Player Matchup

Hades
Hades
MEU_lesgEEkdu68
Hades
Level 36
God Stats
23W - 17L
1,734 SR
Queue Stats
129W - 224L
1,255 Elo+
Solo
Cthulhu
Cthulhu
Morrongo95
Cthulhu
Level 65
God Stats
2W - 2L
1,289 SR
Queue Stats
79W - 78L
1,374 Elo+
Party 1
Medusa
Medusa
yalcyn
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,410 Elo+
Party 1
Team Averages
Level 39
1,508 SR
1,346 Elo+

VS

Team Averages
Level 68
1,404 SR
1,357 Elo+
Ymir
Ymir
 
Ymir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
gabrielcoromoto-
Nemesis
Level 28
God Stats
1W - 1L
1,395 SR
Queue Stats
3W - 9L
1,147 Elo+
Solo
Scylla
Scylla
shadowslasher321
Scylla
Level 87
God Stats
3W - 2L
1,318 SR
Queue Stats
332W - 357L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 2
7,323
732
7,444
14,276
8,591
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Morrongo95
Cthulhu
10
2 / 4 / 3
7,290
729
4,109
9,182
5,874
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
yalcyn
Medusa
10
1 / 5 / 2
6,897
690
7,923
7,754
2,718
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 2 / 11
7,850
785
8,299
11,845
9,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
8 / 2 / 6
8,693
869
7,263
8,895
3,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 2 / 10
8,159
816
10,452
6,448
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
6
Kills
15
16
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
11
3.75
L
3
7
2
0.57
L
Cthulhu
Morrongo95
Cthulhu
2
4
3
0.88
W
8
2
6
5.5
W
5
2
10
5
L
Medusa
yalcyn
Medusa
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,476
Damage
26,014
31,212
Taken
27,188
17,183
Mitigated
15,093
5,935
Healing
3,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,299
2,036
0
1,547
11,845
9,017
52
3,251
8,594
16,601
0
L
7,444
680
609
3,632
14,276
8,591
0
6,772
7,313
17,844
0
L
Cthulhu
Morrongo95
Cthulhu
4,109
360
0
964
9,182
5,874
0
5,527
3,381
11,884
0
W
7,263
4,003
0
924
8,895
3,677
1,450
4,888
4,007
0
23,045
W
10,452
1,976
0
914
6,448
2,399
1,126
3,414
3,034
28,965
0
L
Medusa
yalcyn
Medusa
7,923
3,399
0
730
7,754
2,718
115
5,797
1,767
0
23,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,510
Gold Earned
24,702
82
Minions Killed
102
0
Camps Cleared
0
492,843
Distance Traveled
554,787
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,850
785
15
2
0
169,485
0
L
Hades
7,323
732
31
3
0
157,064
0
L
Cthulhu
7,290
729
22
2
0
169,904
3
W
Nemesis
8,693
869
30
3
0
209,882
0
W
Scylla
8,159
816
57
6
0
175,420
3
L
Medusa
6,897
690
29
3
0
165,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role