L
1,543 Elo+
Solo
Odin
Odin
MrShio
Odin
Level 71
God Stats
7W - 7L
1,384 SR
Queue Stats
1,059W - 1,109L
1,491 Elo+
Solo
Cthulhu
Cthulhu
TheVampiricQueen
Cthulhu
Level 127
God Stats
31W - 9L
1,788 SR
Queue Stats
684W - 635L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
1 / 4 / 10
8,912
743
8,952
13,535
8,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
 
Hera
15
2 / 5 / 6
8,663
722
11,988
9,152
4,147
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
FotonX
Zeus
16
7 / 4 / 4
8,980
748
22,104
10,967
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

He Bo
Psiho
He Bo
12
0 / 5 / 11
7,263
605
5,995
8,349
2,613
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
nvENVYnv
Ao Kuang
13
3 / 7 / 5
8,038
670
8,635
11,588
3,828
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
8 / 3 / 16
10,766
897
12,844
13,850
13,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
 
Hachiman
17
6 / 1 / 15
10,322
860
10,088
11,561
6,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
Arytian
Terra
18
1 / 0 / 19
9,549
796
4,800
15,198
16,179
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Odin
MrShio
Odin
14
2 / 7 / 13
9,070
756
7,859
12,956
12,283
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
8 / 2 / 11
10,466
872
14,916
17,661
14,647
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
99
13
Kills
25
25
Deaths
13
36
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
4
10
1.5
L
Hera
 
Hera
2
5
6
1
W
Pele
 
Pele
8
3
16
5.33
W
Hachiman
 
Hachiman
6
1
15
13.5
W
Terra
Arytian
Terra
1
0
19
10.5
L
Zeus
FotonX
Zeus
7
4
4
2.25
W
Odin
MrShio
Odin
2
7
13
1.21
L
He Bo
Psiho
He Bo
0
5
11
1.1
W
8
2
11
6.75
L
Ao Kuang
nvENVYnv
Ao Kuang
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,674
Damage
50,507
53,591
Taken
71,226
22,888
Mitigated
63,279
19,872
Healing
40,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,952
1,246
5,186
5,942
13,535
8,390
0
5,054
8,340
23,395
0
L
Hera
 
Hera
11,988
2,859
1,057
1,204
9,152
4,147
0
3,622
5,342
28,729
0
W
Pele
 
Pele
12,844
1,522
2,000
3,263
13,850
13,840
1,603
9,950
3,791
0
24,079
W
Hachiman
 
Hachiman
10,088
3,042
3,126
3,174
11,561
6,330
2,546
8,919
2,532
0
29,923
W
Terra
Arytian
Terra
4,800
629
13,211
6,923
15,198
16,179
557
13,856
1,184
7,754
0
L
Zeus
FotonX
Zeus
22,104
451
1,423
1,971
10,967
3,910
0
4,661
6,174
32,155
0
W
Odin
MrShio
Odin
7,859
976
1,518
669
12,956
12,283
0
11,187
1,579
0
18,689
L
He Bo
Psiho
He Bo
5,995
103
65
209
8,349
2,613
0
1,943
6,222
8,251
0
W
14,916
86
3,399
2,889
17,661
14,647
373
13,097
4,466
30,353
0
L
Ao Kuang
nvENVYnv
Ao Kuang
8,635
1,420
1,127
1,688
11,588
3,828
0
4,436
6,885
12,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,856
Gold Earned
50,173
116
Minions Killed
132
0
Camps Cleared
0
997,593
Distance Traveled
1,191,137
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,912
743
34
3
0
217,564
4
L
Hera
8,663
722
32
3
0
197,276
2
W
Pele
10,766
897
25
2
0
242,857
0
W
Hachiman
10,322
860
43
4
0
229,788
1
W
Terra
9,549
796
4
0
0
261,804
0
L
Zeus
8,980
748
30
3
0
193,206
2
W
Odin
9,070
756
29
2
0
208,659
0
L
He Bo
7,263
605
6
1
0
200,486
3
W
Cthulhu
10,466
872
31
3
0
248,029
1
L
Ao Kuang
8,038
670
14
1
0
189,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role