Player Matchup

Chronos
Chronos
ChronuzKingdom
Chronos
Level 3
God Stats
7W - 5L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Merlin
Merlin
KingHummus21
Merlin
Level 6
God Stats
5W - 3L
1,134 SR
Queue Stats
7W - 6L
1,183 Elo+
Party 1
Thor
Thor
OlafsCarrot
Thor
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,271 Elo+
Party 1
Ymir
Ymir
darthkthulhu
Ymir
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Artemis
Artemis
oZephy
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 4
1,427 SR
1,391 Elo+

VS

Team Averages
Level 10
1,487 SR
1,376 Elo+
Neith
Neith
HulkBusterBR
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Merlin
Merlin
Shyover
Merlin
Level 23
God Stats
0W - 1L
1,250 SR
Queue Stats
3W - 8L
1,580 Elo+
Solo
Yemoja
Yemoja
SilverMeadery
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
jocker502
Anubis
Level 7
God Stats
0W - 1L
1,686 SR
Queue Stats
2W - 4L
1,059 Elo+
Solo
Thor
Thor
lSkullCandy
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 5
11,300
706
10,259
11,334
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
13
3 / 0 / 4
8,461
529
3,554
2,183
496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
4 / 1 / 1
8,397
525
4,349
8,730
2,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 2 / 13
8,269
517
2,641
9,699
5,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
oZephy
Artemis
15
10 / 3 / 4
9,606
600
7,893
8,092
2,430
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 12 / 1
6,048
378
3,163
11,208
2,373
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Shyover
Merlin
11
0 / 5 / 4
7,091
443
5,151
7,055
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

2
0 / 0 / 0
4,898
306
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Anubis
jocker502
Anubis
14
6 / 6 / 1
9,417
589
7,478
9,068
4,536
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 7 / 1
7,557
472
3,637
13,566
3,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
30
Kills
8
8
Deaths
30
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
11
2
5
6.75
L
0
12
1
0.04
W
Merlin
3
0
4
5
W
4
1
1
4.5
L
Merlin
Shyover
Merlin
0
5
4
0.4
L
0
0
0
0
W
2
2
13
4.25
L
Anubis
jocker502
Anubis
6
6
1
1.08
L
2
7
1
0.36
W
Artemis
oZephy
Artemis
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,696
Damage
19,429
40,038
Taken
40,897
16,395
Mitigated
13,099
12,605
Healing
5,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,259
4,248
255
4,521
11,334
5,176
4,069
2,960
8,374
71,409
8,009
L
3,163
1,527
0
637
11,208
2,373
54
2,371
8,837
0
17,783
W
Merlin
3,554
600
0
161
2,183
496
610
666
1,517
32,979
0
W
4,349
1,196
0
3,095
8,730
2,307
168
3,145
5,585
0
47,471
L
Merlin
Shyover
Merlin
5,151
491
0
575
7,055
2,269
1,012
2,722
4,333
36,556
0
L
0
0
0
0
0
0
0
0
0
0
0
W
2,641
830
0
2,348
9,699
5,986
806
2,815
6,884
16,028
0
L
Anubis
jocker502
Anubis
7,478
53
0
1,758
9,068
4,536
638
3,687
5,381
44,468
0
L
3,637
1,604
0
2,376
13,566
3,921
0
6,859
6,707
0
38,646
W
Artemis
oZephy
Artemis
7,893
5,514
0
2,225
8,092
2,430
4,974
3,043
5,049
0
58,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,033
Gold Earned
35,011
449
Minions Killed
284
0
Camps Cleared
0
1,403,793
Distance Traveled
1,037,945
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,300
706
148
9
0
283,386
2
L
Neith
6,048
378
31
2
0
215,369
4
W
Merlin
8,461
529
78
5
0
258,813
0
W
Thor
8,397
525
81
5
0
331,102
5
L
Merlin
7,091
443
71
4
0
257,428
5
L
Yemoja
4,898
306
0
0
0
10,371
0
W
Ymir
8,269
517
29
2
0
299,497
1
L
Anubis
9,417
589
96
6
0
265,492
6
L
Thor
7,557
472
86
5
0
289,285
0
W
Artemis
9,606
600
113
7
0
230,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role