Player Matchup

Sol
Sol
DeeplyChimp
Sol
Level 149
God Stats
1W - 2L
1,337 SR
Queue Stats
264W - 154L
1,553 Elo+
Party 1
Gilgamesh
Gilgamesh
GrayKnight101
Gilgamesh
Level 63
God Stats
6W - 3L
1,914 SR
Queue Stats
102W - 137L
1,444 Elo+
Solo
Fafnir
Fafnir
MooYeahMoose
Fafnir
Level 149
God Stats
63W - 35L
1,628 SR
Queue Stats
398W - 213L
1,568 Elo+
Party 1
Team Averages
Level 120
1,626 SR
1,522 Elo+

VS

Team Averages
Level 100
1,499 SR
1,626 Elo+
Zeus
Zeus
Ezeralia
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,562 Elo+
Solo
Fafnir
Fafnir
GuppyGibson
Fafnir
Level 157
God Stats
41W - 38L
1,633 SR
Queue Stats
685W - 350L
1,773 Elo+
Solo
Danzaburou
Danzaburou
iProdiigy Vii
Danzaburou
Level 128
God Stats
5W - 13L
1,364 SR
Queue Stats
31W - 49L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 0 / 4
9,412
941
12,216
7,507
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
GrayKnight101
Gilgamesh
11
5 / 2 / 9
8,145
815
8,300
10,439
8,308
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fafnir
12
0 / 1 / 16
8,020
802
4,226
10,747
9,685
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
1 / 7 / 1
6,873
687
4,664
8,131
2,567
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
10
1 / 4 / 2
7,165
717
2,844
11,483
9,939
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
iProdiigy Vii
Danzaburou
10
1 / 5 / 0
6,625
663
3,653
9,236
3,341
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
16
Kills
3
3
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
11
0
4
13
L
Zeus
1
7
1
0.21
W
Gilgamesh
GrayKnight101
Gilgamesh
5
2
9
4.75
L
Fafnir
1
4
2
0.5
W
Fafnir
0
1
16
8
L
Danzaburou
iProdiigy Vii
Danzaburou
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,742
Damage
11,161
28,693
Taken
28,850
21,067
Mitigated
15,847
7,711
Healing
3,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,216
4,624
52
3,617
7,507
3,074
1,805
3,114
4,393
38,476
3,955
L
Zeus
4,664
1,104
0
0
8,131
2,567
0
4,494
3,507
28,523
0
W
Gilgamesh
GrayKnight101
Gilgamesh
8,300
1,814
0
1,425
10,439
8,308
280
2,647
7,792
1,410
22,045
L
Fafnir
2,844
295
45
1,936
11,483
9,939
0
6,278
4,785
10,346
0
W
Fafnir
4,226
732
195
2,422
10,747
9,685
498
1,747
9,000
15,263
0
L
Danzaburou
iProdiigy Vii
Danzaburou
3,653
1,575
0
1,747
9,236
3,341
0
5,121
3,937
0
20,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,577
Gold Earned
20,663
112
Minions Killed
102
0
Camps Cleared
0
639,386
Distance Traveled
500,409
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,412
941
76
8
0
201,172
1
L
Zeus
6,873
687
55
6
0
131,837
0
W
Gilgamesh
8,145
815
26
3
0
209,462
0
L
Fafnir
7,165
717
18
2
0
196,312
3
W
Fafnir
8,020
802
10
1
0
228,752
3
L
Danzaburou
6,625
663
29
3
0
172,260
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role