Player Matchup

Hera
Hera
Cerea1Kira
Hera
Level 103
God Stats
24W - 12L
1,618 SR
Queue Stats
409W - 377L
1,556 Elo+
Solo
Serqet
Serqet
GreatBarrierReef
Serqet
Level 125
God Stats
2W - 1L
1,742 SR
Queue Stats
61W - 49L
1,550 Elo+
Solo
Ymir
Ymir
JuanPérez
Ymir
Level 160
God Stats
223W - 208L
1,615 SR
Queue Stats
339W - 335L
1,557 Elo+
Party 2
Hou Yi
Hou Yi
JunSon
Hou Yi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,279 Elo+
Solo
Danzaburou
Danzaburou
chichikom
Danzaburou
Level 153
God Stats
15W - 19L
1,500 SR
Queue Stats
102W - 110L
1,545 Elo+
Party 2
Team Averages
Level 121
1,595 SR
1,497 Elo+

VS

Team Averages
Level 118
1,585 SR
1,531 Elo+
Achilles
Achilles
Sjoix
Achilles
Level 142
God Stats
4W - 4L
1,638 SR
Queue Stats
234W - 195L
1,582 Elo+
Party 1
Merlin
Merlin
Smokley
Merlin
Level 146
God Stats
0W - 2L
1,728 SR
Queue Stats
197W - 178L
1,576 Elo+
Party 1
Sol
Sol
Zeitrim
Sol
Level 106
God Stats
5W - 6L
1,377 SR
Queue Stats
143W - 110L
1,552 Elo+
Party 1
Sun Wukong
Sun Wukong
jlgjfo
Sun Wukong
Level 59
God Stats
17W - 19L
1,849 SR
Queue Stats
132W - 147L
1,510 Elo+
Solo
Bacchus
Bacchus
smiiisss
Bacchus
Level 136
God Stats
9W - 16L
1,335 SR
Queue Stats
170W - 178L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,121
612
2,713
1,706
601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 0 / 2
6,452
645
3,272
5,508
1,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
3 / 0 / 2
5,483
548
3,784
4,523
2,833
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
JunSon
Hou Yi
10
1 / 1 / 2
5,540
554
3,767
3,279
1,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
chichikom
Danzaburou
9
2 / 0 / 3
5,548
555
2,471
3,242
902
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Sjoix
Achilles
9
1 / 3 / 0
5,454
545
2,491
7,155
2,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Smokley
Merlin
9
0 / 2 / 0
5,206
521
447
2,798
680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sol
7
0 / 3 / 0
4,544
454
3,106
5,391
1,618
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
jlgjfo
Sun Wukong
10
0 / 2 / 1
5,448
545
1,412
5,147
3,133
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
smiiisss
Bacchus
7
0 / 2 / 0
4,540
454
530
4,440
2,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
1
1
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
4
0
2
5
W
3
0
2
4
W
Hou Yi
JunSon
Hou Yi
1
1
2
2
L
Achilles
Sjoix
Achilles
1
3
0
0.33
L
Merlin
Smokley
Merlin
0
2
0
0
L
Sol
0
3
0
0
W
Danzaburou
chichikom
Danzaburou
2
0
3
3.5
L
Sun Wukong
jlgjfo
Sun Wukong
0
2
1
0.25
L
Bacchus
smiiisss
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,007
Damage
7,986
18,258
Taken
24,931
7,132
Mitigated
10,266
7,859
Healing
6,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,713
611
0
1,113
1,706
601
0
135
1,571
34,473
0
W
3,272
731
0
3,064
5,508
1,595
0
312
5,196
0
31,037
W
3,784
662
0
670
4,523
2,833
0
1,894
2,629
24,603
0
W
Hou Yi
JunSon
Hou Yi
3,767
1,892
0
1,171
3,279
1,201
0
0
3,279
0
24,701
L
Achilles
Sjoix
Achilles
2,491
767
0
2,236
7,155
2,501
0
1,737
5,378
0
26,340
L
Merlin
Smokley
Merlin
447
120
0
705
2,798
680
0
1,009
1,541
31,579
0
L
Sol
3,106
1,110
0
2,407
5,391
1,618
0
2,060
3,132
24,381
0
W
Danzaburou
chichikom
Danzaburou
2,471
1,459
0
1,841
3,242
902
0
1,795
1,447
0
25,183
L
Sun Wukong
jlgjfo
Sun Wukong
1,412
211
0
763
5,147
3,133
0
39
5,016
0
23,763
L
Bacchus
smiiisss
Bacchus
530
89
0
836
4,440
2,334
0
1,304
3,027
7,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,144
Gold Earned
25,192
300
Minions Killed
238
0
Camps Cleared
0
945,972
Distance Traveled
883,016
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,121
612
80
8
0
196,594
5
W
Serqet
6,452
645
77
8
0
221,319
2
W
Ymir
5,483
548
35
4
0
178,276
5
W
Hou Yi
5,540
554
55
6
0
157,433
0
L
Achilles
5,454
545
58
6
0
205,814
2
L
Merlin
5,206
521
63
6
0
172,250
4
L
Sol
4,544
454
42
4
0
157,588
2
W
Danzaburou
5,548
555
53
5
0
192,350
4
L
Sun Wukong
5,448
545
57
6
0
168,242
2
L
Bacchus
4,540
454
18
2
0
179,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role