Player Matchup

Chiron
Chiron
HashStorm
Chiron
Level 146
God Stats
1W - 3L
1,384 SR
Queue Stats
88W - 74L
1,467 Elo+
Solo
Zeus
Zeus
SoulDegenerator
Zeus
Level 120
God Stats
0W - 2L
1,479 SR
Queue Stats
0W - 5L
1,095 Elo+
Solo
Bacchus
Bacchus
SrKuro19
Bacchus
Level 83
God Stats
10W - 6L
1,544 SR
Queue Stats
532W - 603L
1,460 Elo+
Solo
Serqet
Serqet
Zamba77
Serqet
Level 74
God Stats
12W - 13L
1,424 SR
Queue Stats
316W - 449L
1,369 Elo+
Solo
Izanami
Izanami
晨曦下的意淫
Izanami
Level 69
God Stats
93W - 91L
1,462 SR
Queue Stats
541W - 585L
1,426 Elo+
Solo
Team Averages
Level 98
1,459 SR
1,363 Elo+

VS

Team Averages
Level 102
1,569 SR
1,439 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Rekena99
Nox
Level 86
God Stats
20W - 8L
1,623 SR
Queue Stats
215W - 192L
1,414 Elo+
Solo
Terra
Terra
Sugrud
Terra
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 56L
1,406 Elo+
Solo
Rama
Rama
YuanGreek
Rama
Level 143
God Stats
9W - 6L
1,590 SR
Queue Stats
298W - 283L
1,451 Elo+
Solo
Mercury
Mercury
kacperossimo
Mercury
Level 59
God Stats
6W - 6L
1,631 SR
Queue Stats
515W - 501L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
HashStorm
Chiron
16
5 / 4 / 7
10,105
532
15,949
12,828
4,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
8 / 5 / 5
10,205
537
21,249
12,410
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
SrKuro19
Bacchus
13
4 / 2 / 8
9,308
490
7,682
14,533
19,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
Zamba77
Serqet
12
2 / 5 / 2
8,401
442
3,427
10,394
3,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
3 / 5 / 2
9,302
490
9,858
11,858
5,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
2 / 6 / 8
8,432
444
7,938
20,494
20,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 4 / 9
10,283
541
13,059
8,928
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
Sugrud
Terra
13
2 / 3 / 13
9,017
475
5,847
17,546
14,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
16
5 / 3 / 4
10,357
545
10,003
16,282
5,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
kacperossimo
Mercury
18
7 / 6 / 2
10,785
568
9,448
12,600
5,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
57
22
Kills
21
21
Deaths
22
24
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
6
8
1
L
Chiron
HashStorm
Chiron
5
4
7
2.13
W
5
4
9
2.38
L
8
5
5
2.1
L
Bacchus
SrKuro19
Bacchus
4
2
8
4
W
Terra
Sugrud
Terra
2
3
13
2.83
W
Rama
5
3
4
2.33
L
Serqet
Zamba77
Serqet
2
5
2
0.6
W
Mercury
kacperossimo
Mercury
7
6
2
1.33
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,165
Damage
46,295
62,023
Taken
75,850
36,286
Mitigated
49,341
10,354
Healing
28,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,938
1,981
3,676
5,496
20,494
20,789
14
6,722
13,532
0
26,183
L
Chiron
HashStorm
Chiron
15,949
7,429
794
2,680
12,828
4,344
1,843
2,752
9,832
0
70,001
W
13,059
457
0
991
8,928
3,454
0
3,479
5,294
58,340
0
L
21,249
3,383
0
2,117
12,410
4,275
108
5,425
6,897
64,796
0
L
Bacchus
SrKuro19
Bacchus
7,682
1,531
521
2,374
14,533
19,051
0
4,984
9,337
21,217
0
W
Terra
Sugrud
Terra
5,847
818
3,999
5,013
17,546
14,939
0
7,670
9,321
19,535
0
W
Rama
10,003
8,205
0
7,790
16,282
5,136
3,518
6,797
9,278
0
60,290
L
Serqet
Zamba77
Serqet
3,427
958
0
90
10,394
3,423
0
2,494
7,853
0
42,449
W
Mercury
kacperossimo
Mercury
9,448
2,888
0
1,935
12,600
5,023
234
3,299
8,536
0
81,484
L
9,858
6,362
0
1,778
11,858
5,193
2,432
3,251
8,226
0
73,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,321
Gold Earned
48,874
426
Minions Killed
390
0
Camps Cleared
0
1,623,142
Distance Traveled
1,841,016
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,432
444
40
2
0
322,163
4
L
Chiron
10,105
532
106
6
0
329,058
1
W
Nox
10,283
541
101
5
0
362,149
0
L
Zeus
10,205
537
105
6
0
299,930
4
L
Bacchus
9,308
490
21
1
0
378,843
4
W
Terra
9,017
475
23
1
0
400,589
2
W
Rama
10,357
545
96
5
0
344,245
8
L
Serqet
8,401
442
74
4
0
310,033
3
W
Mercury
10,785
568
130
7
0
411,870
12
L
Izanami
9,302
490
120
6
0
305,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role