Player Matchup

Hercules
Hercules
Silver III
 
Hercules
Silver III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Bronze III
Felico
Fafnir
Bronze III
Level 115
God Stats
4W - 5L
1,532 SR
Queue Stats
5W - 6L
1,457 MMR
Solo
Nemesis
Nemesis
Gold III
Piterus5342
Nemesis
Gold III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,461 MMR
Solo
Chernobog
Chernobog
Bronze III
TheMajlon
Chernobog
Bronze III
Level 159
God Stats
0W - 1L
1,662 SR
Queue Stats
42W - 34L
1,494 MMR
Solo
Chang'e
Chang'e
Gold I
branquinho
Chang'e
Gold I
Level 72
God Stats
8W - 4L
1,675 SR
Queue Stats
310W - 307L
1,509 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,574 SR
1,484 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,540 SR
1,494 MMR
Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold IV
 
Raijin
Gold IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze III
PГOFЄŠŠOГΛÐС
Artemis
Bronze III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
kamilos285
Kumbhakarna
Gold V
Level 158
God Stats
1W - 2L
1,527 SR
Queue Stats
109W - 106L
1,468 MMR
Solo
Pele
Pele
Bronze III
raidebaron
Pele
Bronze III
Level 107
God Stats
8W - 5L
1,673 SR
Queue Stats
23W - 26L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 4 / 0
4,822
482
1,719
7,026
2,787
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
Felico
Fafnir
7
0 / 1 / 2
4,893
489
1,836
5,787
3,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Piterus5342
Nemesis
8
0 / 0 / 1
4,828
483
2,072
6,094
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
TheMajlon
Chernobog
9
2 / 3 / 1
5,386
539
3,650
5,788
1,244
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
branquinho
Chang'e
10
2 / 2 / 1
5,701
570
3,259
4,678
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Morgan Le FayIzanamiGilgameshTiamatAthena

VS

Bans
Da JiSobekOdinChronosScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
5 / 1 / 1
7,006
701
6,569
6,045
3,684
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Raijin
 
Raijin
10
0 / 1 / 2
5,607
561
2,672
4,002
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 1 / 1
5,826
583
5,437
5,260
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
kamilos285
Kumbhakarna
8
2 / 2 / 3
5,032
503
2,273
5,490
2,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 0 / 0
5,519
552
2,349
5,548
1,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
5
Kills
10
10
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
0
0.25
W
Tyr
 
Tyr
5
1
1
5.5
W
Raijin
 
Raijin
0
1
2
1
L
Fafnir
Felico
Fafnir
0
1
2
1
L
Nemesis
Piterus5342
Nemesis
0
0
1
0.5
W
2
1
1
2.5
L
Chernobog
TheMajlon
Chernobog
2
3
1
0.83
L
Chang'e
branquinho
Chang'e
2
2
1
1.25
W
Kumbhakarna
kamilos285
Kumbhakarna
2
2
3
1.75
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,536
Damage
19,300
29,373
Taken
26,345
10,784
Mitigated
10,462
10,067
Healing
9,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,719
444
0
1,741
7,026
2,787
0
0
7,026
0
15,808
W
Tyr
 
Tyr
6,569
1,079
0
4,224
6,045
3,684
0
126
5,919
0
38,730
W
Raijin
 
Raijin
2,672
282
0
581
4,002
1,161
0
1,558
2,444
32,372
0
L
Fafnir
Felico
Fafnir
1,836
283
0
1,944
5,787
3,813
0
1,222
4,547
7,446
0
L
Nemesis
Piterus5342
Nemesis
2,072
519
0
2,516
6,094
1,623
0
827
5,109
0
22,665
W
5,437
2,973
0
1,769
5,260
1,452
210
1,105
4,127
0
31,926
L
Chernobog
TheMajlon
Chernobog
3,650
1,868
0
1,395
5,788
1,244
0
1,106
4,642
0
25,202
L
Chang'e
branquinho
Chang'e
3,259
48
638
1,833
4,678
1,317
0
1,360
3,104
30,819
0
W
Kumbhakarna
kamilos285
Kumbhakarna
2,273
522
0
580
5,490
2,578
28
799
4,644
6,799
0
W
2,349
599
0
2,702
5,548
1,587
690
1,432
4,116
0
29,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,630
Gold Earned
28,990
214
Minions Killed
309
0
Camps Cleared
0
1,024,835
Distance Traveled
1,003,594
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,822
482
34
3
0
206,988
4
W
Tyr
7,006
701
94
9
0
206,991
0
W
Raijin
5,607
561
85
9
0
196,396
3
L
Fafnir
4,893
489
4
0
0
204,581
5
L
Nemesis
4,828
483
48
5
0
235,284
2
W
Artemis
5,826
583
64
6
0
169,474
2
L
Chernobog
5,386
539
63
6
0
196,304
1
L
Chang'e
5,701
570
65
7
0
181,678
5
W
Kumbhakarna
5,032
503
12
1
0
195,779
8
W
Pele
5,519
552
54
5
0
234,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role