Player Matchup

Neith
Neith
Zorfey
Neith
Level 127
God Stats
4W - 2L
1,566 SR
Queue Stats
67W - 30L
1,652 Elo+
Party 1
Horus
Horus
pjb0025
Horus
Level 29
God Stats
1W - 0L
1,684 SR
Queue Stats
44W - 13L
1,691 Elo+
Party 1
Hel
Hel
yoyoers1
Hel
Level 89
God Stats
24W - 3L
1,725 SR
Queue Stats
47W - 21L
1,635 Elo+
Party 1
Team Averages
Level 82
1,658 SR
1,659 Elo+

VS

Team Averages
Level 19
1,427 SR
1,379 Elo+
Loki
Loki
BatmanNoPatmovel
Loki
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
34W - 54L
1,364 Elo+
Party 2
Baron Samedi
Baron Samedi
Chellen
Baron Samedi
Level 15
God Stats
4W - 2L
1,484 SR
Queue Stats
28W - 39L
1,389 Elo+
Party 2
Da Ji
Da Ji
ninej9
Da Ji
Level 16
God Stats
2W - 7L
1,296 SR
Queue Stats
32W - 46L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Zorfey
Neith
11
7 / 3 / 6
7,585
948
8,350
5,879
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
pjb0025
Horus
10
2 / 2 / 12
7,350
919
3,563
9,452
6,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
6 / 2 / 9
7,420
928
7,331
6,138
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 1
5,447
681
581
4,287
954
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Chellen
Baron Samedi
9
2 / 6 / 4
5,930
741
4,465
10,543
3,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
ninej9
Da Ji
9
3 / 5 / 2
5,756
720
4,602
7,933
4,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
15
Kills
6
7
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Baron Samedi
Chellen
Baron Samedi
2
6
4
0.67
W
Neith
Zorfey
Neith
7
3
6
3.33
L
Da Ji
ninej9
Da Ji
3
5
2
0.8
W
Horus
pjb0025
Horus
2
2
12
4
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,244
Damage
9,648
21,469
Taken
22,763
12,012
Mitigated
8,049
10,415
Healing
2,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
581
0
0
67
4,287
954
0
1,513
2,774
0
4,329
L
Baron Samedi
Chellen
Baron Samedi
4,465
209
471
1,878
10,543
3,088
0
3,240
7,303
18,159
0
W
Neith
Zorfey
Neith
8,350
4,708
0
557
5,879
2,525
2,061
911
4,968
0
27,465
L
Da Ji
ninej9
Da Ji
4,602
1,066
0
522
7,933
4,007
0
2,578
5,355
0
9,172
W
Horus
pjb0025
Horus
3,563
1,795
488
1,476
9,452
6,183
16
2,120
6,400
0
5,894
W
7,331
237
4,215
3,679
6,138
3,304
489
1,434
4,704
23,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,355
Gold Earned
17,133
82
Minions Killed
32
0
Camps Cleared
0
431,194
Distance Traveled
299,210
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,447
681
6
1
0
44,019
0
L
Baron Samedi
5,930
741
17
2
0
127,896
1
W
Neith
7,585
948
46
6
0
121,298
0
L
Da Ji
5,756
720
9
1
0
127,295
0
W
Horus
7,350
919
7
1
0
149,730
2
W
Hel
7,420
928
29
4
0
160,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role