Player Matchup

Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
HelloKittyRekts
Athena
Level 65
God Stats
1W - 1L
1,572 SR
Queue Stats
3W - 10L
1,278 Elo+
Solo
Arachne
Arachne
HipThiftybull
Arachne
Level 84
God Stats
14W - 9L
1,776 SR
Queue Stats
610W - 722L
1,386 Elo+
Party 2
Hachiman
Hachiman
ThomCatt
Hachiman
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 125L
1,384 Elo+
Solo
Nemesis
Nemesis
mopman16
Nemesis
Level 66
God Stats
4W - 11L
1,230 SR
Queue Stats
253W - 387L
1,361 Elo+
Party 2
Team Averages
Level 78
1,516 SR
1,382 Elo+

VS

Team Averages
Level 101
1,459 SR
1,370 Elo+
Agni
Agni
Jhonathans
Agni
Level 113
God Stats
6W - 5L
1,446 SR
Queue Stats
236W - 244L
1,383 Elo+
Solo
Bellona
Bellona
MADvillain00
Bellona
Level 129
God Stats
55W - 64L
1,420 SR
Queue Stats
788W - 804L
1,353 Elo+
Solo
Yemoja
Yemoja
MysticTurtle373
Yemoja
Level 65
God Stats
63W - 53L
1,484 SR
Queue Stats
99W - 104L
1,383 Elo+
Solo
Chernobog
Chernobog
gera_84_07
Chernobog
Level 143
God Stats
10W - 9L
1,444 SR
Queue Stats
258W - 280L
1,366 Elo+
Party 1
Merlin
Merlin
xNatsu4
Merlin
Level 54
God Stats
2W - 0L
1,500 SR
Queue Stats
400W - 454L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 1 / 0
5,420
542
1,135
3,996
1,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

6
2 / 0 / 0
4,607
461
1,462
5,538
1,684
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
10
0 / 1 / 0
5,104
510
2,851
5,416
2,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
ThomCatt
Hachiman
7
0 / 2 / 1
4,600
460
2,734
5,115
1,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
mopman16
Nemesis
5
0 / 2 / 0
4,165
417
1,038
3,486
1,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,947
595
3,615
4,852
1,239
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
MADvillain00
Bellona
11
1 / 0 / 0
5,971
597
3,265
5,188
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 2
4,734
473
1,710
2,852
1,772
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
gera_84_07
Chernobog
8
0 / 2 / 1
4,837
484
3,652
4,450
1,138
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
xNatsu4
Merlin
9
0 / 0 / 0
5,137
514
912
3,424
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
5
6
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
L
2
0
0
2
L
Arachne
0
1
0
0
W
3
0
0
3
W
Bellona
MADvillain00
Bellona
1
0
0
1
W
1
0
2
2
L
Hachiman
ThomCatt
Hachiman
0
2
1
0.25
W
Chernobog
gera_84_07
Chernobog
0
2
1
0.25
L
Nemesis
mopman16
Nemesis
0
2
0
0
W
Merlin
xNatsu4
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,220
Damage
13,154
23,551
Taken
20,766
7,701
Mitigated
8,622
7,776
Healing
8,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,135
132
0
1,538
3,996
1,086
102
1,881
1,991
29,051
0
L
1,462
398
247
2,734
5,538
1,684
0
2,320
3,218
8,792
0
L
Arachne
2,851
2,103
0
1,382
5,416
2,753
0
0
5,416
0
21,634
W
3,615
478
0
1,789
4,852
1,239
1,115
515
4,337
30,461
0
W
Bellona
MADvillain00
Bellona
3,265
1,259
0
3,171
5,188
3,519
860
0
5,188
0
34,640
W
1,710
324
715
418
2,852
1,772
371
634
2,218
7,614
0
L
Hachiman
ThomCatt
Hachiman
2,734
1,463
0
969
5,115
1,110
0
1,344
3,771
0
16,258
W
Chernobog
gera_84_07
Chernobog
3,652
2,292
0
1,009
4,450
1,138
54
599
3,851
0
22,524
L
Nemesis
mopman16
Nemesis
1,038
321
0
906
3,486
1,068
0
528
2,918
0
15,588
W
Merlin
xNatsu4
Merlin
912
59
0
1,487
3,424
954
167
849
2,575
24,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,896
Gold Earned
26,626
193
Minions Killed
270
0
Camps Cleared
0
865,861
Distance Traveled
914,038
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,420
542
62
6
0
177,358
9
L
Athena
4,607
461
9
1
0
186,666
1
L
Arachne
5,104
510
48
5
0
198,983
2
W
Agni
5,947
595
73
7
0
176,633
1
W
Bellona
5,971
597
95
10
0
153,285
2
W
Yemoja
4,734
473
12
1
0
200,500
1
L
Hachiman
4,600
460
40
4
0
171,123
2
W
Chernobog
4,837
484
42
4
0
183,830
0
L
Nemesis
4,165
417
34
3
0
131,731
0
W
Merlin
5,137
514
48
5
0
199,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role