Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GranGod
Morgan Le Fay
Level 106
God Stats
0W - 1L
1,331 SR
Queue Stats
44W - 59L
1,357 Elo+
Party 2
Neith
Neith
OctaveCrush
Neith
Level 69
God Stats
0W - 2L
1,194 SR
Queue Stats
8W - 29L
1,286 Elo+
Party 2
Bakasura
Bakasura
ReddFury
Bakasura
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,313 Elo+
Party 2
King Arthur
King Arthur
ShowtimeDevil
King Arthur
Level 89
God Stats
2W - 7L
1,229 SR
Queue Stats
7W - 21L
1,257 Elo+
Party 2
Team Averages
Level 106
1,351 SR
1,342 Elo+

VS

Team Averages
Level 116
1,510 SR
1,453 Elo+
Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
CMontalvo00
Artemis
Level 103
God Stats
3W - 3L
1,508 SR
Queue Stats
190W - 187L
1,465 Elo+
Party 3
Arachne
Arachne
LordeTavares
Arachne
Level 120
God Stats
6W - 6L
1,650 SR
Queue Stats
229W - 225L
1,451 Elo+
Solo
Janus
Janus
TheEndofAllDays
Janus
Level 142
God Stats
2W - 5L
1,260 SR
Queue Stats
104W - 93L
1,456 Elo+
Party 1
Baron Samedi
Baron Samedi
XxF3ARDAY1xX
Baron Samedi
Level 110
God Stats
9W - 1L
1,630 SR
Queue Stats
65W - 64L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 4 / 2
7,250
426
5,561
10,418
9,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
GranGod
Morgan Le Fay
13
2 / 5 / 1
8,166
480
4,056
10,828
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
3 / 3 / 2
8,575
504
12,074
14,114
4,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
ReddFury
Bakasura
12
0 / 4 / 1
7,125
419
2,469
12,061
5,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
ShowtimeDevil
King Arthur
12
1 / 6 / 1
7,618
448
6,114
14,338
14,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 3 / 6
7,956
468
5,248
12,982
8,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
CMontalvo00
Artemis
15
3 / 3 / 4
9,510
559
8,154
14,143
5,276
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
LordeTavares
Arachne
16
5 / 0 / 8
10,243
603
7,937
12,259
6,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 1 / 6
10,495
617
9,565
6,479
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
XxF3ARDAY1xX
Baron Samedi
16
8 / 1 / 2
10,182
599
12,764
7,828
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
8
Kills
22
22
Deaths
8
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
4
2
0.75
W
Achilles
 
Achilles
2
3
6
1.67
W
Artemis
CMontalvo00
Artemis
3
3
4
1.67
L
Morgan Le Fay
GranGod
Morgan Le Fay
2
5
1
0.5
W
Arachne
LordeTavares
Arachne
5
0
8
9
L
3
3
2
1.33
L
Bakasura
ReddFury
Bakasura
0
4
1
0.13
L
King Arthur
ShowtimeDevil
King Arthur
1
6
1
0.25
W
4
1
6
7
W
Baron Samedi
XxF3ARDAY1xX
Baron Samedi
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,274
Damage
43,668
61,759
Taken
53,691
37,300
Mitigated
25,909
10,738
Healing
21,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,561
742
0
1,631
10,418
9,912
0
3,488
6,816
26,339
0
W
Achilles
 
Achilles
5,248
2,330
0
4,246
12,982
8,665
865
2,029
10,546
0
38,535
W
Artemis
CMontalvo00
Artemis
8,154
4,090
0
6,172
14,143
5,276
1,459
1,965
11,880
0
63,915
L
Morgan Le Fay
GranGod
Morgan Le Fay
4,056
169
0
2,350
10,828
3,357
190
7,583
3,108
40,265
0
W
Arachne
LordeTavares
Arachne
7,937
6,274
0
4,111
12,259
6,191
2,316
596
11,155
0
60,826
L
12,074
5,609
0
2,104
14,114
4,147
26
1,300
12,814
0
54,083
L
Bakasura
ReddFury
Bakasura
2,469
1,626
0
2,817
12,061
5,058
0
4,087
7,820
0
45,494
L
King Arthur
ShowtimeDevil
King Arthur
6,114
379
0
1,836
14,338
14,826
0
5,766
8,110
302
37,829
W
9,565
776
0
2,773
6,479
2,440
924
2,805
3,434
84,084
0
W
Baron Samedi
XxF3ARDAY1xX
Baron Samedi
12,764
268
656
3,732
7,828
3,337
183
1,531
5,753
56,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,734
Gold Earned
48,386
394
Minions Killed
552
0
Camps Cleared
0
1,590,464
Distance Traveled
1,702,763
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,250
426
47
3
0
298,078
2
W
Achilles
7,956
468
54
3
0
325,515
6
W
Artemis
9,510
559
115
7
0
310,919
7
L
Morgan Le Fay
8,166
480
99
6
0
314,573
4
W
Arachne
10,243
603
118
7
0
413,505
3
L
Neith
8,575
504
83
5
0
316,109
3
L
Bakasura
7,125
419
95
6
0
346,249
4
L
King Arthur
7,618
448
70
4
0
315,455
2
W
Janus
10,495
617
163
10
0
340,401
5
W
Baron Samedi
10,182
599
102
6
0
312,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role