Player Matchup

Loki
Loki
OwNDracke
Loki
Level 26
God Stats
3W - 12L
1,353 SR
Queue Stats
19W - 38L
1,251 Elo+
Party 2
Skadi
Skadi
Potatooees
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
SkillsPls
Guan Yu
Level 14
God Stats
8W - 6L
1,653 SR
Queue Stats
12W - 13L
1,394 Elo+
Party 1
Merlin
Merlin
ValydYKZ
Merlin
Level 17
God Stats
0W - 2L
1,249 SR
Queue Stats
18W - 34L
1,254 Elo+
Party 2
Jormungandr
Jormungandr
geo_ts21
Jormungandr
Level 9
God Stats
7W - 5L
1,465 SR
Queue Stats
8W - 8L
1,409 Elo+
Party 1
Team Averages
Level 16
1,444 SR
1,362 Elo+

VS

Team Averages
Level 19
1,561 SR
1,337 Elo+
Bacchus
Bacchus
Duckmanp
Bacchus
Level 26
God Stats
8W - 6L
1,766 SR
Queue Stats
108W - 127L
1,355 Elo+
Solo
Loki
Loki
Fjorrr
Loki
Level 26
God Stats
53W - 49L
1,493 SR
Queue Stats
190W - 191L
1,367 Elo+
Solo
Neith
Neith
Shizocyde
Neith
Level 21
God Stats
7W - 7L
1,435 SR
Queue Stats
35W - 36L
1,362 Elo+
Solo
Anubis
Anubis
Tiếnichimoku
Anubis
Level 18
God Stats
3W - 4L
1,612 SR
Queue Stats
56W - 66L
1,314 Elo+
Solo
Guan Yu
Guan Yu
bobaiABoBA
Guan Yu
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 96L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
4 / 7 / 0
7,887
464
5,099
10,231
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
10
0 / 7 / 1
6,422
378
7,880
10,544
3,683
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
SkillsPls
Guan Yu
12
1 / 6 / 3
7,721
454
8,643
16,273
14,715
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
ValydYKZ
Merlin
13
0 / 7 / 0
7,519
442
3,188
9,559
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
geo_ts21
Jormungandr
12
1 / 7 / 1
7,750
456
3,883
18,629
14,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Duckmanp
Bacchus
14
3 / 0 / 15
9,341
549
8,114
11,331
14,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
Fjorrr
Loki
17
12 / 0 / 8
10,624
625
14,287
12,041
4,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Neith
Shizocyde
Neith
14
9 / 1 / 4
9,247
544
13,249
10,137
4,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 3 / 6
9,466
557
11,218
9,826
3,858
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
bobaiABoBA
Guan Yu
16
4 / 3 / 3
9,752
574
6,353
11,394
10,531
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
70
6
Kills
34
34
Deaths
7
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Duckmanp
Bacchus
3
0
15
10.5
W
Loki
Fjorrr
Loki
12
0
8
16
L
Loki
4
7
0
0.57
L
Skadi
0
7
1
0.07
W
Neith
Shizocyde
Neith
9
1
4
11
L
Guan Yu
SkillsPls
Guan Yu
1
6
3
0.42
W
6
3
6
3
L
Merlin
ValydYKZ
Merlin
0
7
0
0
W
Guan Yu
bobaiABoBA
Guan Yu
4
3
3
1.83
L
Jormungandr
geo_ts21
Jormungandr
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,693
Damage
53,221
65,236
Taken
54,729
36,975
Mitigated
37,139
9,350
Healing
21,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Duckmanp
Bacchus
8,114
1,521
0
2,206
11,331
14,215
299
2,420
8,911
19,658
0
W
Loki
Fjorrr
Loki
14,287
5,225
0
6,166
12,041
4,533
342
636
11,405
0
73,925
L
Loki
5,099
1,459
0
1,300
10,231
2,277
180
2,030
8,201
0
26,357
L
Skadi
7,880
3,267
0
939
10,544
3,683
462
3,618
6,884
0
26,763
W
Neith
Shizocyde
Neith
13,249
6,864
0
5,493
10,137
4,002
2,313
1,821
8,316
0
60,038
L
Guan Yu
SkillsPls
Guan Yu
8,643
1,718
638
3,538
16,273
14,715
205
3,105
13,030
0
41,339
W
11,218
532
112
3,761
9,826
3,858
1,716
1,858
7,968
44,301
0
L
Merlin
ValydYKZ
Merlin
3,188
40
0
425
9,559
1,570
264
5,620
3,880
36,865
0
W
Guan Yu
bobaiABoBA
Guan Yu
6,353
1,411
712
3,146
11,394
10,531
1,076
336
11,058
0
60,249
L
Jormungandr
geo_ts21
Jormungandr
3,883
1,143
0
2,510
18,629
14,730
211
4,681
13,909
27,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,299
Gold Earned
48,430
279
Minions Killed
427
0
Camps Cleared
0
1,453,231
Distance Traveled
1,523,098
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,341
549
17
1
0
336,162
2
W
Loki
10,624
625
122
7
0
344,418
1
L
Loki
7,887
464
40
2
0
335,167
4
L
Skadi
6,422
378
46
3
0
237,653
2
W
Neith
9,247
544
94
6
0
281,958
4
L
Guan Yu
7,721
454
72
4
0
309,230
0
W
Anubis
9,466
557
84
5
0
246,912
5
L
Merlin
7,519
442
69
4
0
282,114
0
W
Guan Yu
9,752
574
110
6
0
313,648
0
L
Jormungandr
7,750
456
52
3
0
289,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role