Player Matchup

Heimdallr
Heimdallr
Gold IV
 
Heimdallr
Gold IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold I
 
Thoth
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold IV
Paladino3000
Chaac
Gold IV
Level 105
God Stats
31W - 33L
1,581 SR
Queue Stats
83W - 105L
1,339 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,527 SR
1,446 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,610 SR
1,438 MMR
Medusa
Medusa
Gold V
DAAC
Medusa
Gold V
Level 153
God Stats
6W - 4L
1,505 SR
Queue Stats
65W - 72L
1,304 MMR
Party 2
Scylla
Scylla
Gold III
ElBrayanLOC
Scylla
Gold III
Level 87
God Stats
5W - 3L
1,548 SR
Queue Stats
39W - 39L
1,541 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
RARB54X
Sun Wukong
Gold V
Level 139
God Stats
3W - 2L
1,777 SR
Queue Stats
27W - 26L
1,471 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
3 / 3 / 2
11,249
625
10,474
11,188
5,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thoth
 
Thoth
15
2 / 3 / 4
11,000
611
13,388
11,105
3,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 2 / 3
10,890
605
16,234
16,920
22,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Morgan Le FaySolGilgameshTiamatAthena

VS

Bans
ArtemisAresSobekGaneshaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DAAC
Medusa
15
0 / 3 / 5
10,501
583
10,216
14,399
5,559
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
17
5 / 4 / 1
11,811
656
11,062
13,179
4,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
RARB54X
Sun Wukong
16
2 / 0 / 4
12,022
668
7,809
21,225
25,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
7
Kills
7
8
Deaths
7
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
3
2
1.33
L
Thoth
 
Thoth
2
3
4
1.33
W
Medusa
DAAC
Medusa
0
3
5
0.83
W
Scylla
5
4
1
1.38
L
2
2
3
1.75
W
Sun Wukong
RARB54X
Sun Wukong
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,096
Damage
29,087
39,213
Taken
48,803
31,491
Mitigated
35,902
8,907
Healing
13,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
10,474
4,095
0
1,417
11,188
5,278
1,400
2,794
8,280
0
54,591
L
Thoth
 
Thoth
13,388
288
0
350
11,105
3,511
260
2,187
8,822
47,952
0
W
Medusa
DAAC
Medusa
10,216
3,653
0
1,888
14,399
5,559
1,611
4,692
9,295
0
60,331
W
Scylla
11,062
1,609
0
3,915
13,179
4,553
1,010
3,265
9,420
47,773
0
L
16,234
1,130
0
7,140
16,920
22,702
32
5,570
10,974
0
49,447
W
Sun Wukong
RARB54X
Sun Wukong
7,809
578
0
7,459
21,225
25,790
222
5,431
14,892
207
21,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,139
Gold Earned
34,334
231
Minions Killed
207
0
Camps Cleared
0
991,836
Distance Traveled
1,138,790
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,249
625
98
5
0
318,758
3
L
Thoth
11,000
611
85
5
0
331,614
3
W
Medusa
10,501
583
85
5
0
394,128
1
W
Scylla
11,811
656
106
6
0
331,895
5
L
Chaac
10,890
605
48
3
0
341,464
6
W
Sun Wukong
12,022
668
16
1
0
412,767
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role