Player Matchup

Tiamat
Tiamat
Crysthamyr
Tiamat
Level 69
God Stats
2W - 7L
1,290 SR
Queue Stats
15W - 29L
1,281 Elo+
Party 2
Neith
Neith
Gabo880
Neith
Level 57
God Stats
4W - 11L
1,314 SR
Queue Stats
22W - 32L
1,425 Elo+
Solo
Horus
Horus
LemonsAreSad
Horus
Level 27
God Stats
4W - 9L
1,500 SR
Queue Stats
20W - 40L
1,281 Elo+
Party 2
Team Averages
Level 51
1,368 SR
1,329 Elo+

VS

Team Averages
Level 49
1,425 SR
1,557 Elo+
Vamana
Vamana
EBK_Caribzfinest
Vamana
Level 115
God Stats
2W - 2L
1,533 SR
Queue Stats
268W - 259L
1,564 Elo+
Party 1
Merlin
Merlin
Richmen103
Merlin
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
sharkman123431
Izanami
Level 28
God Stats
13W - 12L
1,241 SR
Queue Stats
150W - 123L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Crysthamyr
Tiamat
13
2 / 2 / 2
8,923
595
9,411
11,568
8,398
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Gabo880
Neith
13
2 / 3 / 2
9,122
608
7,091
12,695
6,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 4
8,311
554
2,847
14,449
13,441
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 2
10,784
719
11,232
15,682
16,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Richmen103
Merlin
12
1 / 2 / 1
8,905
594
7,733
6,581
2,193
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 0 / 4
9,749
650
14,585
7,172
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
4
Kills
6
6
Deaths
4
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Crysthamyr
Tiamat
2
2
2
1.5
W
4
2
2
2.5
L
Neith
Gabo880
Neith
2
3
2
1
L
0
1
4
2
W
Merlin
Richmen103
Merlin
1
2
1
0.75
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,349
Damage
33,550
38,712
Taken
29,435
27,863
Mitigated
21,278
11,042
Healing
5,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Crysthamyr
Tiamat
9,411
834
0
2,607
11,568
8,398
12
2,295
9,273
32,615
0
W
11,232
2,935
0
4,156
15,682
16,005
15
5,151
10,531
0
55,798
L
Neith
Gabo880
Neith
7,091
1,831
473
2,458
12,695
6,024
0
1,329
11,366
0
43,326
L
2,847
915
1,986
3,518
14,449
13,441
0
4,109
10,340
0
7,334
W
Merlin
Richmen103
Merlin
7,733
48
0
847
6,581
2,193
295
2,182
4,399
21,019
0
W
14,585
6,448
0
665
7,172
3,080
2,226
2,078
5,094
0
53,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,356
Gold Earned
29,438
138
Minions Killed
202
0
Camps Cleared
0
847,939
Distance Traveled
746,909
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,923
595
59
4
0
288,121
1
W
Vamana
10,784
719
82
5
0
303,637
3
L
Neith
9,122
608
74
5
0
269,583
0
L
Horus
8,311
554
5
0
0
290,235
0
W
Merlin
8,905
594
25
2
0
218,044
0
W
Izanami
9,749
650
95
6
0
225,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role