Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Berserqr
Scylla
Level 128
God Stats
3W - 2L
1,318 SR
Queue Stats
407W - 409L
1,563 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Killboom89
Ah Muzen Cab
Level 83
God Stats
1W - 2L
1,220 SR
Queue Stats
421W - 473L
1,526 Elo+
Party 1
Team Averages
Level 137
1,408 SR
1,518 Elo+

VS

Team Averages
Level 124
1,449 SR
1,524 Elo+
Skadi
Skadi
Bloodless90
Skadi
Level 121
God Stats
2W - 3L
1,825 SR
Queue Stats
56W - 59L
1,556 Elo+
Solo
Mulan
Mulan
CommandoLambo
Mulan
Level 107
God Stats
4W - 9L
1,412 SR
Queue Stats
469W - 481L
1,526 Elo+
Solo
Ao Kuang
Ao Kuang
Loliamdying
Ao Kuang
Level 109
God Stats
1W - 3L
1,384 SR
Queue Stats
32W - 45L
1,465 Elo+
Solo
Janus
Janus
YT-Klax
Janus
Level 140
God Stats
27W - 54L
1,378 SR
Queue Stats
1,607W - 1,648L
1,580 Elo+
Solo
Ares
Ares
x RRONIN x
Ares
Level 143
God Stats
9W - 11L
1,247 SR
Queue Stats
800W - 910L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 1 / 1
6,310
574
4,543
3,978
1,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
 
Achilles
10
1 / 2 / 6
5,955
541
3,462
7,741
2,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
 
Sobek
9
3 / 0 / 5
5,861
533
2,615
6,686
3,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Berserqr
Scylla
11
1 / 0 / 4
6,157
560
3,411
2,921
855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Killboom89
Ah Muzen Cab
10
2 / 5 / 0
6,273
570
4,065
6,592
1,974
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,224
566
4,167
5,756
1,778
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
4 / 1 / 2
7,353
668
6,113
8,408
8,037
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ao Kuang
Loliamdying
Ao Kuang
9
2 / 3 / 1
5,655
514
2,092
6,178
1,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
YT-Klax
Janus
12
1 / 1 / 0
6,601
600
1,864
3,770
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 3 / 0
4,417
402
1,208
5,449
1,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
10
Kills
8
8
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
1
3.5
W
Achilles
 
Achilles
1
2
6
2
W
Sobek
 
Sobek
3
0
5
5.5
W
Scylla
Berserqr
Scylla
1
0
4
3
L
1
2
1
0.75
L
4
1
2
5
W
Ah Muzen Cab
Killboom89
Ah Muzen Cab
2
5
0
0.4
L
Ao Kuang
Loliamdying
Ao Kuang
2
3
1
0.83
L
Janus
YT-Klax
Janus
1
1
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,096
Damage
15,444
27,918
Taken
29,561
10,491
Mitigated
14,538
11,729
Healing
8,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,543
1,951
0
1,505
3,978
1,269
26
138
3,840
36,746
4,374
W
Achilles
 
Achilles
3,462
1,571
0
4,126
7,741
2,704
0
2,950
4,669
0
29,527
W
Sobek
 
Sobek
2,615
248
0
4,296
6,686
3,689
0
973
5,689
11,662
0
W
Scylla
Berserqr
Scylla
3,411
849
0
957
2,921
855
0
849
1,940
38,435
0
L
4,167
2,038
0
1,131
5,756
1,778
936
3,281
2,475
0
41,251
L
6,113
1,939
0
4,370
8,408
8,037
0
782
7,626
0
44,547
W
Ah Muzen Cab
Killboom89
Ah Muzen Cab
4,065
1,249
0
845
6,592
1,974
0
133
6,412
0
29,646
L
Ao Kuang
Loliamdying
Ao Kuang
2,092
718
0
1,394
6,178
1,858
0
1,368
4,810
27,815
0
L
Janus
YT-Klax
Janus
1,864
79
0
1,570
3,770
1,033
0
1,770
2,000
44,265
0
L
1,208
91
0
354
5,449
1,832
0
2,880
2,569
8,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,556
Gold Earned
30,250
324
Minions Killed
382
0
Camps Cleared
0
1,016,304
Distance Traveled
961,209
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,310
574
84
8
0
184,564
2
W
Achilles
5,955
541
66
6
0
237,415
5
W
Sobek
5,861
533
23
2
0
200,806
3
W
Scylla
6,157
560
84
8
0
209,819
2
L
Skadi
6,224
566
83
8
0
208,438
1
L
Mulan
7,353
668
101
9
0
200,985
2
W
Ah Muzen Cab
6,273
570
67
6
0
183,700
0
L
Ao Kuang
5,655
514
64
6
0
215,158
3
L
Janus
6,601
600
117
11
0
210,312
3
L
Ares
4,417
402
17
2
0
126,316
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role