Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
CLWoke
Arachne
Level 108
God Stats
2W - 0L
1,629 SR
Queue Stats
44W - 32L
1,582 Elo+
Party 2
Chang'e
Chang'e
MrBoomX
Chang'e
Level 144
God Stats
23W - 14L
1,607 SR
Queue Stats
95W - 76L
1,587 Elo+
Party 2
Baron Samedi
Baron Samedi
Platinumgoldfish
Baron Samedi
Level 61
God Stats
4W - 5L
1,497 SR
Queue Stats
23W - 23L
1,436 Elo+
Party 2
Team Averages
Level 100
1,547 SR
1,521 Elo+

VS

Team Averages
Level 127
1,591 SR
1,527 Elo+
Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
AreYouAHeretic
Ao Kuang
Level 159
God Stats
2W - 2L
1,757 SR
Queue Stats
63W - 64L
1,541 Elo+
Solo
Osiris
Osiris
juanpauchu123
Osiris
Level 114
God Stats
5W - 5L
1,696 SR
Queue Stats
202W - 176L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 0 / 3
5,104
510
2,886
5,569
3,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
 
Danzaburou
8
1 / 1 / 2
5,028
503
2,851
4,537
1,263
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
CLWoke
Arachne
10
11 / 0 / 1
6,620
662
7,047
6,157
2,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chang'e
MrBoomX
Chang'e
11
2 / 0 / 4
6,239
624
5,919
5,891
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Platinumgoldfish
Baron Samedi
10
0 / 0 / 5
5,666
567
4,263
5,392
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 2 / 0
4,810
481
3,319
9,062
5,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
 
Artemis
9
0 / 2 / 1
4,739
474
2,259
3,858
1,038
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
 
Nu Wa
7
0 / 6 / 0
4,540
454
4,939
6,166
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
7
0 / 3 / 0
4,743
474
1,369
6,296
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 0
4,605
461
2,986
6,940
4,268
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
15
Kills
1
1
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
3
2.5
W
Danzaburou
 
Danzaburou
1
1
2
2
L
Bacchus
 
Bacchus
1
2
0
0.5
L
Artemis
 
Artemis
0
2
1
0.25
L
Nu Wa
 
Nu Wa
0
6
0
0
L
Ao Kuang
0
3
0
0
W
Arachne
CLWoke
Arachne
11
0
1
11.5
W
Chang'e
MrBoomX
Chang'e
2
0
4
4
W
Baron Samedi
Platinumgoldfish
Baron Samedi
0
0
5
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,966
Damage
14,872
27,546
Taken
32,322
10,842
Mitigated
14,501
12,470
Healing
8,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,886
0
221
876
5,569
3,203
26
1,433
4,036
11,641
0
W
Danzaburou
 
Danzaburou
2,851
823
0
1,341
4,537
1,263
975
1,699
2,770
0
23,700
L
Bacchus
 
Bacchus
3,319
171
365
2,064
9,062
5,732
0
3,777
5,181
13,320
0
L
Artemis
 
Artemis
2,259
541
0
564
3,858
1,038
108
1,197
2,661
0
21,571
L
Nu Wa
 
Nu Wa
4,939
1,661
0
400
6,166
1,728
0
3,388
2,542
23,241
0
L
Ao Kuang
1,369
302
0
2,769
6,296
1,735
0
944
5,270
21,927
0
W
Arachne
CLWoke
Arachne
7,047
4,314
0
3,251
6,157
2,337
90
2,215
3,818
0
22,602
W
Chang'e
MrBoomX
Chang'e
5,919
632
218
3,699
5,891
1,742
2,253
1,219
4,616
38,451
0
W
Baron Samedi
Platinumgoldfish
Baron Samedi
4,263
114
708
2,156
5,392
2,297
1,722
2,515
2,679
30,808
0
L
2,986
823
0
2,440
6,940
4,268
0
3,315
3,600
0
21,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,657
Gold Earned
23,437
233
Minions Killed
213
0
Camps Cleared
0
983,291
Distance Traveled
952,285
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,104
510
18
2
0
185,636
3
W
Danzaburou
5,028
503
47
5
0
182,427
2
L
Bacchus
4,810
481
17
2
0
218,326
6
L
Artemis
4,739
474
51
5
0
177,826
1
L
Nu Wa
4,540
454
43
4
0
179,530
2
L
Ao Kuang
4,743
474
56
6
0
192,908
1
W
Arachne
6,620
662
37
4
0
234,144
2
W
Chang'e
6,239
624
75
8
0
182,255
0
W
Baron Samedi
5,666
567
56
6
0
198,829
2
L
Osiris
4,605
461
46
5
0
183,695
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role