Player Matchup

Odin
Odin
AugustParadox
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,257 Elo+
Party 2
Fenrir
Fenrir
KoreBA
Fenrir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 17L
1,257 Elo+
Party 2
Mercury
Mercury
Mindless27
Mercury
Level 17
God Stats
0W - 2L
1,273 SR
Queue Stats
18W - 18L
1,429 Elo+
Party 1
Guan Yu
Guan Yu
SkillsPls
Guan Yu
Level 15
God Stats
8W - 6L
1,589 SR
Queue Stats
12W - 13L
1,367 Elo+
Party 1
Jormungandr
Jormungandr
geo_ts21
Jormungandr
Level 11
God Stats
7W - 5L
1,421 SR
Queue Stats
8W - 8L
1,362 Elo+
Party 1
Team Averages
Level 11
1,457 SR
1,335 Elo+

VS

Team Averages
Level 18
1,435 SR
1,312 Elo+
Loki
Loki
Fjorrr
Loki
Level 26
God Stats
53W - 49L
1,504 SR
Queue Stats
190W - 191L
1,378 Elo+
Solo
Hou Yi
Hou Yi
OwNDracke
Hou Yi
Level 26
God Stats
8W - 6L
1,525 SR
Queue Stats
19W - 38L
1,240 Elo+
Party 3
Kuzenbo
Kuzenbo
Tiếnichimoku
Kuzenbo
Level 18
God Stats
8W - 4L
1,489 SR
Queue Stats
56W - 66L
1,341 Elo+
Solo
Thanatos
Thanatos
ValydYKZ
Thanatos
Level 17
God Stats
1W - 3L
1,159 SR
Queue Stats
18W - 34L
1,243 Elo+
Party 3
Anubis
Anubis
bobaiABoBA
Anubis
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 96L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 9 / 14
12,632
421
15,346
33,242
32,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
KoreBA
Fenrir
17
6 / 11 / 6
12,150
405
10,539
23,270
9,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
Mindless27
Mercury
20
11 / 7 / 8
15,199
507
19,554
26,236
10,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
SkillsPls
Guan Yu
19
9 / 6 / 14
13,311
444
21,704
33,166
40,588
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
geo_ts21
Jormungandr
18
3 / 9 / 8
13,060
435
10,738
32,988
33,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Fjorrr
Loki
20
14 / 5 / 8
15,643
521
24,436
18,077
7,317
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
OwNDracke
Hou Yi
20
13 / 4 / 9
14,828
494
23,043
21,386
9,584
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 7 / 25
12,545
418
11,397
25,110
39,816
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
ValydYKZ
Thanatos
17
1 / 12 / 11
11,870
396
9,477
20,948
7,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
bobaiABoBA
Anubis
20
11 / 9 / 15
14,780
493
47,003
24,743
15,211
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
110
35
Kills
42
42
Deaths
37
50
Assists
68
Player
Kills
Deaths
Assists
KDA
L
6
9
14
1.44
W
Loki
Fjorrr
Loki
14
5
8
3.6
L
Fenrir
KoreBA
Fenrir
6
11
6
0.82
L
Mercury
Mindless27
Mercury
11
7
8
2.14
W
Hou Yi
OwNDracke
Hou Yi
13
4
9
4.38
L
Guan Yu
SkillsPls
Guan Yu
9
6
14
2.67
W
3
7
25
2.21
W
Thanatos
ValydYKZ
Thanatos
1
12
11
0.54
W
Anubis
bobaiABoBA
Anubis
11
9
15
2.06
L
Jormungandr
geo_ts21
Jormungandr
3
9
8
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,881
Damage
115,356
148,902
Taken
110,264
126,361
Mitigated
79,767
34,569
Healing
27,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,346
5,309
0
9,607
33,242
32,220
133
17,624
15,618
0
48,835
W
Loki
Fjorrr
Loki
24,436
8,488
0
4,001
18,077
7,317
99
1,252
16,825
0
109,996
L
Fenrir
KoreBA
Fenrir
10,539
1,511
0
997
23,270
9,772
693
9,375
13,895
0
33,015
L
Mercury
Mindless27
Mercury
19,554
5,537
0
8,124
26,236
10,574
450
6,643
19,593
0
125,867
W
Hou Yi
OwNDracke
Hou Yi
23,043
12,182
0
3,209
21,386
9,584
5,334
2,919
18,467
0
106,270
L
Guan Yu
SkillsPls
Guan Yu
21,704
3,010
4,399
9,476
33,166
40,588
507
15,007
18,159
738
65,855
W
11,397
4,651
0
2,332
25,110
39,816
969
2,961
22,149
32,926
0
W
Thanatos
ValydYKZ
Thanatos
9,477
3,197
0
9,613
20,948
7,839
0
1,155
19,793
0
47,199
W
Anubis
bobaiABoBA
Anubis
47,003
4,313
0
8,584
24,743
15,211
1,733
3,066
21,677
94,000
0
L
Jormungandr
geo_ts21
Jormungandr
10,738
2,346
0
1,966
32,988
33,207
325
9,929
23,059
68,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,352
Gold Earned
69,666
490
Minions Killed
517
0
Camps Cleared
0
2,592,006
Distance Traveled
2,571,892
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
12,632
421
73
2
0
488,759
2
W
Loki
15,643
521
157
5
0
588,186
1
L
Fenrir
12,150
405
41
1
0
552,938
0
L
Mercury
15,199
507
165
6
0
541,862
1
W
Hou Yi
14,828
494
159
5
0
548,855
1
L
Guan Yu
13,311
444
106
4
0
516,167
0
W
Kuzenbo
12,545
418
27
1
0
515,540
7
W
Thanatos
11,870
396
73
2
0
509,963
1
W
Anubis
14,780
493
101
3
0
409,348
1
L
Jormungandr
13,060
435
105
4
0
492,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role