Player Matchup

Anubis
Anubis
AKA-Keviin-
Anubis
Level 33
God Stats
11W - 12L
1,387 SR
Queue Stats
142W - 184L
1,341 Elo+
Party 3
Heimdallr
Heimdallr
Zaidesu
Heimdallr
Level 26
God Stats
4W - 10L
1,352 SR
Queue Stats
81W - 118L
1,342 Elo+
Party 3
Odin
Odin
earthdragon1988
Odin
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 139L
1,158 Elo+
Solo
Ares
Ares
elparrillerobrav
Ares
Level 8
God Stats
1W - 4L
1,197 SR
Queue Stats
3W - 7L
1,355 Elo+
Party 3
Loki
Loki
herni400
Loki
Level 18
God Stats
20W - 32L
1,355 SR
Queue Stats
51W - 86L
1,255 Elo+
Party 3
Team Averages
Level 20
1,358 SR
1,290 Elo+

VS

Team Averages
Level 26
1,365 SR
1,418 Elo+
Mercury
Mercury
 
Mercury
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
JulioSoares8
Cu Chulainn
Level 16
God Stats
6W - 8L
1,299 SR
Queue Stats
18W - 22L
1,297 Elo+
Party 1
Olorun
Olorun
NATVE1121
Olorun
Level 7
God Stats
6W - 4L
1,359 SR
Queue Stats
9W - 10L
1,268 Elo+
Solo
Medusa
Medusa
SusanooBOT
Medusa
Level 36
God Stats
1W - 1L
1,166 SR
Queue Stats
25W - 34L
1,351 Elo+
Party 1
Ymir
Ymir
TheDarkestPis
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
0 / 3 / 0
6,346
453
4,653
7,591
3,550
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Zaidesu
Heimdallr
11
0 / 0 / 0
6,132
438
5,473
5,949
2,539
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 4 / 1
6,008
429
2,408
12,989
8,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 3 / 0
5,314
380
563
6,867
1,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
9
1 / 3 / 0
5,944
425
1,618
8,338
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 1 / 4
7,804
557
3,153
8,589
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
JulioSoares8
Cu Chulainn
13
5 / 2 / 0
8,313
594
8,846
7,643
7,740
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
NATVE1121
Olorun
11
2 / 0 / 2
7,591
542
4,033
5,119
2,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
SusanooBOT
Medusa
13
2 / 0 / 2
7,756
554
5,754
5,996
2,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 0 / 2
6,874
491
2,400
6,115
5,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
13
13
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
4
4
L
Anubis
0
3
0
0
W
Cu Chulainn
JulioSoares8
Cu Chulainn
5
2
0
2.5
W
Olorun
NATVE1121
Olorun
2
0
2
3
W
Medusa
SusanooBOT
Medusa
2
0
2
3
W
2
0
2
3
L
Heimdallr
Zaidesu
Heimdallr
0
0
0
0
L
1
4
1
0.38
L
0
3
0
0
L
Loki
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,715
Damage
24,186
41,734
Taken
33,462
19,214
Mitigated
20,866
10,718
Healing
5,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,153
1,575
0
180
8,589
3,347
0
414
8,175
0
55,036
L
Anubis
4,653
695
0
3,049
7,591
3,550
0
2,231
5,360
38,358
0
W
Cu Chulainn
JulioSoares8
Cu Chulainn
8,846
2,560
0
602
7,643
7,740
395
0
7,643
10,080
30,605
W
Olorun
NATVE1121
Olorun
4,033
1,714
166
1,090
5,119
2,206
1,173
3,223
1,896
33,607
2,516
W
Medusa
SusanooBOT
Medusa
5,754
2,498
0
3,362
5,996
2,429
140
560
5,436
0
62,071
W
2,400
394
0
500
6,115
5,144
0
1,073
5,042
9,719
0
L
Heimdallr
Zaidesu
Heimdallr
5,473
1,613
0
2,256
5,949
2,539
0
1,608
4,341
0
45,405
L
2,408
1,773
0
2,794
12,989
8,894
0
2,011
10,978
0
18,895
L
563
53
0
7
6,867
1,944
0
1,400
5,467
7,517
0
L
Loki
1,618
236
0
2,612
8,338
2,287
0
695
7,643
0
29,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,744
Gold Earned
38,338
254
Minions Killed
366
0
Camps Cleared
0
1,239,305
Distance Traveled
1,383,334
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,804
557
91
7
0
322,193
0
L
Anubis
6,346
453
71
5
0
247,353
3
W
Cu Chulainn
8,313
594
70
5
0
264,860
0
W
Olorun
7,591
542
67
5
0
261,081
4
W
Medusa
7,756
554
130
9
0
260,278
4
W
Ymir
6,874
491
8
1
0
274,922
3
L
Heimdallr
6,132
438
74
5
0
254,620
3
L
Odin
6,008
429
27
2
0
208,438
0
L
Ares
5,314
380
24
2
0
240,267
0
L
Loki
5,944
425
58
4
0
288,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role