Player Matchup

Bacchus
Bacchus
Platinum IV
TTV-MellSoClutch
Bacchus
Platinum IV
Level 87
God Stats
4W - 5L
1,677 SR
Queue Stats
91W - 66L
1,860 MMR
Party 1
Khepri
Khepri
Gold I
XxFLINTxSTONExX
Khepri
Gold I
Level 146
God Stats
0W - 1L
1,358 SR
Queue Stats
115W - 95L
1,635 MMR
Party 1
Danzaburou
Danzaburou
Platinum III
bvsedxjay_
Danzaburou
Platinum III
Level 157
God Stats
5W - 5L
1,692 SR
Queue Stats
78W - 67L
1,864 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,575 SR
1,786 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,663 SR
1,850 MMR
Sol
Sol
Platinum II
KingEuphorica
Sol
Platinum II
Level 157
God Stats
3W - 2L
1,734 SR
Queue Stats
29W - 13L
2,041 MMR
Party 2
Fafnir
Fafnir
Platinum II
Timeless731
Fafnir
Platinum II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 84L
1,776 MMR
Party 2
Neith
Neith
Gold IV
wilsonpus
Neith
Gold IV
Level 144
God Stats
2W - 0L
1,754 SR
Queue Stats
33W - 29L
1,734 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
8,258
590
6,394
15,552
20,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 3
8,716
623
4,377
14,551
16,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
bvsedxjay_
Danzaburou
14
4 / 4 / 2
9,394
671
13,031
13,680
6,257
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
GilgameshMorgan Le FayScyllaAthenaAphrodite

VS

Bans
ThothMedusaPoseidonHou YiNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 2
11,066
790
21,407
12,886
6,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
14
2 / 2 / 10
10,129
724
6,260
17,000
20,601
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
wilsonpus
Neith
12
0 / 3 / 8
8,975
641
8,998
8,910
4,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
6
Kills
12
12
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
10
1
2
11
L
1
4
4
0.75
W
Fafnir
2
2
10
3.5
L
1
4
3
0.63
L
Danzaburou
bvsedxjay_
Danzaburou
4
4
2
1.25
W
Neith
wilsonpus
Neith
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,802
Damage
36,665
43,783
Taken
38,796
42,549
Mitigated
31,174
8,365
Healing
18,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,407
9,494
0
9,462
12,886
6,405
2,264
4,773
8,113
66,973
6,312
L
6,394
673
654
1,417
15,552
20,223
0
8,180
7,372
16,538
0
W
Fafnir
6,260
1,719
1,003
6,027
17,000
20,601
335
3,133
13,867
16,079
0
L
4,377
354
421
2,553
14,551
16,069
0
8,640
5,911
16,608
0
L
Danzaburou
bvsedxjay_
Danzaburou
13,031
4,914
0
3,320
13,680
6,257
0
8,704
4,976
0
52,246
W
Neith
wilsonpus
Neith
8,998
3,396
0
2,495
8,910
4,168
696
2,865
6,045
0
32,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,368
Gold Earned
30,170
125
Minions Killed
178
0
Camps Cleared
0
704,097
Distance Traveled
716,173
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,066
790
116
8
0
241,215
0
L
Bacchus
8,258
590
13
1
0
245,930
2
W
Fafnir
10,129
724
10
1
0
238,226
4
L
Khepri
8,716
623
20
1
0
235,367
2
L
Danzaburou
9,394
671
92
7
0
222,800
2
W
Neith
8,975
641
52
4
0
236,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role