Player Matchup

Nemesis
Nemesis
Bronze III
 
Nemesis
Bronze III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Gold IV
 
Xing Tian
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Silver I
DailyYT
Artemis
Silver I
Level 87
God Stats
9W - 7L
1,564 SR
Queue Stats
24W - 18L
1,600 MMR
Party 1
Hercules
Hercules
Bronze III
ParmesanPatt
Hercules
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,540 MMR
Solo
Zeus
Zeus
Bronze III
not_pika_kid69
Zeus
Bronze III
Level 88
God Stats
0W - 1L
1,684 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 82
1,550 SR
1,528 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,608 SR
1,538 MMR
Cerberus
Cerberus
Silver I
DrDannyB
Cerberus
Silver I
Level 158
God Stats
2W - 0L
1,775 SR
Queue Stats
6W - 1L
1,559 MMR
Party 3
Poseidon
Poseidon
Gold II
Frytime215
Poseidon
Gold II
Level 148
God Stats
9W - 3L
1,765 SR
Queue Stats
90W - 88L
1,552 MMR
Solo
Cupid
Cupid
Silver I
Ki111aHanGTimEx
Cupid
Silver I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 28L
1,510 MMR
Solo
Hun Batz
Hun Batz
Bronze III
The_RealChewbaca
Hun Batz
Bronze III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,547 MMR
Solo
Vamana
Vamana
Silver II
l94316785206934
Vamana
Silver II
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,521 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 2 / 0
4,902
490
2,166
7,467
1,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
 
Xing Tian
8
0 / 0 / 0
4,857
486
2,508
6,287
2,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
DailyYT
Artemis
9
1 / 1 / 0
5,157
516
3,024
3,384
875
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
ParmesanPatt
Hercules
8
0 / 2 / 0
4,714
471
2,035
5,597
4,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 2 / 0
5,189
519
2,316
4,004
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Morgan Le FayTiamatAthenaOdinGilgamesh

VS

Bans
OsirisSobekArachneYmirFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DrDannyB
Cerberus
9
2 / 0 / 2
5,870
587
2,706
7,175
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
Frytime215
Poseidon
11
1 / 0 / 2
5,862
586
2,294
2,884
1,095
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 1
5,173
517
2,616
3,038
754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 3
5,540
554
3,835
4,826
1,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 1
6,043
604
5,125
6,656
3,499
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
7
7
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
L
Xing Tian
 
Xing Tian
0
0
0
0
L
Artemis
DailyYT
Artemis
1
1
0
1
W
Cerberus
DrDannyB
Cerberus
2
0
2
3
W
Poseidon
Frytime215
Poseidon
1
0
2
2
W
0
1
1
0.5
L
Hercules
ParmesanPatt
Hercules
0
2
0
0
W
2
0
3
3.5
W
2
0
1
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,049
Damage
16,576
26,739
Taken
24,579
10,819
Mitigated
9,921
8,428
Healing
10,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,166
617
0
3,176
7,467
1,776
0
988
6,479
0
24,391
L
Xing Tian
 
Xing Tian
2,508
307
0
1,753
6,287
2,759
0
1,979
4,308
14,653
0
L
Artemis
DailyYT
Artemis
3,024
1,389
0
1,630
3,384
875
0
574
2,810
0
24,905
W
Cerberus
DrDannyB
Cerberus
2,706
144
0
3,358
7,175
3,180
10
1,789
5,386
16,277
0
W
Poseidon
Frytime215
Poseidon
2,294
190
0
2,283
2,884
1,095
48
1,443
1,441
37,494
0
W
2,616
1,499
173
669
3,038
754
0
207
2,831
0
22,829
L
Hercules
ParmesanPatt
Hercules
2,035
706
0
1,374
5,597
4,555
0
336
5,261
3,466
14,661
W
3,835
1,676
0
605
4,826
1,393
0
1,093
3,733
0
28,959
W
5,125
2,402
0
3,569
6,656
3,499
66
368
6,288
0
34,467
L
2,316
87
0
495
4,004
854
0
1,123
2,881
28,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,819
Gold Earned
28,488
246
Minions Killed
302
0
Camps Cleared
0
924,429
Distance Traveled
983,815
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,902
490
61
6
0
209,179
3
L
Xing Tian
4,857
486
18
2
0
190,874
3
L
Artemis
5,157
516
58
6
0
182,247
4
W
Cerberus
5,870
587
38
4
0
185,554
2
W
Poseidon
5,862
586
77
8
0
201,270
1
W
Cupid
5,173
517
54
5
0
176,929
0
L
Hercules
4,714
471
34
3
0
156,345
0
W
Hun Batz
5,540
554
63
6
0
217,156
2
W
Vamana
6,043
604
70
7
0
202,906
2
L
Zeus
5,189
519
75
8
0
185,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role