Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
DaleeDoback
Skadi
Level 69
God Stats
2W - 4L
1,581 SR
Queue Stats
102W - 104L
1,533 Elo+
Party 3
Anubis
Anubis
KillingHabbits
Anubis
Level 44
God Stats
27W - 7L
1,872 SR
Queue Stats
195W - 156L
1,527 Elo+
Party 3
Ymir
Ymir
OldOldTiger
Ymir
Level 53
God Stats
23W - 7L
1,715 SR
Queue Stats
174W - 153L
1,519 Elo+
Party 3
Kali
Kali
RafaelCV1979
Kali
Level 49
God Stats
12W - 8L
1,440 SR
Queue Stats
208W - 207L
1,559 Elo+
Party 2
Team Averages
Level 68
1,622 SR
1,528 Elo+

VS

Team Averages
Level 82
1,549 SR
1,583 Elo+
Cthulhu
Cthulhu
Aquiam
Cthulhu
Level 106
God Stats
9W - 6L
1,716 SR
Queue Stats
183W - 158L
1,587 Elo+
Party 1
Hachiman
Hachiman
Snazz
Hachiman
Level 147
God Stats
11W - 10L
1,574 SR
Queue Stats
160W - 138L
1,590 Elo+
Party 1
Raijin
Raijin
Taco1ord
Raijin
Level 46
God Stats
14W - 17L
1,424 SR
Queue Stats
380W - 367L
1,468 Elo+
Solo
Nemesis
Nemesis
Vinanyl
Nemesis
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
220W - 144L
1,672 Elo+
Party 1
Fenrir
Fenrir
nic0man
Fenrir
Level 66
God Stats
19W - 19L
1,530 SR
Queue Stats
127W - 113L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
1
0 / 0 / 0
3,187
354
0
0
0
8
0 / 1 / 1
4,628
514
2,781
3,432
665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 3 / 0
5,838
649
3,730
5,116
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 1
4,331
481
2,061
7,489
3,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 0 / 1
5,144
572
1,644
6,052
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aquiam
Cthulhu
11
1 / 0 / 0
5,933
659
3,362
3,062
1,463
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hachiman
Snazz
Hachiman
8
1 / 1 / 1
5,028
559
2,520
3,996
913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Taco1ord
Raijin
10
1 / 2 / 2
5,629
625
1,709
3,822
1,001
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Vinanyl
Nemesis
8
2 / 0 / 1
5,274
586
1,064
3,811
1,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fenrir
nic0man
Fenrir
9
2 / 1 / 2
5,103
567
3,562
6,282
2,217
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
7
7
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Cthulhu
Aquiam
Cthulhu
1
0
0
1
L
0
1
1
0.5
L
2
3
0
0.67
L
0
3
1
0.17
L
2
0
1
2.5
W
Hachiman
Snazz
Hachiman
1
1
1
1.5
W
Raijin
Taco1ord
Raijin
1
2
2
1
W
Nemesis
Vinanyl
Nemesis
2
0
1
2.5
W
Fenrir
nic0man
Fenrir
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,216
Damage
12,217
22,089
Taken
20,973
8,334
Mitigated
6,944
7,496
Healing
6,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Aquiam
Cthulhu
3,362
1,116
0
736
3,062
1,463
0
1,212
1,850
31,975
0
L
2,781
662
0
1,360
3,432
665
14
304
3,128
0
23,739
L
3,730
190
0
1,902
5,116
2,257
66
1,637
3,479
38,133
0
L
2,061
812
0
1,835
7,489
3,534
0
2,432
5,057
9,246
0
L
1,644
706
0
2,399
6,052
1,878
0
1,002
5,050
0
19,913
W
Hachiman
Snazz
Hachiman
2,520
1,002
0
500
3,996
913
1,394
213
3,783
0
23,163
W
Raijin
Taco1ord
Raijin
1,709
368
0
1,561
3,822
1,001
0
2,180
1,642
28,715
0
W
Nemesis
Vinanyl
Nemesis
1,064
164
0
1,419
3,811
1,350
0
390
3,421
0
21,380
W
Fenrir
nic0man
Fenrir
3,562
726
120
1,728
6,282
2,217
0
1,796
4,486
0
11,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,128
Gold Earned
26,967
196
Minions Killed
279
0
Camps Cleared
0
662,124
Distance Traveled
846,853
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,187
354
0
0
0
0
0
W
Cthulhu
5,933
659
90
10
0
164,257
2
L
Skadi
4,628
514
51
6
0
163,756
2
L
Anubis
5,838
649
85
9
0
147,799
4
L
Ymir
4,331
481
9
1
0
150,633
0
L
Kali
5,144
572
51
6
0
199,936
2
W
Hachiman
5,028
559
49
5
0
145,018
1
W
Raijin
5,629
625
69
8
0
152,785
3
W
Nemesis
5,274
586
46
5
0
206,104
3
W
Fenrir
5,103
567
25
3
0
178,689
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role