Player Matchup

Medusa
Medusa
Motoduff
Medusa
Level 16
God Stats
40W - 33L
1,524 SR
Queue Stats
75W - 93L
1,200 Elo+
Party 2
Da Ji
Da Ji
MrJ1697
Da Ji
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 23L
1,130 Elo+
Party 2
Olorun
Olorun
Tesnus
Olorun
Level 26
God Stats
1W - 1L
1,645 SR
Queue Stats
15W - 22L
1,345 Elo+
Solo
Team Averages
Level 18
1,556 SR
1,225 Elo+

VS

Team Averages
Level 90
1,456 SR
1,475 Elo+
Loki
Loki
AquaaaYT
Loki
Level 18
God Stats
1W - 4L
1,086 SR
Queue Stats
11W - 20L
1,249 Elo+
Solo
Ra
Ra
DegenerateLex
Ra
Level 126
God Stats
143W - 96L
1,663 SR
Queue Stats
436W - 376L
1,593 Elo+
Party 1
Cthulhu
Cthulhu
GoldenPyro
Cthulhu
Level 125
God Stats
4W - 6L
1,619 SR
Queue Stats
59W - 55L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Motoduff
Medusa
13
3 / 4 / 1
9,302
664
12,648
14,072
4,522
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
MrJ1697
Da Ji
9
0 / 8 / 1
7,576
541
2,654
10,285
3,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
Tesnus
Olorun
12
2 / 9 / 2
8,299
593
5,911
12,054
6,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
2 / 4 / 11
9,430
674
4,275
9,476
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
11 / 1 / 9
11,425
816
16,152
11,070
5,969
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
GoldenPyro
Cthulhu
14
8 / 1 / 11
10,779
770
9,487
17,873
11,494
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
5
Kills
21
21
Deaths
6
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Loki
2
4
11
1.88
W
11
1
9
15.5
W
Cthulhu
GoldenPyro
Cthulhu
8
1
11
13.5
L
Medusa
Motoduff
Medusa
3
4
1
0.88
L
Da Ji
MrJ1697
Da Ji
0
8
1
0.06
L
Olorun
Tesnus
Olorun
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,213
Damage
29,914
36,411
Taken
38,419
14,459
Mitigated
20,690
3,866
Healing
15,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
4,275
607
0
1,696
9,476
3,227
745
1,736
7,740
0
23,683
W
16,152
1,753
2,188
5,570
11,070
5,969
923
1,633
9,437
64,459
0
W
Cthulhu
GoldenPyro
Cthulhu
9,487
603
632
5,454
17,873
11,494
89
2,542
15,331
18,247
0
L
Medusa
Motoduff
Medusa
12,648
5,973
0
2,906
14,072
4,522
0
9,973
4,099
0
37,208
L
Da Ji
MrJ1697
Da Ji
2,654
530
0
260
10,285
3,370
0
7,943
2,342
0
12,160
L
Olorun
Tesnus
Olorun
5,911
2,587
82
618
12,054
6,567
0
7,723
4,331
26,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,177
Gold Earned
31,634
111
Minions Killed
159
0
Camps Cleared
0
597,624
Distance Traveled
769,138
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,430
674
35
3
0
236,726
3
W
Ra
11,425
816
106
8
0
279,859
1
W
Cthulhu
10,779
770
18
1
0
252,553
2
L
Medusa
9,302
664
47
3
0
226,177
2
L
Da Ji
7,576
541
19
1
0
200,753
2
L
Olorun
8,299
593
45
3
0
170,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role