Player Matchup

Fenrir
Fenrir
AllottedBison0
Fenrir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,499 Elo+
Solo
Kali
Kali
StarBurst Shark
Kali
Level 115
God Stats
4W - 3L
1,451 SR
Queue Stats
41W - 53L
1,346 Elo+
Party 1
Izanami
Izanami
TLK XulimYT
Izanami
Level 19
God Stats
8W - 6L
1,562 SR
Queue Stats
47W - 65L
1,331 Elo+
Solo
Hades
Hades
ZombAssassin14
Hades
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,447 Elo+
Party 1
Cu Chulainn
Cu Chulainn
avtomat97
Cu Chulainn
Level 26
God Stats
2W - 0L
1,747 SR
Queue Stats
77W - 67L
1,460 Elo+
Solo
Team Averages
Level 38
1,552 SR
1,417 Elo+

VS

Team Averages
Level 26
1,542 SR
1,487 Elo+
Gilgamesh
Gilgamesh
BeJlb3eByJl_1707
Gilgamesh
Level 24
God Stats
6W - 8L
1,634 SR
Queue Stats
93W - 97L
1,396 Elo+
Solo
Hachiman
Hachiman
DrinkableFilly3
Hachiman
Level 69
God Stats
7W - 8L
1,537 SR
Queue Stats
181W - 201L
1,446 Elo+
Party 2
Sylvanus
Sylvanus
ThiccquileOneal
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,849 Elo+
Party 2
Bellona
Bellona
Xpfnas
Bellona
Level 24
God Stats
12W - 11L
1,541 SR
Queue Stats
40W - 56L
1,316 Elo+
Solo
Khepri
Khepri
maher-maher_1277
Khepri
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 10
9,425
589
9,013
14,280
9,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
5 / 1 / 7
10,179
636
5,545
14,581
5,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
TLK XulimYT
Izanami
15
7 / 4 / 7
9,733
608
7,943
9,444
2,704
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
10 / 1 / 4
10,442
653
13,175
8,574
4,637
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
avtomat97
Cu Chulainn
13
6 / 3 / 5
9,032
565
8,916
10,336
5,333
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
13
3 / 5 / 1
8,223
514
9,153
15,954
10,541
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
12
6 / 5 / 1
8,094
506
7,684
13,302
3,775
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
11
0 / 6 / 4
7,019
439
8,453
14,047
6,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Xpfnas
Bellona
12
3 / 9 / 2
7,903
494
6,038
10,308
7,926
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

6
0 / 9 / 2
5,375
336
696
8,035
2,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
33
Kills
12
12
Deaths
34
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
3
10
3.33
L
Gilgamesh
3
5
1
0.7
L
Hachiman
6
5
1
1.3
W
5
1
7
8.5
W
Izanami
TLK XulimYT
Izanami
7
4
7
2.63
L
Sylvanus
0
6
4
0.33
L
Bellona
Xpfnas
Bellona
3
9
2
0.44
W
10
1
4
12
W
Cu Chulainn
avtomat97
Cu Chulainn
6
3
5
2.83
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,592
Damage
32,024
57,215
Taken
61,646
27,085
Mitigated
30,998
22,613
Healing
12,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,013
2,260
0
5,291
14,280
9,265
969
2,890
11,390
1,109
41,123
L
Gilgamesh
9,153
1,675
0
3,055
15,954
10,541
0
1,443
14,511
7,538
33,616
L
Hachiman
7,684
4,999
193
3,096
13,302
3,775
1,262
5,165
8,137
0
32,351
W
5,545
2,963
0
7,711
14,581
5,146
1,473
1,232
13,349
0
62,949
W
Izanami
TLK XulimYT
Izanami
7,943
5,427
0
1,528
9,444
2,704
1,884
1,550
7,894
0
48,067
L
Sylvanus
8,453
2,884
439
4,097
14,047
6,032
1,164
4,959
9,088
36,772
9,730
L
Bellona
Xpfnas
Bellona
6,038
3,504
217
934
10,308
7,926
0
2,044
8,264
0
22,976
W
13,175
775
782
4,411
8,574
4,637
2,835
3,547
5,027
51,807
0
W
Cu Chulainn
avtomat97
Cu Chulainn
8,916
3,224
0
2,890
10,336
5,333
799
1,358
8,978
4,361
36,843
L
696
378
0
79
8,035
2,724
0
1,273
6,762
3,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,811
Gold Earned
36,614
452
Minions Killed
234
0
Camps Cleared
0
1,521,985
Distance Traveled
1,413,876
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,425
589
72
5
0
335,903
1
L
Gilgamesh
8,223
514
65
4
0
320,697
2
L
Hachiman
8,094
506
54
3
0
290,731
5
W
Kali
10,179
636
125
8
0
349,025
0
W
Izanami
9,733
608
78
5
0
299,078
2
L
Sylvanus
7,019
439
73
5
0
258,673
1
L
Bellona
7,903
494
38
2
0
302,720
1
W
Hades
10,442
653
100
6
0
304,978
1
W
Cu Chulainn
9,032
565
77
5
0
233,001
0
L
Khepri
5,375
336
4
0
0
241,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role