Player Matchup

Set
Set
Blue_Smurf0987
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,641 Elo+
Party 2
Yemoja
Yemoja
CleanUrinalCake
Yemoja
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 21L
1,817 Elo+
Party 2
Chronos
Chronos
DivinePuma1738
Chronos
Level 29
God Stats
0W - 4L
1,131 SR
Queue Stats
53W - 35L
1,617 Elo+
Solo
Sun Wukong
Sun Wukong
PapaSchoolBus
Sun Wukong
Level 27
God Stats
3W - 6L
1,612 SR
Queue Stats
177W - 184L
1,620 Elo+
Solo
Jing Wei
Jing Wei
xGalaxy_Stardust
Jing Wei
Level 7
God Stats
3W - 2L
1,302 SR
Queue Stats
13W - 14L
1,641 Elo+
Party 2
Team Averages
Level 19
1,409 SR
1,667 Elo+

VS

Team Averages
Level 19
1,617 SR
1,557 Elo+
Hou Yi
Hou Yi
Faded1345
Hou Yi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,588 Elo+
Party 1
Fenrir
Fenrir
OROCHIPC
Fenrir
Level 26
God Stats
2W - 2L
1,452 SR
Queue Stats
85W - 82L
1,474 Elo+
Solo
Hel
Hel
Ragnarok OAO
Hel
Level 7
God Stats
8W - 2L
1,729 SR
Queue Stats
17W - 4L
1,554 Elo+
Solo
Horus
Horus
UbetShesWet
Horus
Level 26
God Stats
8W - 5L
1,807 SR
Queue Stats
585W - 615L
1,594 Elo+
Solo
Ra
Ra
shipsmaster09
Ra
Level 23
God Stats
17W - 11L
1,597 SR
Queue Stats
284W - 272L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 3
6,842
456
5,364
10,736
3,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 1 / 4
6,821
455
4,514
8,469
5,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
6 / 3 / 1
8,162
544
9,498
10,258
3,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
PapaSchoolBus
Sun Wukong
12
1 / 2 / 1
6,846
456
3,735
10,368
7,092
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

9
0 / 6 / 5
5,813
388
2,535
10,040
2,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Faded1345
Hou Yi
13
7 / 2 / 4
8,111
541
10,509
8,367
3,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
OROCHIPC
Fenrir
13
2 / 2 / 2
7,915
528
4,932
9,608
5,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
7 / 0 / 1
8,897
593
12,270
9,898
4,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 5 / 10
7,130
475
4,219
15,054
14,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 2 / 6
7,160
477
3,604
5,281
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
10
Kills
17
17
Deaths
11
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
L
1
1
4
3
L
6
3
1
2.17
W
Hou Yi
Faded1345
Hou Yi
7
2
4
4.5
W
Fenrir
OROCHIPC
Fenrir
2
2
2
1.5
L
Sun Wukong
PapaSchoolBus
Sun Wukong
1
2
1
0.75
W
7
0
1
7.5
W
1
5
10
1.2
W
0
2
6
1.5
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,646
Damage
35,534
49,871
Taken
48,208
22,299
Mitigated
29,830
7,919
Healing
25,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,364
2,399
0
766
10,736
3,888
0
3,369
7,367
0
40,751
L
4,514
955
970
1,660
8,469
5,336
0
2,989
5,480
27,872
0
L
9,498
2,185
0
3,154
10,258
3,432
0
2,025
8,233
47,151
0
W
Hou Yi
Faded1345
Hou Yi
10,509
4,220
0
2,735
8,367
3,186
2,244
2,583
5,784
0
56,141
W
Fenrir
OROCHIPC
Fenrir
4,932
891
0
4,510
9,608
5,836
174
1,743
7,865
0
46,718
L
Sun Wukong
PapaSchoolBus
Sun Wukong
3,735
618
0
909
10,368
7,092
0
4,849
5,519
0
38,353
W
12,270
753
4,504
7,411
9,898
4,246
1,677
1,017
8,881
59,819
0
W
4,219
1,534
772
2,975
15,054
14,527
382
4,995
10,059
0
8,866
W
3,604
231
1,327
1,161
5,281
2,035
460
3,674
1,607
40,284
0
L
2,535
2,212
0
460
10,040
2,551
0
2,642
7,398
0
18,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,484
Gold Earned
39,213
335
Minions Killed
402
0
Camps Cleared
0
1,312,166
Distance Traveled
1,380,527
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,842
456
69
5
0
274,393
7
L
Yemoja
6,821
455
49
3
0
254,993
3
L
Chronos
8,162
544
88
6
0
274,464
4
W
Hou Yi
8,111
541
95
6
0
264,063
4
W
Fenrir
7,915
528
90
6
0
256,047
0
L
Sun Wukong
6,846
456
87
6
0
252,675
2
W
Hel
8,897
593
127
8
0
291,793
0
W
Horus
7,130
475
11
1
0
275,239
9
W
Ra
7,160
477
79
5
0
293,385
5
L
Jing Wei
5,813
388
42
3
0
255,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role