Player Matchup

Cthulhu
Cthulhu
BR3NER15
Cthulhu
Level 16
God Stats
25W - 10L
1,606 SR
Queue Stats
27W - 18L
1,521 Elo+
Party 2
Pele
Pele
CAG000N
Pele
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,230 Elo+
Party 2
Artemis
Artemis
Otth90
Artemis
Level 18
God Stats
2W - 1L
1,563 SR
Queue Stats
17W - 12L
1,457 Elo+
Party 2
Hachiman
Hachiman
RMD Gremory
Hachiman
Level 12
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 16L
1,444 Elo+
Party 2
Merlin
Merlin
iArioc
Merlin
Level 156
God Stats
1W - 0L
1,474 SR
Queue Stats
13W - 13L
1,444 Elo+
Party 2
Team Averages
Level 41
1,529 SR
1,419 Elo+

VS

Team Averages
Level 23
1,513 SR
1,395 Elo+
Jing Wei
Jing Wei
Crocanyle
Jing Wei
Level 27
God Stats
12W - 16L
1,518 SR
Queue Stats
61W - 89L
1,401 Elo+
Party 1
Mercury
Mercury
G1nG 420
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,450 Elo+
Solo
Merlin
Merlin
GoldenSun10
Merlin
Level 24
God Stats
2W - 2L
1,504 SR
Queue Stats
56W - 70L
1,318 Elo+
Solo
Hera
Hera
NATIVEKARLSSON65
Hera
Level 18
God Stats
36W - 31L
1,617 SR
Queue Stats
52W - 73L
1,412 Elo+
Party 1
Bellona
Bellona
xUndeadLemonx
Bellona
Level 41
God Stats
20W - 27L
1,425 SR
Queue Stats
93W - 133L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BR3NER15
Cthulhu
18
4 / 1 / 21
11,262
1,126
9,508
14,373
14,849
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pele
CAG000N
Pele
19
19 / 3 / 14
13,042
1,304
25,347
13,363
6,069
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
Otth90
Artemis
17
8 / 4 / 16
11,074
1,107
14,708
9,043
4,304
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
RMD Gremory
Hachiman
18
4 / 2 / 20
10,347
1,035
7,600
10,275
4,523
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
iArioc
Merlin
20
16 / 1 / 17
13,109
1,311
23,609
10,290
4,694
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

266

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Crocanyle
Jing Wei
16
5 / 9 / 1
10,225
1,023
16,564
18,246
5,402
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
G1nG 420
Mercury
16
0 / 13 / 3
8,622
862
1,251
18,089
7,890
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
17
2 / 8 / 3
10,215
1,022
9,209
13,006
5,022
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
1 / 10 / 3
9,788
979
11,607
15,076
4,283
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
17
3 / 11 / 3
10,670
1,067
14,939
22,000
12,665
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
24
51
Kills
11
11
Deaths
51
88
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BR3NER15
Cthulhu
4
1
21
14.5
W
Pele
CAG000N
Pele
19
3
14
8.67
L
Jing Wei
Crocanyle
Jing Wei
5
9
1
0.61
L
Mercury
G1nG 420
Mercury
0
13
3
0.12
L
Merlin
2
8
3
0.44
L
1
10
3
0.25
W
Artemis
Otth90
Artemis
8
4
16
4
W
Hachiman
RMD Gremory
Hachiman
4
2
20
7
W
Merlin
iArioc
Merlin
16
1
17
24.5
L
Bellona
3
11
3
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,772
Damage
53,570
57,344
Taken
86,417
34,439
Mitigated
35,262
9,039
Healing
2,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BR3NER15
Cthulhu
9,508
712
57
816
14,373
14,849
0
6,739
7,634
28,933
0
W
Pele
CAG000N
Pele
25,347
9,176
0
2,454
13,363
6,069
0
4,024
9,339
0
35,060
L
Jing Wei
Crocanyle
Jing Wei
16,564
14,543
0
0
18,246
5,402
0
8,426
9,775
0
22,956
L
Mercury
G1nG 420
Mercury
1,251
642
0
0
18,089
7,890
0
4,396
13,642
0
4,179
L
Merlin
9,209
664
0
0
13,006
5,022
0
3,290
9,614
39,198
0
L
11,607
3,323
0
627
15,076
4,283
0
6,701
8,324
28,924
0
W
Artemis
Otth90
Artemis
14,708
11,666
0
468
9,043
4,304
0
2,605
6,438
0
25,192
W
Hachiman
RMD Gremory
Hachiman
7,600
4,771
0
911
10,275
4,523
0
5,314
4,961
0
15,078
W
Merlin
iArioc
Merlin
23,609
2,636
618
3,715
10,290
4,694
0
2,545
7,745
43,353
0
L
Bellona
14,939
9,291
195
1,993
22,000
12,665
0
9,909
11,945
411
29,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,834
Gold Earned
49,520
166
Minions Killed
160
7
Camps Cleared
4
861,512
Distance Traveled
867,660
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,262
1,126
63
6
0
192,655
3
W
Pele
13,042
1,304
13
1
0
176,353
1
L
Jing Wei
10,225
1,023
8
1
3
203,022
0
L
Mercury
8,622
862
7
1
0
180,915
1
L
Merlin
10,215
1,022
79
8
1
152,892
4
L
Hera
9,788
979
42
4
0
148,928
2
W
Artemis
11,074
1,107
25
3
0
147,997
0
W
Hachiman
10,347
1,035
14
1
3
165,803
0
W
Merlin
13,109
1,311
51
5
4
178,704
0
L
Bellona
10,670
1,067
24
2
0
181,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role