Player Matchup

Sun Wukong
Sun Wukong
BookaHH
Sun Wukong
Level 4
God Stats
1W - 2L
1,761 SR
Queue Stats
2W - 7L
1,317 Elo+
Solo
Anhur
Anhur
ChubbyLoverXXX
Anhur
Level 9
God Stats
6W - 3L
1,145 SR
Queue Stats
61W - 56L
1,348 Elo+
Solo
Cthulhu
Cthulhu
Infaiter121
Cthulhu
Level 8
God Stats
1W - 3L
1,283 SR
Queue Stats
12W - 13L
1,409 Elo+
Solo
Fenrir
Fenrir
Mogami Foo
Fenrir
Level 29
God Stats
1W - 1L
1,737 SR
Queue Stats
100W - 89L
1,551 Elo+
Solo
Anubis
Anubis
dehniii85
Anubis
Level 13
God Stats
21W - 16L
1,568 SR
Queue Stats
31W - 33L
1,381 Elo+
Solo
Team Averages
Level 13
1,499 SR
1,401 Elo+

VS

Team Averages
Level 14
1,468 SR
1,416 Elo+
Mercury
Mercury
EDFS28
Mercury
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 28L
1,245 Elo+
Solo
Erlang Shen
Erlang Shen
Lynx2609
Erlang Shen
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 34L
1,357 Elo+
Party 1
Chronos
Chronos
OnlyGreekGod
Chronos
Level 7
God Stats
6W - 7L
1,570 SR
Queue Stats
19W - 8L
1,758 Elo+
Solo
Olorun
Olorun
kemerutkarineh
Olorun
Level 16
God Stats
1W - 1L
1,270 SR
Queue Stats
15W - 18L
1,379 Elo+
Solo
Ares
Ares
playboigod
Ares
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BookaHH
Sun Wukong
15
4 / 5 / 6
10,275
411
11,939
23,365
21,405
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 5 / 3
11,621
465
13,193
17,108
5,794
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cthulhu
Infaiter121
Cthulhu
14
1 / 10 / 6
10,508
420
5,774
23,447
18,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
Mogami Foo
Fenrir
20
9 / 5 / 3
12,817
513
16,615
22,342
11,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
dehniii85
Anubis
17
7 / 4 / 4
11,585
463
16,646
17,353
8,515
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EDFS28
Mercury
6
0 / 3 / 0
7,959
318
100
3,724
628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Lynx2609
Erlang Shen
15
2 / 9 / 8
10,836
433
4,593
21,413
9,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
OnlyGreekGod
Chronos
20
24 / 3 / 4
16,692
668
59,589
30,535
13,028
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 8 / 8
10,992
440
4,027
14,599
4,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
0 / 1 / 20
12,237
489
7,691
20,487
21,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
68
23
Kills
28
29
Deaths
24
22
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BookaHH
Sun Wukong
4
5
6
1.4
L
2
5
3
0.7
W
Mercury
EDFS28
Mercury
0
3
0
0
L
Cthulhu
Infaiter121
Cthulhu
1
10
6
0.4
W
Erlang Shen
Lynx2609
Erlang Shen
2
9
8
0.67
L
Fenrir
Mogami Foo
Fenrir
9
5
3
2.1
W
Chronos
OnlyGreekGod
Chronos
24
3
4
8.67
L
Anubis
dehniii85
Anubis
7
4
4
2.25
W
2
8
8
0.75
W
0
1
20
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,167
Damage
76,000
103,615
Taken
90,758
65,700
Mitigated
49,489
20,872
Healing
27,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BookaHH
Sun Wukong
11,939
2,217
0
1,727
23,365
21,405
675
15,174
8,191
0
56,965
L
13,193
6,146
0
3,487
17,108
5,794
168
12,757
4,351
0
79,699
W
Mercury
EDFS28
Mercury
100
0
0
780
3,724
628
0
370
3,354
0
8,527
L
Cthulhu
Infaiter121
Cthulhu
5,774
439
262
2,440
23,447
18,290
150
18,321
5,126
25,606
0
W
Erlang Shen
Lynx2609
Erlang Shen
4,593
2,441
0
2,361
21,413
9,785
1,023
5,512
15,901
0
41,268
L
Fenrir
Mogami Foo
Fenrir
16,615
4,237
0
3,534
22,342
11,696
1,184
12,622
9,720
0
106,571
W
Chronos
OnlyGreekGod
Chronos
59,589
29,233
0
17,422
30,535
13,028
5,526
5,293
25,242
174,780
0
L
Anubis
dehniii85
Anubis
16,646
981
114
9,308
17,353
8,515
1,234
12,146
5,207
70,536
0
W
4,027
1,583
1,667
2,740
14,599
4,194
202
8,335
6,264
27,536
3,304
W
7,691
471
0
2,528
20,487
21,854
467
4,465
16,022
22,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,806
Gold Earned
58,716
508
Minions Killed
380
0
Camps Cleared
0
2,109,248
Distance Traveled
1,976,375
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,275
411
78
3
0
476,792
0
L
Anhur
11,621
465
132
5
0
420,659
5
W
Mercury
7,959
318
23
1
0
92,657
1
L
Cthulhu
10,508
420
40
2
0
437,844
2
W
Erlang Shen
10,836
433
81
3
0
463,059
1
L
Fenrir
12,817
513
154
6
0
452,929
1
W
Chronos
16,692
668
212
8
0
459,767
8
L
Anubis
11,585
463
104
4
0
321,024
1
W
Olorun
10,992
440
47
2
0
460,112
0
W
Ares
12,237
489
17
1
0
500,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role