Player Matchup

Danzaburou
Danzaburou
Automatic818
Danzaburou
Level 28
God Stats
107W - 93L
1,587 SR
Queue Stats
135W - 130L
1,511 Elo+
Party 1
Jormungandr
Jormungandr
Koalski1
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,415 Elo+
Party 1
Ra
Ra
Solomupoul
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,875 Elo+
Solo
Tsukuyomi
Tsukuyomi
madmaxsmacks
Tsukuyomi
Level 40
God Stats
101W - 98L
1,536 SR
Queue Stats
201W - 217L
1,488 Elo+
Party 1
King Arthur
King Arthur
mr0d1045
King Arthur
Level 28
God Stats
137W - 137L
1,585 SR
Queue Stats
165W - 172L
1,525 Elo+
Party 1
Team Averages
Level 21
1,542 SR
1,563 Elo+

VS

Team Averages
Level 23
1,496 SR
1,479 Elo+
Izanami
Izanami
Cosmotray
Izanami
Level 28
God Stats
19W - 21L
1,608 SR
Queue Stats
58W - 54L
1,466 Elo+
Solo
Janus
Janus
DrChaddy
Janus
Level 20
God Stats
23W - 26L
1,459 SR
Queue Stats
187W - 177L
1,393 Elo+
Party 2
Ares
Ares
FrozenFacist
Ares
Level 19
God Stats
1W - 1L
1,486 SR
Queue Stats
20W - 12L
1,591 Elo+
Solo
Ao Kuang
Ao Kuang
JSB 2339763
Ao Kuang
Level 23
God Stats
5W - 13L
1,380 SR
Queue Stats
40W - 43L
1,491 Elo+
Solo
Mercury
Mercury
MadBrit123
Mercury
Level 26
God Stats
21W - 20L
1,547 SR
Queue Stats
289W - 278L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Automatic818
Danzaburou
12
1 / 3 / 2
7,468
467
5,411
11,124
3,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Koalski1
Jormungandr
12
1 / 4 / 2
7,319
457
3,459
13,382
10,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

2
0 / 3 / 1
4,775
298
70
1,461
363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
madmaxsmacks
Tsukuyomi
11
3 / 5 / 1
7,205
450
7,469
10,908
4,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
mr0d1045
King Arthur
11
0 / 7 / 2
7,218
451
5,211
17,608
9,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cosmotray
Izanami
15
5 / 2 / 4
9,423
589
12,076
7,358
2,491
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
DrChaddy
Janus
13
4 / 2 / 7
8,737
546
7,581
6,170
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 0 / 9
8,015
501
4,726
9,453
8,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
JSB 2339763
Ao Kuang
16
2 / 1 / 3
9,308
582
5,243
8,773
3,162
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mercury
MadBrit123
Mercury
15
8 / 1 / 7
9,484
593
12,365
10,811
4,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
5
Kills
22
22
Deaths
6
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Automatic818
Danzaburou
1
3
2
0.67
W
Izanami
Cosmotray
Izanami
5
2
4
3.5
W
Janus
DrChaddy
Janus
4
2
7
3.75
W
3
0
9
7.5
W
Ao Kuang
JSB 2339763
Ao Kuang
2
1
3
3.5
L
Jormungandr
Koalski1
Jormungandr
1
4
2
0.5
W
Mercury
MadBrit123
Mercury
8
1
7
11.5
L
0
3
1
0.17
L
Tsukuyomi
madmaxsmacks
Tsukuyomi
3
5
1
0.7
L
King Arthur
mr0d1045
King Arthur
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,620
Damage
41,991
54,483
Taken
42,565
28,453
Mitigated
20,765
9,645
Healing
11,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Automatic818
Danzaburou
5,411
2,108
0
1,782
11,124
3,841
35
2,406
8,638
0
50,510
W
Izanami
Cosmotray
Izanami
12,076
8,893
0
3,258
7,358
2,491
2,902
1,413
5,945
0
73,042
W
Janus
DrChaddy
Janus
7,581
670
46
1,441
6,170
2,073
307
369
5,801
49,901
0
W
4,726
261
0
948
9,453
8,089
0
1,304
8,066
13,593
0
W
Ao Kuang
JSB 2339763
Ao Kuang
5,243
1,568
146
4,317
8,773
3,162
400
0
8,475
58,228
0
L
Jormungandr
Koalski1
Jormungandr
3,459
826
0
280
13,382
10,603
0
3,653
9,593
16,835
0
W
Mercury
MadBrit123
Mercury
12,365
7,603
0
885
10,811
4,950
0
593
9,955
0
59,694
L
70
70
0
0
1,461
363
0
882
477
678
0
L
Tsukuyomi
madmaxsmacks
Tsukuyomi
7,469
1,119
0
2,957
10,908
4,422
0
3,130
7,634
0
38,139
L
King Arthur
mr0d1045
King Arthur
5,211
907
0
4,626
17,608
9,224
429
6,959
10,591
0
34,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,985
Gold Earned
44,967
238
Minions Killed
433
0
Camps Cleared
0
1,191,234
Distance Traveled
1,467,103
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,468
467
84
5
0
294,648
0
W
Izanami
9,423
589
120
8
0
281,462
2
W
Janus
8,737
546
85
5
0
284,252
2
W
Ares
8,015
501
17
1
0
271,076
4
W
Ao Kuang
9,308
582
113
7
0
284,457
3
L
Jormungandr
7,319
457
23
1
0
301,013
0
W
Mercury
9,484
593
98
6
0
345,856
5
L
Ra
4,775
298
1
0
0
39,199
0
L
Tsukuyomi
7,205
450
65
4
0
303,116
0
L
King Arthur
7,218
451
65
4
0
253,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role