Player Matchup

Danzaburou
Danzaburou
B4ZZAR
Danzaburou
Level 64
God Stats
2W - 0L
1,673 SR
Queue Stats
4W - 14L
1,363 Elo+
Party 4
Ymir
Ymir
CptMoist
Ymir
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,452 Elo+
Party 4
Mercury
Mercury
MilesDraco
Mercury
Level 147
God Stats
21W - 7L
1,812 SR
Queue Stats
220W - 205L
1,580 Elo+
Party 1
Chang'e
Chang'e
Onihc
Chang'e
Level 148
God Stats
2W - 2L
1,575 SR
Queue Stats
220W - 205L
1,535 Elo+
Party 1
Vulcan
Vulcan
Skady19
Vulcan
Level 159
God Stats
6W - 0L
1,969 SR
Queue Stats
256W - 234L
1,547 Elo+
Party 1
Team Averages
Level 127
1,706 SR
1,496 Elo+

VS

Team Averages
Level 114
1,662 SR
1,541 Elo+
Hercules
Hercules
JFrogger
Hercules
Level 105
God Stats
0W - 1L
1,690 SR
Queue Stats
163W - 138L
1,582 Elo+
Party 2
Olorun
Olorun
Lowkey Luck
Olorun
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Jormungandr
Jormungandr
RavenWrecks
Jormungandr
Level 75
God Stats
6W - 5L
1,657 SR
Queue Stats
106W - 85L
1,516 Elo+
Party 2
Chang'e
Chang'e
XxNatsumex
Chang'e
Level 151
God Stats
20W - 14L
1,892 SR
Queue Stats
295W - 279L
1,566 Elo+
Party 3
Hun Batz
Hun Batz
iiSamurai
Hun Batz
Level 129
God Stats
9W - 4L
1,573 SR
Queue Stats
128W - 115L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B4ZZAR
Danzaburou
9
0 / 0 / 3
5,458
546
3,234
3,138
860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
9
1 / 0 / 2
5,141
514
2,455
5,970
2,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
MilesDraco
Mercury
11
6 / 2 / 1
6,535
654
4,636
5,750
1,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Onihc
Chang'e
11
1 / 2 / 2
6,034
603
3,501
4,753
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
Skady19
Vulcan
12
3 / 0 / 0
6,774
677
4,824
5,122
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JFrogger
Hercules
8
0 / 2 / 0
4,873
487
2,094
9,151
4,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Olorun
8
1 / 2 / 0
4,897
490
4,068
4,186
1,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
RavenWrecks
Jormungandr
9
1 / 2 / 0
5,500
550
3,207
7,663
4,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
XxNatsumex
Chang'e
10
1 / 2 / 1
5,902
590
2,209
5,116
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
iiSamurai
Hun Batz
10
1 / 3 / 1
5,690
569
1,773
7,296
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
11
Kills
4
4
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
B4ZZAR
Danzaburou
0
0
3
1.5
W
Ymir
1
0
2
2
L
Hercules
JFrogger
Hercules
0
2
0
0
L
Olorun
1
2
0
0.5
W
Mercury
MilesDraco
Mercury
6
2
1
3.25
W
Chang'e
Onihc
Chang'e
1
2
2
1
L
Jormungandr
RavenWrecks
Jormungandr
1
2
0
0.5
W
Vulcan
Skady19
Vulcan
3
0
0
3
L
Chang'e
XxNatsumex
Chang'e
1
2
1
0.75
L
Hun Batz
iiSamurai
Hun Batz
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,650
Damage
13,351
24,733
Taken
33,412
8,424
Mitigated
13,684
9,064
Healing
9,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
B4ZZAR
Danzaburou
3,234
1,492
0
2,037
3,138
860
0
1,231
1,863
0
31,753
W
Ymir
2,455
713
0
1,870
5,970
2,312
0
2,600
3,298
11,283
0
L
Hercules
JFrogger
Hercules
2,094
663
0
2,408
9,151
4,029
0
2,245
6,906
0
12,833
L
Olorun
4,068
2,148
65
1,152
4,186
1,316
0
1,119
3,067
25,662
0
W
Mercury
MilesDraco
Mercury
4,636
2,314
0
500
5,750
1,836
556
531
5,180
0
34,884
W
Chang'e
Onihc
Chang'e
3,501
119
305
2,127
4,753
1,304
364
2,111
2,642
35,012
0
L
Jormungandr
RavenWrecks
Jormungandr
3,207
1,241
0
1,440
7,663
4,644
0
4,127
3,244
27,479
0
W
Vulcan
Skady19
Vulcan
4,824
766
0
2,225
5,122
2,112
0
3,011
2,111
40,179
0
L
Chang'e
XxNatsumex
Chang'e
2,209
41
273
1,591
5,116
1,574
0
2,011
3,105
37,186
0
L
Hun Batz
iiSamurai
Hun Batz
1,773
455
0
2,608
7,296
2,121
0
964
6,310
0
31,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,942
Gold Earned
26,862
289
Minions Killed
267
0
Camps Cleared
0
1,008,100
Distance Traveled
943,992
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,458
546
65
7
0
164,112
1
W
Ymir
5,141
514
19
2
0
189,363
4
L
Hercules
4,873
487
25
3
0
192,261
2
L
Olorun
4,897
490
40
4
0
176,802
0
W
Mercury
6,535
654
60
6
0
236,370
0
W
Chang'e
6,034
603
66
7
0
209,032
7
L
Jormungandr
5,500
550
56
6
0
176,567
3
W
Vulcan
6,774
677
79
8
0
209,223
2
L
Chang'e
5,902
590
78
8
0
187,006
2
L
Hun Batz
5,690
569
68
7
0
211,356
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role