Player Matchup

Sol
Sol
Masters
Big Team Rush
Sol
Masters
Level 157
God Stats
59W - 15L
1,751 SR
Queue Stats
398W - 183L
2,866 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 157
1,751 SR
2,866 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 69
1,888 SR
1,752 MMR
Sylvanus
Sylvanus
Gold V
FeddyQuan
Sylvanus
Gold V
Level 69
God Stats
1W - 1L
1,888 SR
Queue Stats
15W - 14L
1,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
6,709
1,118
6,411
4,411
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
UllrHe BoAh Muzen CabBakasuraGilgamesh

VS

Bans
Cu ChulainnAnhurKaliSkadiChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FeddyQuan
Sylvanus
9
0 / 4 / 0
4,767
795
2,551
7,440
3,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Sylvanus
FeddyQuan
Sylvanus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,411
Damage
2,551
4,411
Taken
7,440
1,337
Mitigated
3,143
2,467
Healing
1,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,411
3,476
0
2,467
4,411
1,337
947
2,100
2,311
32,939
0
L
Sylvanus
FeddyQuan
Sylvanus
2,551
1,008
0
1,789
7,440
3,143
76
6,411
1,029
12,121
3,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,709
Gold Earned
4,767
73
Minions Killed
40
0
Camps Cleared
0
118,474
Distance Traveled
95,866
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,709
1,118
73
12
0
118,474
0
L
Sylvanus
4,767
795
40
7
0
95,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role