Player Matchup

Achilles
Achilles
AvengedN1temare
Achilles
Level 68
God Stats
6W - 6L
1,449 SR
Queue Stats
79W - 135L
1,430 Elo+
Solo
Tsukuyomi
Tsukuyomi
StewieBird
Tsukuyomi
Level 105
God Stats
3W - 3L
1,442 SR
Queue Stats
77W - 82L
1,538 Elo+
Party 2
Baron Samedi
Baron Samedi
Tommehhhhhh
Baron Samedi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,610 Elo+
Party 2
Team Averages
Level 80
1,464 SR
1,526 Elo+

VS

Team Averages
Level 119
1,675 SR
1,678 Elo+
Raijin
Raijin
aidenjfreeman
Raijin
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
702W - 470L
1,659 Elo+
Party 1
Sylvanus
Sylvanus
screensun
Sylvanus
Level 87
God Stats
13W - 9L
1,672 SR
Queue Stats
324W - 252L
1,643 Elo+
Party 1
Serqet
Serqet
xiaoilluminati
Serqet
Level 128
God Stats
3W - 1L
1,853 SR
Queue Stats
787W - 470L
1,732 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
6 / 3 / 11
16,471
659
28,842
34,500
52,340
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
StewieBird
Tsukuyomi
20
7 / 9 / 10
16,701
668
28,743
22,255
6,974
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Tommehhhhhh
Baron Samedi
20
5 / 3 / 10
16,054
642
22,515
14,856
8,082
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 2
15,697
628
21,096
29,132
15,432
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
screensun
Sylvanus
18
0 / 6 / 10
13,944
558
14,218
32,438
50,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 5 / 4
15,727
629
16,463
29,668
16,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
31
18
Kills
15
15
Deaths
18
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
6
3
11
3.83
W
Tsukuyomi
StewieBird
Tsukuyomi
7
9
10
1.33
W
Baron Samedi
Tommehhhhhh
Baron Samedi
5
3
10
3.33
L
7
7
2
1.14
L
Sylvanus
screensun
Sylvanus
0
6
10
0.83
L
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,100
Damage
51,777
71,611
Taken
91,238
67,396
Mitigated
82,155
23,155
Healing
25,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
28,842
3,291
0
9,847
34,500
52,340
893
12,778
17,884
0
73,082
W
Tsukuyomi
StewieBird
Tsukuyomi
28,743
9,109
0
884
22,255
6,974
436
9,860
10,525
0
82,127
W
Baron Samedi
Tommehhhhhh
Baron Samedi
22,515
1,262
5,156
7,268
14,856
8,082
1,703
10,259
3,557
83,937
0
L
21,096
2,017
123
5,298
29,132
15,432
340
5,008
22,581
105,142
0
L
Sylvanus
screensun
Sylvanus
14,218
1,436
7,915
10,376
32,438
50,105
317
10,549
18,634
36,625
0
L
16,463
1,634
0
1,975
29,668
16,618
0
6,958
21,191
0
46,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,226
Gold Earned
45,368
277
Minions Killed
252
0
Camps Cleared
0
1,458,591
Distance Traveled
1,264,923
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
16,471
659
59
2
0
557,094
0
W
Tsukuyomi
16,701
668
73
3
0
466,381
2
W
Baron Samedi
16,054
642
145
6
0
435,116
0
L
Raijin
15,697
628
134
5
0
353,971
2
L
Sylvanus
13,944
558
54
2
0
427,033
2
L
Serqet
15,727
629
64
3
0
483,919
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role