Player Matchup

Fenrir
Fenrir
PorousBucket
Fenrir
Level 121
God Stats
21W - 7L
1,788 SR
Queue Stats
167W - 108L
1,702 Elo+
Party 1
Scylla
Scylla
SpareChange02
Scylla
Level 120
God Stats
3W - 0L
1,953 SR
Queue Stats
23W - 12L
1,683 Elo+
Party 1
Sylvanus
Sylvanus
milk24
Sylvanus
Level 115
God Stats
2W - 1L
1,786 SR
Queue Stats
98W - 59L
1,681 Elo+
Party 1
Team Averages
Level 119
1,842 SR
1,689 Elo+

VS

Team Averages
Level 91
1,501 SR
1,463 Elo+
Agni
Agni
RamboM117
Agni
Level 155
God Stats
3W - 5L
1,562 SR
Queue Stats
435W - 381L
1,762 Elo+
Party 2
Sun Wukong
Sun Wukong
UnbuiltWharf
Sun Wukong
Level 108
God Stats
0W - 1L
1,516 SR
Queue Stats
49W - 33L
1,452 Elo+
Party 2
Fenrir
Fenrir
vintagegoldmind
Fenrir
Level 11
God Stats
2W - 2L
1,424 SR
Queue Stats
5W - 11L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
12 / 0 / 4
11,021
787
12,621
11,086
12,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 2 / 8
9,755
697
8,030
5,494
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
milk24
Sylvanus
13
1 / 2 / 12
9,236
660
8,558
14,345
14,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
2 / 2 / 2
9,264
662
13,302
9,012
4,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
UnbuiltWharf
Sun Wukong
13
0 / 3 / 4
8,576
613
6,322
13,021
8,091
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 12 / 1
8,298
593
3,984
13,610
7,713
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
17
Kills
4
4
Deaths
17
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
12
0
4
14
L
Agni
2
2
2
1.5
W
4
2
8
4
L
Sun Wukong
UnbuiltWharf
Sun Wukong
0
3
4
0.67
W
Sylvanus
milk24
Sylvanus
1
2
12
3.5
L
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,209
Damage
23,608
30,925
Taken
35,643
28,944
Mitigated
20,147
11,245
Healing
8,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,621
4,298
0
3,343
11,086
12,122
0
4,191
6,895
100
33,304
L
Agni
13,302
1,791
0
3,600
9,012
4,343
160
2,485
6,305
58,590
0
W
8,030
1,090
0
1,125
5,494
1,929
0
1,752
3,742
40,279
0
L
Sun Wukong
UnbuiltWharf
Sun Wukong
6,322
1,180
274
4,357
13,021
8,091
0
7,231
5,474
0
32,161
W
Sylvanus
milk24
Sylvanus
8,558
2,407
2,574
4,203
14,345
14,893
0
7,359
6,901
28,297
8,005
L
3,984
1,492
0
363
13,610
7,713
0
6,211
7,019
0
6,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,012
Gold Earned
26,138
162
Minions Killed
169
0
Camps Cleared
0
719,735
Distance Traveled
767,208
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,021
787
34
2
0
257,693
1
L
Agni
9,264
662
95
7
0
294,677
3
W
Scylla
9,755
697
67
5
0
239,641
4
L
Sun Wukong
8,576
613
65
5
0
270,222
3
W
Sylvanus
9,236
660
61
4
0
222,401
0
L
Fenrir
8,298
593
9
1
0
202,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role