Player Matchup

Poseidon
Poseidon
BowtecHunter
Poseidon
Level 143
God Stats
1W - 2L
1,541 SR
Queue Stats
74W - 65L
1,534 Elo+
Solo
Achilles
Achilles
JhyLaysPipe
Achilles
Level 66
God Stats
0W - 2L
1,605 SR
Queue Stats
5W - 8L
1,544 Elo+
Party 2
Aphrodite
Aphrodite
Lostboy12
Aphrodite
Level 101
God Stats
0W - 1L
1,614 SR
Queue Stats
76W - 82L
1,564 Elo+
Party 2
Discordia
Discordia
Thr0ttled
Discordia
Level 119
God Stats
2W - 5L
1,500 SR
Queue Stats
451W - 425L
1,568 Elo+
Solo
Mulan
Mulan
uRiich
Mulan
Level 119
God Stats
1W - 3L
1,484 SR
Queue Stats
257W - 251L
1,520 Elo+
Solo
Team Averages
Level 110
1,549 SR
1,546 Elo+

VS

Team Averages
Level 101
1,520 SR
1,552 Elo+
Baron Samedi
Baron Samedi
Electrocutie
Baron Samedi
Level 146
God Stats
2W - 1L
1,291 SR
Queue Stats
133W - 127L
1,560 Elo+
Party 1
Freya
Freya
FeetSenpai
Freya
Level 47
God Stats
4W - 2L
1,835 SR
Queue Stats
31W - 25L
1,595 Elo+
Party 1
Merlin
Merlin
NauticaBlue
Merlin
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,542 Elo+
Party 1
Loki
Loki
TheGladGator
Loki
Level 134
God Stats
2W - 1L
1,273 SR
Queue Stats
71W - 63L
1,553 Elo+
Solo
Raijin
Raijin
maseculine
Raijin
Level 98
God Stats
2W - 0L
1,700 SR
Queue Stats
99W - 94L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BowtecHunter
Poseidon
20
9 / 7 / 10
14,847
781
19,890
15,914
5,954
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Achilles
JhyLaysPipe
Achilles
20
7 / 8 / 14
13,400
705
11,794
26,884
32,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Lostboy12
Aphrodite
19
2 / 7 / 19
11,923
628
12,323
26,566
14,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
Thr0ttled
Discordia
20
5 / 4 / 19
12,957
682
27,458
20,018
8,969
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
uRiich
Mulan
20
7 / 12 / 14
13,124
691
20,737
31,674
51,371
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Electrocutie
Baron Samedi
20
7 / 8 / 15
13,523
712
18,157
27,448
38,313
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Freya
20
13 / 5 / 15
15,541
818
30,217
22,720
13,234
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Merlin
19
3 / 6 / 16
12,389
652
17,069
15,474
9,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 5 / 16
13,322
701
18,254
21,027
10,890
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
maseculine
Raijin
20
7 / 7 / 16
13,200
695
18,032
20,553
9,242
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
116
30
Kills
38
38
Deaths
31
76
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Poseidon
BowtecHunter
Poseidon
9
7
10
2
W
Baron Samedi
Electrocutie
Baron Samedi
7
8
15
1.81
W
Freya
13
5
15
4.1
L
Achilles
JhyLaysPipe
Achilles
7
8
14
1.75
L
Aphrodite
Lostboy12
Aphrodite
2
7
19
1.64
W
Merlin
3
6
16
1.83
W
8
5
16
3.2
L
Discordia
Thr0ttled
Discordia
5
4
19
3.63
W
Raijin
maseculine
Raijin
7
7
16
2.14
L
Mulan
uRiich
Mulan
7
12
14
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,202
Damage
101,729
121,056
Taken
107,222
113,348
Mitigated
81,046
41,122
Healing
46,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
BowtecHunter
Poseidon
19,890
1,886
1,090
2,656
15,914
5,954
1,291
9,844
6,070
57,954
0
W
Baron Samedi
Electrocutie
Baron Samedi
18,157
776
5,976
8,972
27,448
38,313
695
17,048
10,131
34,962
0
W
Freya
30,217
8,248
627
10,810
22,720
13,234
1,027
11,313
10,977
55,725
0
L
Achilles
JhyLaysPipe
Achilles
11,794
1,095
633
1,122
26,884
32,564
228
20,834
6,050
1,986
17,453
L
Aphrodite
Lostboy12
Aphrodite
12,323
1,624
11,953
13,774
26,566
14,490
925
19,392
7,174
28,334
0
W
Merlin
17,069
1,342
1,970
2,325
15,474
9,367
1,688
8,829
6,246
35,921
0
W
18,254
1,677
3,030
6,711
21,027
10,890
629
10,841
9,990
0
35,221
L
Discordia
Thr0ttled
Discordia
27,458
961
852
5,217
20,018
8,969
120
13,912
6,106
44,052
0
W
Raijin
maseculine
Raijin
18,032
937
2,429
3,157
20,553
9,242
692
13,027
7,194
39,287
0
L
Mulan
uRiich
Mulan
20,737
2,067
179
3,646
31,674
51,371
439
19,493
12,181
185
27,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,251
Gold Earned
67,975
187
Minions Killed
190
0
Camps Cleared
0
1,615,020
Distance Traveled
1,565,066
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
14,847
781
78
4
0
312,913
0
W
Baron Samedi
13,523
712
17
1
0
297,954
2
W
Freya
15,541
818
64
3
0
327,852
2
L
Achilles
13,400
705
20
1
0
338,223
0
L
Aphrodite
11,923
628
38
2
0
312,918
0
W
Merlin
12,389
652
27
1
0
269,374
1
W
Loki
13,322
701
34
2
0
366,805
0
L
Discordia
12,957
682
37
2
0
379,863
2
W
Raijin
13,200
695
48
3
0
303,081
5
L
Mulan
13,124
691
14
1
0
271,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role