Player Matchup

Fenrir
Fenrir
Ders_94
Fenrir
Level 80
God Stats
35W - 31L
1,203 SR
Queue Stats
505W - 477L
1,531 Elo+
Party 1
Anubis
Anubis
Spearmint_Ninja
Anubis
Level 99
God Stats
35W - 22L
1,553 SR
Queue Stats
631W - 583L
1,496 Elo+
Party 1
Sobek
Sobek
TV_soldier-
Sobek
Level 100
God Stats
20W - 12L
1,402 SR
Queue Stats
556W - 459L
1,510 Elo+
Party 1
Team Averages
Level 93
1,386 SR
1,512 Elo+

VS

Team Averages
Level 75
1,637 SR
1,338 Elo+
Hades
Hades
ButtsOnions
Hades
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,260 Elo+
Party 2
Hou Yi
Hou Yi
ElMismisimoQue
Hou Yi
Level 104
God Stats
1W - 2L
1,882 SR
Queue Stats
35W - 59L
1,424 Elo+
Solo
Cthulhu
Cthulhu
TRoryJ
Cthulhu
Level 63
God Stats
2W - 4L
1,530 SR
Queue Stats
19W - 43L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ders_94
Fenrir
18
9 / 5 / 7
14,046
702
9,966
17,182
14,191
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
7 / 5 / 8
14,132
707
21,524
16,460
9,887
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 4 / 12
12,152
608
8,483
20,520
24,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 7
12,468
623
11,295
15,643
5,622
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
5 / 7 / 6
13,303
665
13,703
14,434
5,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
TRoryJ
Cthulhu
17
5 / 6 / 9
13,714
686
15,158
25,879
26,450
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
35
18
Kills
13
14
Deaths
20
27
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
7
7
0.93
W
Fenrir
Ders_94
Fenrir
9
5
7
2.5
L
5
7
6
1.14
W
7
5
8
2.2
L
Cthulhu
TRoryJ
Cthulhu
5
6
9
1.58
W
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,973
Damage
40,156
54,162
Taken
55,956
48,891
Mitigated
37,342
14,480
Healing
7,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,295
1,454
456
4,628
15,643
5,622
505
7,699
7,944
38,485
0
W
Fenrir
Ders_94
Fenrir
9,966
1,393
0
931
17,182
14,191
1,154
8,063
9,119
0
40,707
L
13,703
6,944
0
795
14,434
5,270
1,810
7,006
7,428
0
62,911
W
21,524
2,008
0
8,538
16,460
9,887
1,094
7,958
8,502
104,470
0
L
Cthulhu
TRoryJ
Cthulhu
15,158
1,165
188
1,537
25,879
26,450
500
15,302
10,577
46,382
0
W
8,483
741
0
5,011
20,520
24,813
460
10,432
10,088
27,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,330
Gold Earned
39,485
223
Minions Killed
191
0
Camps Cleared
0
1,006,182
Distance Traveled
928,434
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
12,468
623
45
2
0
315,708
4
W
Fenrir
14,046
702
49
2
0
365,466
2
L
Hou Yi
13,303
665
96
5
0
297,301
1
W
Anubis
14,132
707
146
7
0
291,262
2
L
Cthulhu
13,714
686
50
3
0
315,425
1
W
Sobek
12,152
608
28
1
0
349,454
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role