Player Matchup

Morgan Le Fay
Morgan Le Fay
Bristopher C0k
Morgan Le Fay
Level 29
God Stats
0W - 3L
1,251 SR
Queue Stats
24W - 34L
1,406 Elo+
Party 1
Ganesha
Ganesha
ItsTerr
Ganesha
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 40L
1,387 Elo+
Party 1
Hou Yi
Hou Yi
ReVerse THUND3R
Hou Yi
Level 97
God Stats
1W - 4L
1,602 SR
Queue Stats
17W - 22L
1,449 Elo+
Party 1
Guan Yu
Guan Yu
TheGreenJunky
Guan Yu
Level 81
God Stats
0W - 1L
1,294 SR
Queue Stats
20W - 39L
1,364 Elo+
Party 1
Tiamat
Tiamat
l ScrogDog l
Tiamat
Level 102
God Stats
0W - 4L
1,198 SR
Queue Stats
24W - 38L
1,391 Elo+
Party 1
Team Averages
Level 85
1,369 SR
1,399 Elo+

VS

Team Averages
Level 62
1,640 SR
1,568 Elo+
Danzaburou
Danzaburou
Dante1356
Danzaburou
Level 19
God Stats
33W - 11L
1,666 SR
Queue Stats
36W - 14L
1,658 Elo+
Party 2
Merlin
Merlin
DiosAmargo
Merlin
Level 59
God Stats
6W - 2L
1,668 SR
Queue Stats
70W - 30L
1,675 Elo+
Party 2
Ymir
Ymir
Escanor7SINS
Ymir
Level 145
God Stats
4W - 6L
1,452 SR
Queue Stats
260W - 261L
1,583 Elo+
Solo
Ah Puch
Ah Puch
Kmx300
Ah Puch
Level 46
God Stats
2W - 2L
1,534 SR
Queue Stats
15W - 17L
1,413 Elo+
Solo
Fenrir
Fenrir
TheAssasinL0rd
Fenrir
Level 43
God Stats
2W - 1L
1,879 SR
Queue Stats
14W - 12L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bristopher C0k
Morgan Le Fay
16
3 / 10 / 2
10,079
672
6,462
17,671
7,236
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
ItsTerr
Ganesha
17
2 / 5 / 8
11,940
796
12,086
21,604
26,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 4 / 2
9,312
621
8,228
13,864
5,824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
15
4 / 10 / 1
9,862
657
8,890
22,299
21,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tiamat
17
4 / 7 / 1
10,397
693
11,663
15,371
9,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dante1356
Danzaburou
17
4 / 2 / 12
12,032
802
10,619
9,567
4,186
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Merlin
DiosAmargo
Merlin
19
11 / 3 / 15
14,050
937
26,181
12,354
3,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
5 / 2 / 17
12,777
852
7,130
18,232
17,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
Kmx300
Ah Puch
18
2 / 3 / 16
11,409
761
17,321
11,083
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
14 / 4 / 13
15,049
1,003
19,834
20,309
16,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
109
14
Kills
36
36
Deaths
14
14
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Bristopher C0k
Morgan Le Fay
3
10
2
0.4
W
Danzaburou
Dante1356
Danzaburou
4
2
12
5
W
Merlin
DiosAmargo
Merlin
11
3
15
6.17
W
5
2
17
6.75
L
Ganesha
ItsTerr
Ganesha
2
5
8
1.2
W
Ah Puch
Kmx300
Ah Puch
2
3
16
3.33
L
1
4
2
0.5
W
14
4
13
5.13
L
Guan Yu
4
10
1
0.45
L
Tiamat
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,329
Damage
81,085
90,809
Taken
71,545
71,054
Mitigated
46,057
11,871
Healing
10,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Bristopher C0k
Morgan Le Fay
6,462
528
668
1,166
17,671
7,236
0
9,482
7,858
24,119
0
W
Danzaburou
Dante1356
Danzaburou
10,619
4,292
0
1,178
9,567
4,186
2,594
3,035
6,333
0
30,430
W
Merlin
DiosAmargo
Merlin
26,181
1,767
0
1,466
12,354
3,841
726
6,994
5,087
52,173
0
W
7,130
986
0
0
18,232
17,908
165
6,018
11,654
19,237
0
L
Ganesha
ItsTerr
Ganesha
12,086
885
0
1,900
21,604
26,465
0
11,738
9,147
23,730
0
W
Ah Puch
Kmx300
Ah Puch
17,321
179
0
2,499
11,083
3,267
1,816
5,930
4,833
46,219
0
L
8,228
4,276
0
1,999
13,864
5,824
0
8,668
5,196
0
24,660
W
19,834
4,694
0
5,041
20,309
16,855
1,600
7,774
11,732
0
36,556
L
Guan Yu
8,890
1,926
1,255
3,608
22,299
21,755
0
13,035
8,929
0
22,418
L
Tiamat
11,663
639
0
1,275
15,371
9,774
2
7,512
7,540
40,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,590
Gold Earned
65,317
256
Minions Killed
254
6
Camps Cleared
8
1,279,587
Distance Traveled
1,447,647
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,079
672
59
4
0
231,669
2
W
Danzaburou
12,032
802
64
4
2
292,232
0
W
Merlin
14,050
937
63
4
1
287,725
2
W
Ymir
12,777
852
21
1
2
258,443
1
L
Ganesha
11,940
796
15
1
0
255,311
0
W
Ah Puch
11,409
761
66
4
2
301,756
0
L
Hou Yi
9,312
621
64
4
2
260,446
1
W
Fenrir
15,049
1,003
40
3
1
307,491
0
L
Guan Yu
9,862
657
36
2
1
267,735
1
L
Tiamat
10,397
693
82
5
3
264,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role