Player Matchup

Freya
Freya
Gold I
DabsOnly
Freya
Gold I
Level 35
God Stats
6W - 6L
1,735 SR
Queue Stats
141W - 108L
1,970 MMR
Solo
Tiamat
Tiamat
Platinum IV
DripVision
Tiamat
Platinum IV
Level 148
God Stats
11W - 7L
1,475 SR
Queue Stats
139W - 127L
1,738 MMR
Solo
Bacchus
Bacchus
Silver I
Hiperion99
Bacchus
Silver I
Level 67
God Stats
18W - 11L
1,619 SR
Queue Stats
362W - 384L
1,474 MMR
Solo
Guan Yu
Guan Yu
Silver II
SCURRRY
Guan Yu
Silver II
Level 33
God Stats
2W - 1L
1,537 SR
Queue Stats
14W - 14L
1,473 MMR
Solo
Arachne
Arachne
Bronze III
ZarCab
Arachne
Bronze III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,541 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 81
1,573 SR
1,639 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,535 SR
1,639 MMR
Ravana
Ravana
Gold II
ARZATE
Ravana
Gold II
Level 148
God Stats
0W - 3L
1,353 SR
Queue Stats
228W - 229L
1,519 MMR
Solo
Osiris
Osiris
Gold IV
BurnMacDaddy
Osiris
Gold IV
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 154L
1,380 MMR
Solo
Danzaburou
Danzaburou
Platinum V
Joester
Danzaburou
Platinum V
Level 127
God Stats
5W - 10L
1,414 SR
Queue Stats
237W - 234L
1,772 MMR
Solo
Cerberus
Cerberus
Gold V
Nastrian
Cerberus
Gold V
Level 129
God Stats
0W - 3L
1,745 SR
Queue Stats
70W - 69L
1,754 MMR
Party 1
Hera
Hera
Platinum V
starfoxa
Hera
Platinum V
Level 155
God Stats
1W - 1L
1,660 SR
Queue Stats
152W - 137L
1,772 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
DabsOnly
Freya
18
6 / 3 / 6
10,708
564
12,359
15,164
6,811
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
DripVision
Tiamat
17
4 / 3 / 8
10,372
546
13,434
17,501
11,518
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Hiperion99
Bacchus
15
6 / 4 / 8
9,991
526
6,860
17,135
18,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
SCURRRY
Guan Yu
14
0 / 4 / 3
8,994
473
4,834
17,560
18,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
ZarCab
Arachne
15
5 / 6 / 4
9,967
525
10,213
16,951
7,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
Morgan Le FayAthenaArtemisGilgameshSol

VS

Bans
SetSobekOdinTsukuyomiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ARZATE
Ravana
17
3 / 5 / 1
10,242
539
7,242
9,279
3,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
14
5 / 3 / 1
9,082
478
13,435
12,603
5,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Joester
Danzaburou
15
3 / 7 / 1
9,580
504
7,889
14,647
4,480
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Nastrian
Cerberus
14
2 / 3 / 7
9,143
481
9,993
18,233
18,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
17
7 / 3 / 2
10,763
566
14,715
10,278
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
32
21
Kills
20
20
Deaths
21
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ravana
ARZATE
Ravana
3
5
1
0.7
L
Osiris
5
3
1
1.83
W
Freya
DabsOnly
Freya
6
3
6
3
W
Tiamat
DripVision
Tiamat
4
3
8
2.67
W
Bacchus
Hiperion99
Bacchus
6
4
8
2.5
L
Danzaburou
Joester
Danzaburou
3
7
1
0.5
L
Cerberus
Nastrian
Cerberus
2
3
7
1.83
W
Guan Yu
SCURRRY
Guan Yu
0
4
3
0.38
W
Arachne
ZarCab
Arachne
5
6
4
1.17
L
Hera
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,700
Damage
53,274
84,311
Taken
65,040
63,553
Mitigated
35,754
28,342
Healing
15,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
ARZATE
Ravana
7,242
2,140
0
582
9,279
3,631
394
3,565
5,714
0
82,469
L
Osiris
13,435
5,841
0
3,939
12,603
5,238
396
3,366
9,237
0
49,515
W
Freya
DabsOnly
Freya
12,359
4,928
0
6,995
15,164
6,811
40
3,920
11,244
75,715
0
W
Tiamat
DripVision
Tiamat
13,434
703
343
5,594
17,501
11,518
316
9,452
7,817
68,096
0
W
Bacchus
Hiperion99
Bacchus
6,860
675
0
706
17,135
18,575
230
4,697
12,277
22,181
0
L
Danzaburou
Joester
Danzaburou
7,889
3,859
0
3,313
14,647
4,480
1,676
10,678
3,969
0
68,434
L
Cerberus
Nastrian
Cerberus
9,993
560
0
6,125
18,233
18,702
0
9,599
8,634
25,184
0
W
Guan Yu
SCURRRY
Guan Yu
4,834
1,207
1,170
6,960
17,560
18,695
332
1,086
16,474
0
37,335
W
Arachne
ZarCab
Arachne
10,213
6,184
0
6,574
16,951
7,954
12
5,160
11,791
0
66,147
L
Hera
14,715
5,151
0
1,798
10,278
3,703
388
5,511
4,767
82,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,032
Gold Earned
48,810
436
Minions Killed
570
0
Camps Cleared
0
1,857,261
Distance Traveled
1,669,245
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,242
539
152
8
0
361,022
2
L
Osiris
9,082
478
86
5
0
270,738
2
W
Freya
10,708
564
119
6
0
353,338
2
W
Tiamat
10,372
546
120
6
0
399,308
1
W
Bacchus
9,991
526
33
2
0
370,134
6
L
Danzaburou
9,580
504
119
6
0
325,948
2
L
Cerberus
9,143
481
34
2
0
354,857
2
W
Guan Yu
8,994
473
75
4
0
357,964
3
W
Arachne
9,967
525
89
5
0
376,517
0
L
Hera
10,763
566
179
9
0
356,680
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role