Player Matchup

Chang'e
Chang'e
Gold II
FestusOwO
Chang'e
Gold II
Level 104
God Stats
3W - 3L
1,650 SR
Queue Stats
131W - 147L
1,701 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold I
SoulTides3652
Tsukuyomi
Gold I
Level 128
God Stats
8W - 9L
1,737 SR
Queue Stats
136W - 149L
1,552 MMR
Solo
Chaac
Chaac
Gold V
VigilSuS
Chaac
Gold V
Level 96
God Stats
0W - 1L
1,658 SR
Queue Stats
35W - 32L
1,617 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,682 SR
1,623 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,632 SR
1,757 MMR
Bacchus
Bacchus
Platinum IV
TTV-MellSoClutch
Bacchus
Platinum IV
Level 87
God Stats
4W - 5L
1,597 SR
Queue Stats
91W - 66L
1,831 MMR
Party 1
Odin
Odin
Gold I
XxFLINTxSTONExX
Odin
Gold I
Level 146
God Stats
22W - 4L
1,825 SR
Queue Stats
115W - 95L
1,606 MMR
Party 1
Ah Puch
Ah Puch
Platinum III
bvsedxjay_
Ah Puch
Platinum III
Level 157
God Stats
2W - 3L
1,474 SR
Queue Stats
78W - 67L
1,834 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FestusOwO
Chang'e
17
3 / 6 / 6
12,445
655
11,604
15,206
5,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
SoulTides3652
Tsukuyomi
16
6 / 7 / 3
12,653
666
16,628
18,286
14,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
VigilSuS
Chaac
15
1 / 4 / 4
10,825
570
12,645
16,637
18,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
Morgan Le FayGilgameshDanzaburouScyllaTiamat

VS

Bans
AthenaMedusaAresCu ChulainnHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 10
12,800
674
10,368
20,160
26,428
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
4 / 4 / 11
12,594
663
15,061
19,847
17,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
bvsedxjay_
Ah Puch
18
7 / 3 / 7
13,257
698
12,065
12,991
6,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
10
Kills
17
17
Deaths
10
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chang'e
FestusOwO
Chang'e
3
6
6
1
L
Tsukuyomi
SoulTides3652
Tsukuyomi
6
7
3
1.07
W
6
3
10
3.67
L
Chaac
VigilSuS
Chaac
1
4
4
0.75
W
4
4
11
2.38
W
Ah Puch
bvsedxjay_
Ah Puch
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,877
Damage
37,494
50,129
Taken
52,998
38,789
Mitigated
50,542
11,106
Healing
13,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
FestusOwO
Chang'e
11,604
279
1,340
4,001
15,206
5,628
842
7,158
8,048
53,427
0
L
Tsukuyomi
SoulTides3652
Tsukuyomi
16,628
2,966
0
2,714
18,286
14,714
406
7,313
10,973
0
40,944
W
10,368
933
1,109
2,741
20,160
26,428
464
4,409
14,913
23,320
0
L
Chaac
VigilSuS
Chaac
12,645
1,146
0
3,051
16,637
18,447
68
7,962
8,675
0
39,881
W
15,061
1,882
985
3,228
19,847
17,508
1,361
5,631
13,194
0
53,685
W
Ah Puch
bvsedxjay_
Ah Puch
12,065
170
258
5,001
12,991
6,606
1,419
1,564
10,777
70,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,923
Gold Earned
38,651
187
Minions Killed
192
0
Camps Cleared
0
966,024
Distance Traveled
967,549
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,445
655
96
5
0
330,535
2
L
Tsukuyomi
12,653
666
44
2
0
304,877
0
W
Bacchus
12,800
674
17
1
0
327,774
1
L
Chaac
10,825
570
47
2
0
330,612
1
W
Odin
12,594
663
66
3
0
345,646
2
W
Ah Puch
13,257
698
109
6
0
294,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role