Player Matchup

Horus
Horus
Leskinte
Horus
Level 130
God Stats
7W - 9L
1,505 SR
Queue Stats
412W - 398L
1,476 Elo+
Party 2
Neith
Neith
MG-SpaK
Neith
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,328 Elo+
Solo
Janus
Janus
mexicoooo
Janus
Level 83
God Stats
12W - 24L
1,328 SR
Queue Stats
174W - 168L
1,457 Elo+
Party 2
Team Averages
Level 75
1,445 SR
1,420 Elo+

VS

Team Averages
Level 69
1,542 SR
1,445 Elo+
Neith
Neith
Ducalionn
Neith
Level 4
God Stats
1W - 1L
1,713 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Scylla
Scylla
EsCaNoR_Shine
Scylla
Level 149
God Stats
15W - 11L
1,627 SR
Queue Stats
732W - 769L
1,441 Elo+
Party 1
Khepri
Khepri
Twain_Aspen_
Khepri
Level 54
God Stats
3W - 3L
1,285 SR
Queue Stats
255W - 357L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Leskinte
Horus
20
8 / 4 / 4
13,950
634
15,340
31,909
29,361
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
MG-SpaK
Neith
7
0 / 0 / 3
9,241
420
0
0
0
Janus
mexicoooo
Janus
20
5 / 5 / 8
14,591
663
24,878
13,500
5,273
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ducalionn
Neith
16
4 / 7 / 3
14,107
641
9,359
17,067
7,307
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
4 / 2 / 4
13,996
636
20,450
12,624
5,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
15
1 / 5 / 3
13,434
611
6,149
22,969
39,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
13
Kills
9
9
Deaths
14
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Ducalionn
Neith
4
7
3
0.79
W
4
2
4
3
L
Horus
Leskinte
Horus
8
4
4
2.5
L
Neith
MG-SpaK
Neith
0
0
3
1.5
W
Khepri
1
5
3
0.5
L
Janus
mexicoooo
Janus
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,218
Damage
35,958
45,409
Taken
52,660
34,634
Mitigated
52,700
16,893
Healing
9,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Ducalionn
Neith
9,359
3,131
0
2,992
17,067
7,307
1,258
9,863
7,204
0
56,292
W
20,450
1,691
182
2,277
12,624
5,539
2,056
5,191
7,433
85,603
0
L
Horus
Leskinte
Horus
15,340
6,536
1,340
11,583
31,909
29,361
561
17,782
14,127
11,998
46,669
L
Neith
MG-SpaK
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Khepri
6,149
155
0
3,685
22,969
39,854
0
12,452
10,517
17,425
0
L
Janus
mexicoooo
Janus
24,878
911
860
3,110
13,500
5,273
0
8,817
4,683
104,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,782
Gold Earned
41,537
188
Minions Killed
231
0
Camps Cleared
0
783,257
Distance Traveled
1,106,153
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,107
641
66
3
0
333,038
1
W
Scylla
13,996
636
137
6
0
398,882
0
L
Horus
13,950
634
45
2
0
381,024
0
L
Neith
9,241
420
0
0
0
2,692
0
W
Khepri
13,434
611
28
1
0
374,233
4
L
Janus
14,591
663
143
7
0
399,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role