Player Matchup

Cthulhu
Cthulhu
AugustParadox
Cthulhu
Level 7
God Stats
2W - 1L
1,761 SR
Queue Stats
13W - 23L
1,144 Elo+
Party 1
Nemesis
Nemesis
BKRNFOCUSS
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,261 Elo+
Party 1
Baron Samedi
Baron Samedi
Graphelliy
Baron Samedi
Level 5
God Stats
0W - 1L
1,307 SR
Queue Stats
2W - 3L
1,568 Elo+
Party 4
Fenrir
Fenrir
KoreBA
Fenrir
Level 8
God Stats
0W - 2L
1,238 SR
Queue Stats
6W - 17L
1,144 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SweTL
Cu Chulainn
Level 5
God Stats
1W - 1L
1,505 SR
Queue Stats
2W - 3L
1,568 Elo+
Party 4
Team Averages
Level 6
1,462 SR
1,337 Elo+

VS

Team Averages
Level 18
1,561 SR
1,430 Elo+
Camazotz
Camazotz
KloZeLiht_JG
Camazotz
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 26L
1,532 Elo+
Party 3
Danzaburou
Danzaburou
XAlbert3BeinerX
Danzaburou
Level 7
God Stats
8W - 6L
1,756 SR
Queue Stats
46W - 57L
1,557 Elo+
Party 3
Neith
Neith
ikwach
Neith
Level 29
God Stats
23W - 19L
1,637 SR
Queue Stats
77W - 81L
1,524 Elo+
Solo
Ganesha
Ganesha
killerDM88337
Ganesha
Level 7
God Stats
9W - 8L
1,412 SR
Queue Stats
11W - 18L
1,338 Elo+
Party 2
Merlin
Merlin
ЛАПИС
Merlin
Level 23
God Stats
7W - 9L
1,500 SR
Queue Stats
25W - 35L
1,201 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
3 / 4 / 10
12,065
464
12,445
20,213
22,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
BKRNFOCUSS
Nemesis
16
1 / 7 / 5
10,625
409
10,491
21,174
8,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Graphelliy
Baron Samedi
20
9 / 2 / 3
13,365
514
18,236
15,877
7,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
KoreBA
Fenrir
15
6 / 6 / 3
10,749
413
9,935
15,767
6,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
SweTL
Cu Chulainn
15
0 / 10 / 5
9,526
366
8,203
20,495
15,188
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
KloZeLiht_JG
Camazotz
18
8 / 4 / 5
13,428
516
10,630
23,011
8,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
XAlbert3BeinerX
Danzaburou
20
5 / 1 / 7
16,029
617
9,152
16,346
6,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
ikwach
Neith
20
11 / 7 / 6
15,186
584
20,361
19,908
7,630
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ganesha
18
0 / 4 / 18
12,832
494
11,390
16,531
14,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
ЛАПИС
Merlin
18
3 / 4 / 13
12,963
499
16,777
16,031
7,424
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
76
19
Kills
27
29
Deaths
20
26
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
4
10
2
L
Nemesis
BKRNFOCUSS
Nemesis
1
7
5
0.5
L
Baron Samedi
Graphelliy
Baron Samedi
9
2
3
5.25
W
Camazotz
KloZeLiht_JG
Camazotz
8
4
5
2.63
L
Fenrir
KoreBA
Fenrir
6
6
3
1.25
L
Cu Chulainn
SweTL
Cu Chulainn
0
10
5
0.25
W
Danzaburou
XAlbert3BeinerX
Danzaburou
5
1
7
8.5
W
Neith
ikwach
Neith
11
7
6
2
W
Ganesha
0
4
18
2.25
W
Merlin
ЛАПИС
Merlin
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,310
Damage
68,310
93,526
Taken
91,827
59,534
Mitigated
43,730
17,192
Healing
40,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
12,445
831
740
2,940
20,213
22,264
470
5,511
14,702
46,451
0
L
Nemesis
BKRNFOCUSS
Nemesis
10,491
4,818
0
5,139
21,174
8,441
489
4,881
16,293
0
69,701
L
Baron Samedi
Graphelliy
Baron Samedi
18,236
1,064
2,253
5,717
15,877
7,417
3,007
5,003
10,874
99,545
0
W
Camazotz
KloZeLiht_JG
Camazotz
10,630
3,291
0
12,262
23,011
8,121
871
9,817
13,194
0
80,484
L
Fenrir
KoreBA
Fenrir
9,935
1,623
0
149
15,767
6,224
222
4,022
11,745
0
20,835
L
Cu Chulainn
SweTL
Cu Chulainn
8,203
1,685
0
254
20,495
15,188
556
8,750
11,745
8,868
33,673
W
Danzaburou
XAlbert3BeinerX
Danzaburou
9,152
6,367
0
11,543
16,346
6,345
11,943
3,109
13,237
0
117,355
W
Neith
ikwach
Neith
20,361
8,177
255
5,984
19,908
7,630
2,983
9,487
10,421
0
100,619
W
Ganesha
11,390
1,155
376
4,570
16,531
14,210
0
6,422
10,109
36,952
0
W
Merlin
ЛАПИС
Merlin
16,777
1,902
168
5,611
16,031
7,424
126
8,559
7,472
60,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,330
Gold Earned
70,438
443
Minions Killed
534
0
Camps Cleared
0
2,368,810
Distance Traveled
2,210,088
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,065
464
56
2
0
480,032
2
L
Nemesis
10,625
409
115
4
0
430,823
2
L
Baron Samedi
13,365
514
173
7
0
473,485
3
W
Camazotz
13,428
516
107
4
0
429,679
2
L
Fenrir
10,749
413
30
1
0
526,731
4
L
Cu Chulainn
9,526
366
69
3
0
457,739
0
W
Danzaburou
16,029
617
180
7
0
482,817
5
W
Neith
15,186
584
152
6
0
374,544
5
W
Ganesha
12,832
494
9
0
0
484,322
8
W
Merlin
12,963
499
86
3
0
438,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role